The base game cells are all modded. I'm working on the DLCs yet.
There are 3 issues I expect to be reported, none of them will break your game or your save.
1. Performance - Shadow caster and Godray caster lights may affect your performance, so be descriptive when reporting this, if possible with a screenshot of the angle you get the hit, because I need to know which light may be causing the problem. Also, try changing the shadow resolution to "iShadowMapResolution=2048" or to "3072" on your Fallout4Prefs.ini under [Display] too, it will increase the performance for Ultra users.
Don't use mods that allows you to edit interiors, mods that let you scrap everything.
Also DO NOT DISABLE THE PRECOMB/PREVIS SYSTEM!
2. Invisible walls, this is a mod conflict, some other mod is disabling or editing the Precomb/Previs system of that cell, you gotta hand pick your environmental mods, because if you move a single candle belonging to a precombined mesh, it will disable it.
List any lighting and interior mods when reporting a performance issue.
3. Weirdly placed FX - this one is simple, I usually hide all the FX layer in Creation Kit to work on the lights, so it's possible I forgot to work on them in some cells.
This mod destroys my FPS in The Institute, and as far as I can tell that's the only place. I have a 3070 TI, only ~50-55% utilization on either my GPU or CPU at like 5 FPS.
I Have a 7800XT and have the same issue, verry low utilization (between 50-65%).. im sorry, but thats just unplaybe. Brand new GPU playing a decade old game at 70 fps with drops to 50fps or peaks to 110 then drops again to 50 fps is just not worth it..
I generaly don't like poking around in .ini files (amateur here). Under My Games > Fallout4 I have multiple .ini files called the same; one is a BASE file and one is a BAKED file. Which one am i supposed to alter?
2024 I'm still in the wasteland and using this great lighting mod! This mod is absolutely perfect and I hope the author will continue to update the DLC's lighting to keep the legend going Thanks to the great author!
Is it possible in any way to get a no-dlc option?? What I've understood from reviews, the dlc are not worth the price and paying for all of them would just be ridonculous, as you'd get a completely new game for the same money.. Anyway, thanks in advance and if it's not possible then I guess it wont be.
Edit: huh.. apparently it's working even without the dlc O.o soo.. nevermind the original request! Mod looks great! :))
whats the performance like because i downloaded this mod and i went from 120-150 fps for interiors to 40-50 with this mod active. And I have a 3080 with a 5950x
I am having the same issue as documented by others, that in the intro, the Vault 111 elevator disappears and the character and NPCs drop to bottom of the shaft and die. Not sure, if I got further in if more issues would present or not.
Not working for me as well. tried disabling all other mods just for test - no luck. I have ini lines entered etc. any help? looks like an awesome mod Im using Vortex to install
edit: the only thing I see is working is candles fix
1901 comments
There are 3 issues I expect to be reported, none of them will break your game or your save.
1. Performance - Shadow caster and Godray caster lights may affect your performance, so be descriptive when reporting this, if possible with a screenshot of the angle you get the hit, because I need to know which light may be causing the problem. Also, try changing the shadow resolution to "iShadowMapResolution=2048" or to "3072" on your Fallout4Prefs.ini under [Display] too, it will increase the performance for Ultra users.
Don't use mods that allows you to edit interiors, mods that let you scrap everything.
Also DO NOT DISABLE THE PRECOMB/PREVIS SYSTEM!
2. Invisible walls, this is a mod conflict, some other mod is disabling or editing the Precomb/Previs system of that cell, you gotta hand pick your environmental mods, because if you move a single candle belonging to a precombined mesh, it will disable it.
List any lighting and interior mods when reporting a performance issue.
3. Weirdly placed FX - this one is simple, I usually hide all the FX layer in Creation Kit to work on the lights, so it's possible I forgot to work on them in some cells.
can this be uninstalled mid game relatively safely?
Edit:
huh.. apparently it's working even without the dlc O.o soo.. nevermind the original request! Mod looks great! :))
Turn up ambient interior light in the Enb, or turn up interior lights in NacX, 2 simple options that works :)
ELFX - PreVis PreCombine Patch
any help? looks like an awesome mod
Im using Vortex to install
edit: the only thing I see is working is candles fix