0 of 0

File information

Last updated

Original upload

Created by

rcavanah

Uploaded by

rcavanah

Virus scan

Safe to use

Tags for this mod

17 comments

  1. Sassygee
    Sassygee
    • member
    • 0 kudos
    Hi,

    This is my experience with this mod after using it a while. I have noticed that every time I get the Idiot Savant is always with the level 3 (Kill Streak). Is that how it's supposed to work? I thought it was going to be the level 2 or the level 3 only and maybe sometimes both, but it seems that I'm getting only the level 3 and it happens very often. Now all I have to do is start building things in my settlements and wait for it to happen, then I have like 30 seconds to go kill a nearby enemy like a Death Claw or Mirelurk Queen and Boom! I get like 1000 XP. I have over 30 intelligence with my Unyielding build btw. Feels like something is not right here...
    1. bradmillerbiz
      bradmillerbiz
      • member
      • 1 kudos
      I did some extensive testing and this is also how it works in a completely unmodified game. You will always get the rank 3 kill streak and about half the time you will also get the rank 2 multiplier, but you will never get ONLY the rank 2 multiplier.
  2. Grzemeck
    Grzemeck
    • member
    • 1 kudos
    I am using lees0345's "Genius Game - opposite Idiot Savant perk mod" and I would like to only apply the Kill Streak Trigger unlock from your mod so that I can still get x5s for non-combat actions once I trigger Idiot Savant3, but without reverting the INT checks to the original (less INT, higher chance) ones.

    Could it be possible for you include an .esp with only Kill Streak Trigger unlock/fix? If not, could you tell me which entries are responsible for "undoing Bethesda's preventative measures"? I could (I believe) do a merged patch in FO4edit for Genius Game and kill streak part of your mod.

    Anyway, thanks for a useful mod
    1. rcavanah
      rcavanah
      • member
      • 27 kudos
      Honestly I don't even have Fallout installed right now -- it would be easy to do with the ESP using FO4Edit though. You have my express permission to toss it to, perhaps, r/falloutmods, if you can't figure out which entries address the issue.
    2. Grzemeck
      Grzemeck
      • member
      • 1 kudos
      Never mind, a file I was looking for already exists. In "Better Idiot Savant" from sushisquid. If you dislike me referring to another mod in on your mod's page I will remove the info Thanks for the willingness to help!
  3. RagnarokJ
    RagnarokJ
    • supporter
    • 1 kudos
    So if what i read is correct, this will not alllow another bonus during when crafting, only for kills. For me idiot savant 3 is still not worth it. Can you make it the other way around where everything other than kills grants the bonus? I can't understand how this is worth rank 3 presently with the mod.
    1. rcavanah
      rcavanah
      • member
      • 27 kudos
      You misunderstand. The perk works as described -- you're confused by the caveat I talked about at the end. What that meant was that because I fixed this *so that you CAN get it to proc on non-kills even during a kill streak*, you might wind up getting it to proc *again* on a single kill *during* a kill streak, thus further multiplying your XP. When I said "that'll only happen on kills," what I meant was that the double-multiplied XP (which Bethesda was trying to prevent by stopping it from triggering during a kill streak) will only happen on kills, so it's not that overpowered. Basically, that undoing Bethesda's preventative measures really isn't that big of a deal, because "that will only happen on kills."
  4. Keukotis
    Keukotis
    • supporter
    • 213 kudos
    Idiot Savant's chance at 1 Intelligence is actually 11%, and if you set 0 Intelligence to check for 10.5, that'll be an 11% chance too. The reason for this is because GetRandomPercent returns only integer values (so decimals aren't even possible) from 0 to 99 (not from 1 to 100). Bethesda created the function several games ago and long ago forgot how it worked, hence them accidentally setting many things to be 1% more likely than intended, and doing silly things like attempting to make a half percent chance (which ends up as 1%).

    So basically, you should have 0 Intelligence check for 11, because 10 and 10.5 will be treated identically, so currently you're not increasing the chance at all.
    1. rcavanah
      rcavanah
      • member
      • 27 kudos
      I appreciate that feedback and will update when I get around to it. However, as-is, it still solves the issue of not checking at all below 1... and after all this time, it's somehow still the only mod that does this. So, yunno.
    2. Keukotis
      Keukotis
      • supporter
      • 213 kudos
      Yeah, my own IS change instead inverted it so it increases with higher Intelligence (with options for Charisma/Luck/Perception). But I don't know of another currently that adds in the 0 Int option. Honestly, I'm surprised the game allows a SPECIAL to go to 0.
    3. R380rn
      R380rn
      • member
      • 0 kudos
      why not making it 12%?
  5. Darkarhon
    Darkarhon
    • member
    • 4 kudos
    Hooray.

    So now i can go back to being a drunk madwoman in wasteland?
  6. EeryeVysage
    EeryeVysage
    • supporter
    • 11 kudos
    1. rcavanah
      rcavanah
      • member
      • 27 kudos
      The irony is, it's not a "Y"
    2. EeryeVysage
      EeryeVysage
      • supporter
      • 11 kudos

      Better?
  7. Augh3d
    Augh3d
    • member
    • 80 kudos
    I had to stop drinking cause of this BS. Thanks for enabling my drunken violent behaviour!
  8. SunnyDove
    SunnyDove
    • supporter
    • 2 kudos
    Thank you so much for this mod. I am going to try it out this evening.