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steelfeathers

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steelfeathers

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19 comments

  1. Detective0007
    Detective0007
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    Would be awesome of this mod could get an update to also cover Nuka-World raiders.
  2. evidant
    evidant
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    works for me even in next gen. had to f*#@ around with vortex to get it to realize the one singular file in the mod folder existed (the esp) but it instantly took effect. now my glowing deathclaw isnt deciding to kill my glowing mirelurk all because he wants to be the special glowing boy. anyway 10/10 mod that does what it says
  3. BoneGoddess
    BoneGoddess
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    doesnt work for me. im using it to make my beast master tames stop going mad. idky but beast master says to run debug, that doesnt work. i download a mod that fixes it, that doesnt work. 
  4. Falloutgirl334
    Falloutgirl334
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    Hi, I've been playing your mods for a while on the Xbox and I was meaning tell you that the Nuka-World stuff and the Tamed Creature Harmony don't exist on the Xbox and I was wondering if you could fix that. I'd really like to check these out and I'm bummed that I can't :( .
  5. ImmortalAbsol
    ImmortalAbsol
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    Is this included with Beast Master?
  6. DocJRoberts
    DocJRoberts
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    I love this mod. Exactly what I needed for my Sanctuary Petting Zoo.

    However, it doesn't seem to work outside Sanctuary. Tames at Sunshine Tidings and Abernathy Farm still go ape on each other. And companions kill some as soon as the crates open, but not others. Sanctuary is perfectly fine. I'm going to try Castle next and see if since it's a major Settlement it makes a difference?
  7. gggg336
    gggg336
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    I am so downloading this when I get back, I just want an island of deathclaws and ragstags. I got my deathclaw island, but if I introduce 1 ragstag, they all go crazy.
    1. PoisonParadise
      PoisonParadise
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      Deathclaws eat Radstags according to the lore; what did you expect?
    2. antonDSL
      antonDSL
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      Uh... that the same beta wave emitter, that also prevents them from eating me (also a natural food source for deathclaws), will make them ignore other animals, which are influenced by the same device.
    3. AtomicMilkman117
      AtomicMilkman117
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      I enjoyed this comment a lot.
  8. magichris
    magichris
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    For some reason in my game this mod does the opposite. Any creature i spawn becomes hostile right away. Yes i do have a beta wave emitter right next to the cages.
  9. OnHolyServiceBound
    OnHolyServiceBound
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    Just for reference, will this make it so Mirelurks stop attacking my settlers? My glowing mirelurk at Nordhagen is always trying to kill the beach goers.
    1. steelfeathers
      steelfeathers
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      Not unless you use a Beta Wave Emitter, no.
    2. OnHolyServiceBound
      OnHolyServiceBound
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      I do have a beta wave emitter, but for some reason the glowing Mirelurk is still hostile, the Mirelurk hunter isn't, nor are any other creatures I tame anywhere else, just the mirelurk.
    3. gmanaction
      gmanaction
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      actually this has happened to me before. Beta wave emitter has the same problem as lights. If you go too far from the cell and it unloads and all tamed creatures will become hostile although the beta wave emitter is still powered.

      Unless someone can fix that silly way how the game handles power then that will continue to happen sadly.
  10. stark486
    stark486
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    Rofl GetTheFuckAlong.esp XD