April 2024, checked on my end. Works perfectly fine.
Sometimes, the simpler you make your mod the better, this mod is proof that this is the way. Still working after 8 years with no updates and mod-friendly compatible with massive load order lists.
Just got this. I think I have it installed and enabled properly. However, I have a question that seems to have been brought up a few times before and the answer doesn't seem to be given anywhere.
Where is the holotape? How do I get the holotape? Does the holotape have an ID so I can spawn it in? I'm well outside of Vault 101, do I need to remake the character? Or will it spawn in after a while of playing and changing cells?
only issue i found so far: it removes ur left hand in first person when wearing the Nuka-Girl outfit. for what ever reason every other outfir/armor (including modded ones) work fine.
pipboy flashlight is now shining 90 degrees to the right of the character instead of the front when turning on the flashlight. any way to reconfigure it in the files manually?
Nice job. The only mod I've tried so far that gives me no issues with removing the pip-boy. This mod is also compatible with the fix for the creation club fix for pip-boy paints.
While its cool to be able to see the makeshift armor on Kellogg's Outfit on my character, when I bring up the pipboy the texture is really low rez, I got a really nice pipboy retexture from the black widow armor mod, even though I don't see it on my character in third person anymore I would still like to be able to see it clearly when opening the pipboy... Is there a fix for this? (There is also a slight issue of the pipboy making the equip noise every time open it, it gets a little annoying.)
Hi! Me and some fellas are currently working on a handheld pipboy and we were wondering if you'd be okay if we use your scripts from your mod. We'll credit you!
http://www.nexusmods.com/fallout4/images/61894/? Here is some WIP pictures.
Hi, I'm a fan of your mod but when I use a lever-action rifle the pip-boy is still visible in first person, is this just because the first person view is unchanged or is it a dlc issue?
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Sometimes, the simpler you make your mod the better, this mod is proof that this is the way. Still working after 8 years with no updates and mod-friendly compatible with massive load order lists.
Where is the holotape? How do I get the holotape? Does the holotape have an ID so I can spawn it in? I'm well outside of Vault 101, do I need to remake the character? Or will it spawn in after a while of playing and changing cells?
Thanks!
only issue i found so far: it removes ur left hand in first person when wearing the Nuka-Girl outfit. for what ever reason every other outfir/armor (including modded ones) work fine.
(There is also a slight issue of the pipboy making the equip noise every time open it, it gets a little annoying.)
http://www.nexusmods.com/fallout4/images/61894/? Here is some WIP pictures.