This mod wont be updated instead use the much better and improved FALLOUT 4 REDEFINED http://www.nexusmods.com/fallout4/mods/24210/?
I don't always notice new comments on my nexus mods, If you have any questions feel free to ask me on discord. Or if you just want to follow what I'm working on. https://discord.gg/MwuVM3n
The solution to the perks being wrong picture and not being able to use some can be fixed by editing the one perk that has the DLC in each of the perks in FO4edit. Example: DLC04_AttackDog04 "Attack Dog" [PERK:06029B25] instead of AttackDog01 "Attack Dog" [PERK:0004B26D]. That fixes the attakc dog perk and picture. Do this for all missing picture and not working: Sneak, Scrapper, Action Girl, Rad resistant, Strong back, Critical banker will stil have no picture since nothing to edit there.
It seems you can edit them but too hard for me. Using the instructions in this link will probably fix them. https://www.nexusmods.com/fallout4/mods/19689?tab=description
I'm not sure wether the mod is still updated and usuable. What I read sounds good and I'd like to use it in my next playthrough.
Some questions: - NPCs use their ammo: so they run out of ammo and change to a melee weapon? That's what I'd like but do they have more ammo than in vanilla? Do the ammo use also count for settlers and companions for their default weapon (the former would be a chore, the latter nice)? - Does the "ammo use" also count for grenades and molotovs? - Can I use it together with Endless Warfare? WotC seems to be really broken. - As far as I read only ammo loot is decreased. Can/should I use a loot overhaul mod, f.e. Fallout Loot Overhaul (I use it currently) or Scarcity (which also changes power armor) or similar together with this mod?
I don't believe he updates this anymore and a its a shame. This mod had a lot of potential.. I hope one day he revisits it and updates it for Nuka-World.
Hey im on PC using nexus mod manager and this mod isn't doing anything /: enemies still scale with my level and I never started with intimidation, among other things. halp plz.
I was wondering if npc ammo usage is a feature of this mod. There are virtually no firefights in my game since they run out and charge me. If so, can you make a mod that gives npc's unlimited ammo or a lot of it which i can use to overwrite?
Forgive me getting in touch this way but I noticed your name on a lot of mods for PS4 - not a lot of action there but you seem to be a champion for mods on PS4.
I'm wondering if it's an easy thing to create a mod that displays the crosshairs only when you aim in 3rd person view?
Or switch to first person automatically when aiming.
I like how this mod sounds. I've been absent from FO4 almost for half a year and I have many mods that tackles gameplay like a comprehensive gameplay mod called "Rebalancer". It's very customizable but don't know if that mod has become broken after all the dlc's came out. I'm looking for a new overhaul because I beat the game back then and I'm looking to change not only the visuals but also the entire gameplay experience. I'll try this gameplay overhaul soon when I get the chance. Thanks in advance for the time you took to make this mod. Making overhauls is no easy feat
UPDATE: I've finally played this mod on Very Hard and so far I like it. The only thing I don't like is that I'm finding a lot of ammo. By the time I cleared Concord, I had over 220 shotgun rounds among other types of rounds. Maybe this mod might play better on Survival because there ammo is scarce or will this mod override that?
Update 2: I played Survival mode and I'm finding loads of ammo. One dead enemy carried 20 ammo so it can quickly add up.
Your mod looks awesome ! Something I was waiting since a long time. But is that normal that I can find a huge amount of ammo in the first minutes (more than 300 ammo of all types in threes houses)? And also an assault rifle on the first dead body ?
Every other things in the mod make the game harder, and I love that, but finding good loot in the beginning seems like breaking all the ideas of the mod. Just want to know if this is normal or just a bug. Is there anyway to disabled this ?
it is a normal thing but i might need to lower it a bit Was sick of people firing at me forever (npc's have unlimited ammo) but if i killed em without them shooting once i only get 6 rounds I could make the npc's use ammo but then they would run out and charge at the player stupidly
I may be able to do a showcase of your mod and its features. My game is not on the highest settings though, but I can record without any frame loss. Just let me know what you want to be covered, like every feature in detail, or just more of a highlight showcase.
I tried to mod survival but it is just so broken with its unrealistic needs and getting infected every time you sleep But i did add some of the things that survival had into this overhaul
I don't mind the survival so far... I mean you will get parasite or illness only from dirty beds or fighting insects and ghouls... if you use only your clean bed you will hardly get infected. You need a lot of water but i think it's a timescale problem more than anything else (In real life you will drink and eat three times a day). Moreover this is a survival hardcore mode so it's supposed to be like this. For example at level 5 i had to run to diamond city and sepend all my caps because i got an infection: well at the end this messed up my evening of quests and dungeon cleaning but it was thrilling!
Despite everything there are one thing I definetly hate (in fact in every bethesda game since oblivion): Levelled sistem and respawn. And that is the reason i'll definitely play your mod! :]
My problem with the needs system is you get a bit thirsty and have to drink around 4 bottles of what looks like 500ml water Or if you even look at a stimpak you have to down a bucket
Food and sleep were ok except for the getting illnesses every time i had a nap in my nice clean bed Why they thought tying the illness rolls into sleeping was a good idea ill never know I have walked out of the vault built a clean bed and saved to get an illness Tie illnesses into getting bit and drinking/eating bad stuff would be fine
And the negative effects of of being hungry are reDICKulas Peckish is -1 endurance? You lose health because you are barely hungry? sleep and thirst are ok
Illnesses are funny Weakness take 20% more damage because i had a nap? Lethargy so being lazy reduce action point Regen Insomnia "inability to sleep" Requires more sleep? parasites require more food which is ok Infection slowly kills you which is ok Fatigue requires more sleep
Anyway that's my opinion of the "Needs" system
I'm working on making settlements a alot better and not just walking around waiting for the player to build stuff for them even tho you do actually own the settlement they do
The leveled system was the first thing i ripped out the game and threw out the window the difference between npcs was stupid 50 hp for a raider 1200 hp for a raider NAMETAG
Yhea they should have done something like the water flask in fallout 1 or the possibility to take a sip and consume the bottle... but really purified water is so coomon in survival that it's not even a problem.
You mean npc auto building? That seems messy to program... Let me now if you need 3d models i could help (mostly for building, not very fast with the rest).
36 comments
http://www.nexusmods.com/fallout4/mods/24210/?
I don't always notice new comments on my nexus mods, If you have any questions feel free to ask me on discord.
Or if you just want to follow what I'm working on.
https://discord.gg/MwuVM3n
Sneak, Scrapper, Action Girl, Rad resistant, Strong back, Critical banker will stil have no picture since nothing to edit there.
It seems you can edit them but too hard for me. Using the instructions in this link will probably fix them.
https://www.nexusmods.com/fallout4/mods/19689?tab=description
Some questions:
- NPCs use their ammo: so they run out of ammo and change to a melee weapon? That's what I'd like but do they have more ammo than in vanilla? Do the ammo use also count for settlers and companions for their default weapon (the former would be a chore, the latter nice)?
- Does the "ammo use" also count for grenades and molotovs?
- Can I use it together with Endless Warfare? WotC seems to be really broken.
- As far as I read only ammo loot is decreased. Can/should I use a loot overhaul mod, f.e. Fallout Loot Overhaul (I use it currently) or Scarcity (which also changes power armor) or similar together with this mod?
I was wondering if npc ammo usage is a feature of this mod. There are virtually no firefights in my game since they run out and charge me. If so, can you make a mod that gives npc's unlimited ammo or a lot of it which i can use to overwrite?
Best regards!
Forgive me getting in touch this way but I noticed your name on a lot of mods for PS4 - not a lot of action there but you seem to be a champion for mods on PS4.
I'm wondering if it's an easy thing to create a mod that displays the crosshairs only when you aim in 3rd person view?
Or switch to first person automatically when aiming.
Thanks for the mods!
UPDATE: I've finally played this mod on Very Hard and so far I like it. The only thing I don't like is that I'm finding a lot of ammo. By the time I cleared Concord, I had over 220 shotgun rounds among other types of rounds. Maybe this mod might play better on Survival because there ammo is scarce or will this mod override that?
Update 2: I played Survival mode and I'm finding loads of ammo. One dead enemy carried 20 ammo so it can quickly add up.
Your mod looks awesome ! Something I was waiting since a long time. But is that normal that I can find a huge amount of ammo in the first minutes (more than 300 ammo of all types in threes houses)? And also an assault rifle on the first dead body ?
Every other things in the mod make the game harder, and I love that, but finding good loot in the beginning seems like breaking all the ideas of the mod.
Just want to know if this is normal or just a bug.
Is there anyway to disabled this ?
Thanks for your work anyway !!!
Was sick of people firing at me forever (npc's have unlimited ammo) but if i killed em without them shooting once i only get 6 rounds
I could make the npc's use ammo but then they would run out and charge at the player stupidly
Just let me know what you want to be covered, like every feature in detail, or just more of a highlight showcase.
But i did add some of the things that survival had into this overhaul
I mean you will get parasite or illness only from dirty beds or fighting insects and ghouls... if you use only your clean bed you will hardly get infected. You need a lot of water but i think it's a timescale problem more than anything else (In real life you will drink and eat three times a day).
Moreover this is a survival hardcore mode so it's supposed to be like this.
For example at level 5 i had to run to diamond city and sepend all my caps because i got an infection: well at the end this messed up my evening of quests and dungeon cleaning but it was thrilling!
Despite everything there are one thing I definetly hate (in fact in every bethesda game since oblivion): Levelled sistem and respawn.
And that is the reason i'll definitely play your mod! :]
Or if you even look at a stimpak you have to down a bucket
Food and sleep were ok except for the getting illnesses every time i had a nap in my nice clean bed
Why they thought tying the illness rolls into sleeping was a good idea ill never know
I have walked out of the vault built a clean bed and saved to get an illness
Tie illnesses into getting bit and drinking/eating bad stuff would be fine
And the negative effects of of being hungry are reDICKulas
Peckish is -1 endurance? You lose health because you are barely hungry?
sleep and thirst are ok
Illnesses are funny
Weakness take 20% more damage because i had a nap?
Lethargy so being lazy reduce action point Regen
Insomnia "inability to sleep" Requires more sleep?
parasites require more food which is ok
Infection slowly kills you which is ok
Fatigue requires more sleep
Anyway that's my opinion of the "Needs" system
I'm working on making settlements a alot better and not just walking around waiting for the player to build stuff for them even tho you do actually own the settlement they do
The leveled system was the first thing i ripped out the game and threw out the window the difference between npcs was stupid 50 hp for a raider 1200 hp for a raider NAMETAG
You mean npc auto building? That seems messy to program... Let me now if you need 3d models i could help (mostly for building, not very fast with the rest).
Good luck!
I'm looking foward to see it!
O by the way do you plan to add Damage Threshold to armor or PA?