Fallout 4
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JaxFirehart

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JaxFirehart

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67 comments

  1. N3ur0m4ncer
    N3ur0m4ncer
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    For those WHO DON'T HAVE THE ITEM IN INVENTORY:
    open console with " ` ".
    type "stopquest jismquest" enter
    type "startquest jismquest" enter
    above without quotes "".
  2. pndragon65
    pndragon65
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    • 16 kudos
    Anyone know how to increase the number of auto saves? I'd like about 20 just because having every save condition blows through the number of available autosaves so fast that I might as well remove the mod from my load order.
    1. kraag
      kraag
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      • 69 kudos
      Add the following to Fallout4Custom.ini
      change the number to whatever you want, however the main menu savegame list can bloat with higher numbers and become slow or unresponsive.

      [SaveGame]
      iAutoSaveCount=99
  3. ChampxPro
    ChampxPro
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    The holotape won't spawn for me at all. Running the mod for over a day, is there anyway I can spawn it in manually?
    1. JaxFirehart
      JaxFirehart
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      open the console and type help "(mod)" 0

      It's form ID should end in F9A

      then just do a: player.additem xx000F9A 1
    2. Solsey
      Solsey
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      I'm not sure what youre supposed to add for mod name, "Jax's Incremental Save Manager" and "JaxsIncrementalSaveManager" (the file name) both do not work :( 

      update: i just used  "(mod)" and it worked xD i thought I had to add the mod name! 
  4. Solsey
    Solsey
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    is there an item id for the holotape? Mine didn't get automatically added to my inentory and it isn't craftable. Thanks in advance! 
  5. pndragon65
    pndragon65
    • member
    • 16 kudos
    Holotape isn't appearing in my inventory
  6. BrasileirinhoPe
    BrasileirinhoPe
    • supporter
    • 7 kudos
    wont work more.
  7. gadgetrdagon00
    gadgetrdagon00
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    This mod is a life saver. I accidentally scrapped something in a settlement that was part of the settlement and the last save I had was over an hour before now I do 5 minute increments. honestly Bethesda should have put in an auto save feature for settlement build for just this kind of thing.

    Edit: either the game is saving to a different place or this mod isn't working because I am getting no saves from the auto saves.
  8. pndragon65
    pndragon65
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    • 16 kudos
    I realize that this mod is probably no longer in development but if you do still read these comments I have a single request: please add this to the MCM. Everyone seems take the easy way out for changing settings (holotape in inventory) and now my inventory is getting so full of them that I can't find one when I need it.

    If anyone can tell me how to do this for my own personal use I would really appreciate it. I've tried to do this and all I got was confused by the CK. Obviously creating mods is not one of my talents.
  9. FatherSithis
    FatherSithis
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    Landmark saves (Incremental saves that are never deleted (awaiting F4SE ability to make named saves))

    Thanks
    -Cipscis, the originator of CASM


    I am a CASM user in 3 and NV and have a few questions:
    1. Is this mod presently set up to delete its own older saves as it reaches a defined threshold? (first quote implies this)
    2. What is the defined threshold?
    3. Will we one day have control over that threshold in the pip boy tool, like CASM had?

    With CASM, I rarely needed to save because I set it to hold 100 saves before deleting and I would rarely want to go back that far, even on a 1 minute save timer. At some point I used another "inspired by CASM" mod (which for some reason I no longer have any record of having, which led me to shopping for this) that never deleted its saves, which was fine if I remembered to clear out the old ones every now and then. If this mod is going to only keep under 20 (or maybe even 50) of its own saves before deleting, I will need to plan accordingly and supplement with manual saves.
    1. 8489
      8489
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      • 1 kudos
      I miss CASM's save system of saving 10 times then saving over the saves again from 1. The auto-save feature is useful but you just have no control on rolling back =(
    2. Mavoc
      Mavoc
      • supporter
      • 0 kudos
      Add the following to fallout4custom.ini

      [SaveGame]
      iAutoSaveCount=10
  10. bumbelbee94
    bumbelbee94
    • supporter
    • 1 kudos
    I got the same problem i restall the mod and start a new game but it still not save
    1. bumbelbee94
      bumbelbee94
      • supporter
      • 1 kudos
      oke i try some test i thing its working now becaus i disable all saves beside save every 3 min ... every 3 min my game crash well thats mean the mod works for me now but why it crash now?