Version 3.1.1: - the glowing Yao Guai got away but not for long
Version 3.1.0: - Added 17 New Names - Added Glowing Yao Guai - Added Rad Rabbit (Far Habour only) - Added Rad Chicken (Far Habour only) - Added Gulper (Far Habour only) - Added Glowing Gulper (Far Habour only)
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Version 3.0.2: Needs a clean install to work! - Named Pets should stay named after loading a saved game - Talking should work now (*fingers crossed*)
Version 3.0.0: - You can now talk to your pet (This time for real) - 1 of 5 Sentences is randomly chosen - You can change the Name - All Pets start Unnamed - Each name can only given to one Pet at a Time - You can change the Size - Removed Mini Pets, because you can make your own - Changed all Items to onyl 1 Pet - Renamed a lot of Stuff
Version 2.5.1: - Added a Cheat Chest, see Article
Version 2.5.0: - Changed Script - Added Yogi the Yao Guai - Added Xeno the Zetan - Added Atlas the Mirelurk Hatchling - Added Zipper the Bloatfly - Added Zapper the Glowing Bloatfly
Version 2.4.0: - You can now talk to your pet. - 1 of 5 random Phrases will be used. - IMPORTANT: You have to resummon old pets for it to work!
Version 2.3.0: - Added Betsy the Brahmin - Altered Pets to Ghosts, means they can't be hit with weapons - Added optional Mini Pets
Version 2.2.0: - Added Bananas the Gorilla - Reworked Scripts, but should be nothing you notice
Version 2.1.0: - Added new Category in Chemistry Station called "Wasteland Pets" - Added Bonnie and Clyde the Glowing Radroaches - Added Larry the Glowing Molerat - Added Jason the Deathclaw - Added Mike the Glowing Deathclaw
Version 2.0.0: - Added Jerry the Molerat - Added Thelma and Louise the Radroaches - Added Bambi the Radstag - Change Name from Tom the Cat to Wasteland Pets
Version 1.0.1: - Removed unnecessary Masters from esp-File
- Collision Box of Pets is not scaling with Pet Size (Can't be fixed) - FX of glowing Pets is not scaling with Pet Size (Can't be fixed) - The naming of pets is not permanent it only stays until you save and load. Haven't figured out how to fix it.
As raven and radgull are not real creatures to the game mechanics, it would take me too much time to do so. Although it is not impossible, the answer at the moment is no.
Please pleaseee make a rad rat follower, I have been trying to get that for so long and can't do it with console commands. And if it needs a name beck with be a cool name, that was my first pet rats name.
Does anyone know how to get the chicken to use the hen model instead of the rooster? The roosters crests are all stretched and kind of buggy. The hen looks a lot better.
Unfortunately in the base files of the game it seems there is only one model (somehow) so I can't just reskin them both to use the hen model.
Just curious if anyone can answer my question but if I open it up in the creation kit I could make them from "passive Companions" into combat companions?
Can you make regular sized Giddy Up Buttercups that walk around your settlement like a cat or a dog and provide happiness?
Essentially working versions of the toy, it would be great if you made it at the robotics workbench and had to have completed Arlen Glass' quest but it should at least require robotics expert, all the horse parts, circuitry and some copper.
how do you actually summon the pet? i have crafted the mysterious cat bowl but now what? i tried dropping it and waiting, activating it... nothing, am i doing it wrong?
Hmm. Talking is broken for me also. The pets from the previous version are also still there, had to select them through the console and choose markfordelete.
there is a mod on the Nexus for Grumpy Cat... think you could ask that person permission to make Grumpy a pet? The mod they made completely changed all cat models, but I would LOVE to have just ONE Grumpy following me around. Here's their mod: http://www.nexusmods.com/fallout4/mods/9944/?
As for the others, great work, thank you so much for this! I'll totally Endorse this when I'm able.
EDIT; would it be possible to add a Nightstalker from F:NV? I loved them so much! If you do add it, can you name it Sir Hiss?
So you don't want to change all Cats? Because using this mod would of course make the Cat Pet a Grumpycat too, at least I see no reason why it shouldn't.
And I never have made a Port, but I assume it would take some time so I can't actually say if or when it would be done, but I will try to keep it in mind.
After reading the rules I have bad news Porting is a no go, so won't do it.
In terms of Grumbly Cat, because you couldn't have meaned Grumpy Cat because I am pretty sure "Grumpy Cat" is Trademarked, Copyrighted and everything. I don't know if Grumbly Cat is with the rules, but as I prefer safe over sorry I won't do it neither, sry.
Ah, that's true, I didn't consider the copyright on either of them. But yeah, I didn't want all cats to be changed, however, Tom is still affected by the mod, so I still have it following.
Though I don't know if you have it, the new DLC, Far Harbor, introduces a new monster called a "Gulper." I'd like to request that one as a follower and have it named "Newt" if possible.
Are you updating or is this your first download? If you are updating, removing the mod and make a save without it, before you reinstall, might do the trick. Anyhow the naming has a nasty bug that it only stays for as long as you not save and load youre game.
i have done the clean install and it still doesnt work, i have the prompts to talk or edit the settings but pressing either button does nothing, my player says nthing, the animals don't even react as if i had tried talking.
I am very sry but probably i can't help you. I have had such problems every now and then myself I hoped that I fixed them by now, but as it seems they are not. I actually don't know why this is happening. And I don't really have time right now to invest it anyfurther as I already have.
45 comments
=========
Version 3.1.1:
- the glowing Yao Guai got away but not for long
Version 3.1.0:
- Added 17 New Names
- Added Glowing Yao Guai
- Added Rad Rabbit (Far Habour only)
- Added Rad Chicken (Far Habour only)
- Added Gulper (Far Habour only)
- Added Glowing Gulper (Far Habour only)
Needs a clean install to work!
- Named Pets should stay named after loading a saved game
- Talking should work now (*fingers crossed*)
Version 3.0.0:
- You can now talk to your pet (This time for real)
- 1 of 5 Sentences is randomly chosen
- You can change the Name
- All Pets start Unnamed
- Each name can only given to one Pet at a Time
- You can change the Size
- Removed Mini Pets, because you can make your own
- Changed all Items to onyl 1 Pet
- Renamed a lot of Stuff
Version 2.5.1:
- Added a Cheat Chest, see Article
Version 2.5.0:
- Changed Script
- Added Yogi the Yao Guai
- Added Xeno the Zetan
- Added Atlas the Mirelurk Hatchling
- Added Zipper the Bloatfly
- Added Zapper the Glowing Bloatfly
Version 2.4.0:
- You can now talk to your pet.
- 1 of 5 random Phrases will be used.
- IMPORTANT: You have to resummon old pets for it to work!
Version 2.3.0:
- Added Betsy the Brahmin
- Altered Pets to Ghosts, means they can't be hit with weapons
- Added optional Mini Pets
Version 2.2.0:
- Added Bananas the Gorilla
- Reworked Scripts, but should be nothing you notice
Version 2.1.0:
- Added new Category in Chemistry Station called "Wasteland Pets"
- Added Bonnie and Clyde the Glowing Radroaches
- Added Larry the Glowing Molerat
- Added Jason the Deathclaw
- Added Mike the Glowing Deathclaw
Version 2.0.0:
- Added Jerry the Molerat
- Added Thelma and Louise the Radroaches
- Added Bambi the Radstag
- Change Name from Tom the Cat to Wasteland Pets
Version 1.0.1:
- Removed unnecessary Masters from esp-File
Version 1.0.0:
- Initial Release
===========
- Collision Box of Pets is not scaling with Pet Size (Can't be fixed)
- FX of glowing Pets is not scaling with Pet Size (Can't be fixed)
- The naming of pets is not permanent it only stays until you save and load. Haven't figured out how to fix it.
========================
Q: Will you Upload this Mod to bethesda.net?
=============
Make a suggestion Pet, Name or both and i will try to put them in the next Patch
Upcoming:
-------------
Pooh the Glowing Yao Guai
Hazel the Rad Rabbit
Lady Cluck the Rad Chicken
Lilo the Gulper
Stitch the Glowing Gulper
Woulde be very happy if you coulde ad these creatuers as pets ;D
Unfortunately in the base files of the game it seems there is only one model (somehow) so I can't just reskin them both to use the hen model.
Essentially working versions of the toy, it would be great if you made it at the robotics workbench and had to have completed Arlen Glass' quest but it should at least require robotics expert, all the horse parts, circuitry and some copper.
Edit: Fluffy is already in there the its on the second Page of Names
As for the others, great work, thank you so much for this! I'll totally Endorse this when I'm able.
EDIT; would it be possible to add a Nightstalker from F:NV? I loved them so much! If you do add it, can you name it Sir Hiss?
And I never have made a Port, but I assume it would take some time so I can't actually say if or when it would be done, but I will try to keep it in mind.
In terms of Grumbly Cat, because you couldn't have meaned Grumpy Cat because I am pretty sure "Grumpy Cat" is Trademarked, Copyrighted and everything. I don't know if Grumbly Cat is with the rules, but as I prefer safe over sorry I won't do it neither, sry.
Though I don't know if you have it, the new DLC, Far Harbor, introduces a new monster called a "Gulper." I'd like to request that one as a follower and have it named "Newt" if possible.