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Wintermuteai1

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wintermuteai1

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21 comments

  1. ghussak
    ghussak
    • member
    • 7 kudos
    check here 
    It has instructions on how to make this mod work properly.
    It has a patch for this mod to let it's core functionality work again (to be able to sell the rewards) but in other ways than originally designed, and I also modified the NPCs to work properly with FROST mixed with many other mods (as they weren't attacking).
    It also contains a patch to the script that makes the easy AI spawn more
  2. MurdockVANE
    MurdockVANE
    • member
    • 18 kudos


    Holy heck! When did this get public again, I loved this mod before

    Just wish it didn't break with recent versions of fallout. Breaks conveyor belts


    I'm trying contact da guy about that.
    1. ghussak
      ghussak
      • member
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      I renamed these files that were overwriting F4SE ones, I guess this mod just needs update to the latest F4SE version.
      Form.pex.DISABLED.OverwritesF4SE
      ObjectReference.pex.DISABLED.OverwritesF4SE
      ScriptObject.pex.DISABLED.OverwritesF4SE

      Did not test to know what features are still working tho...

      If the sources for scripts were available we could try to patch it ;)

      PS.: I post this on the bugs section here too

      EDIT: disabled all these:
      Actor.pex.DISABLED.OverwritesF4SE
      Form.pex.DISABLED.OverwritesF4SE
      ObjectReference.pex.DISABLED.OverwritesF4SE
      Quest.pex.DISABLED.ALotOfModsAndVanillaBA2modifyThisToo
      ScriptObject.pex.DISABLED.OverwritesF4SE
      workshopnpcscript.pex.DISABLED.VanillaBA2andUnoficialUpdateModifyThisToo
    2. ghussak
      ghussak
      • member
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      I can confirm the ICE AI is working (novice terminals at least)! And nothing else seems broken after disabling the F4SE scripts overwritings. I also got some cash and data files but I think they are overpowered (on FROST) and I wont use them. No idea yet about the NPC tho.
  3. Electrosus912
    Electrosus912
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    • 40 kudos
    Holy heck! When did this get public again, I loved this mod before

    Just wish it didn't break with recent versions of fallout. Breaks conveyor belts
  4. szfree
    szfree
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    Do not use this mode as of the 1.0 release, it will remove your ability to send dismissed followers to your settlement of choice and remove your ability to recruit any of the unique settlement merchants by causing the settlement list menu to not come up during conversation with them.

    P.S. It was a great concept and would love to see this get fixed in the future.
  5. thedevil5600
    thedevil5600
    • BANNED
    • 7 kudos
    This looks like an amazing mod, brilliant concept, pretty sure this could easily hit the HOT FILES if you change a few things:

    -First things first, the mods page, to do well on the nexus it needs to catch people's eyes and the title also needs to give them short but detailed information, so whip up a terminal screen or something similar with large stylish font saying Hacking Evolved, secondly maybe change the mod title to "Hacking Evolved - Reward system rehaul" or something similar you get the idea it just needs to tell them from a glance what it does

    -Make acquiring the stolen data from the terminal not work everytime maybe like 55 % of the time to balance it more + maybe display a prompt upon hacking letting the user if they managed to steal the data like "Data Found: Memory Dump Successful"

    -Adjust the stolen data value! make it a realistic amount that maybe goes off the characters level + difficulty required to hack the terminal

    -Make two optional files for instant caps on successful hack & the enemies that spawn as me and I bet many other may not want these features but it would be nice to be optional

    Getting caps straight after hacking makes no sense especially if the data you steal is worth caps and the same goes for the enemies guarding the terminal it makes little sense to me to have them, never the less making them optional is a good idea!

    I took the time to give this feedback because I really want this mod to succeed!!! It's got real potential as I said HOT FILES, hope this helps, keep up the good work.
    1. Talonflight
      Talonflight
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      This guy knows what he's talking about. ^^^^^^

      Perhaps make only certain people buy data files? Sturges for Minutemen, Tinker Tom for the Railroad, one of the proctors for the BOS, and researchers from the Institute? In addition to moving Finn somewhere else; maybe set him up a small tech shop in Diamond City for those who take a more neutral route.

      Agreed on the high demand about "Don't give caps after hacking" if its giving you already a data file you can sell for caps + the enemy AI that spawns. Optionals would be good. Maybe make the AI only spawn if you fail the terminal and get locked out?
  6. digibluez
    digibluez
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    dam deadly for hacking a low level terminal in survival, i like the crafting idea, but not the AI attacking.
    1. Electrosus912
      Electrosus912
      • member
      • 40 kudos
      I do like the whole concept but the ai should be weaker and probably more prewar.. Well unless we go by an idea that the institute jacked all computers xD.. But still the ai should be weaker
  7. BlackRoseOfThorns
    BlackRoseOfThorns
    • member
    • 26 kudos
    The concept is good, there are just few things that could be adjusted:

    -Might be better to set The Finn as essential npc. He carries around 83.000 caps and has no armor and can be easily killed.

    -Finn shouldbe moved to non-settlement location like Drumlin Diner. A lot of people use Red Rocket as their "main base" and some have installed mod converting it into interrior cell. In short, no one wants a stranger hanging at home.
    http://fallout.wikia.com/wiki/Drumlin_Diner

    -Include Jironti's "No caps after hack" scripts in optional files after giving proper credit.
  8. sean1984
    sean1984
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    Little confused here. Does this actually copy the data that is on the terminal on to the Hacked Data Files holotape?
  9. lordzues40
    lordzues40
    • supporter
    • 12 kudos
    I thank you could go even further with this by adding a "technical Files" to this ( as suggested by another 55% -75%) that would be sold to the BOS guy that gives you the technical documents quest. have it set up where you didn't get the Technical files till you got the BOS technical documents quest. or just make it where he accepts the hacked files as if they were the technical documents. I think the amount of caps he gives out is a fare amount.


    Hope to see this go far!

    Very awesome Idea!!!
  10. Jironti
    Jironti
    • member
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    Removed the caps it gives for the impatient folks just replace the one in your fallout 4 script folder with this<3 its a bit sloppy but I hope thats ok http://www.mediafire.com/download/38ub2l74o9uf6nb/WmHackScript.pex
    By the way love the mod!