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Gero

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Gerokeymaster

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25 comments

  1. Gerokeymaster
    Gerokeymaster
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    • 80 kudos
    Sticky
    Alright, I updated the mod to both fix the problem of the Stimpaks not healing health by percentage, as well as to remove them from the "thirst" list, meaning that you'll no longer take a hit to your fatigue when you use one.
    1. Rivelle
      Rivelle
      • premium
      • 27 kudos
      A very nice idea, I've missed New Vegas' Doctor Bags a lot.
      I'm trying the mod, so I'll report if I detect any issue.
  2. MrCrazyAzisov
    MrCrazyAzisov
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    • 0 kudos
    Is there any way to just add this new item only to a craft menu? Without changing loot lists and adding this to vendors? 
  3. is it script heavy? in xedit i see a lot of npc changes. i just want the addition of 
    1) Survival Medkits 
    2) way to craft it
    3) stimpack no limb restoration

    without it affecting loot table or npc 
  4. Tucher97
    Tucher97
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    An interesting concept unfortunately its not great as a just to be used to heal limbs
    1. what do u mean? its literally docor's bag from fnv
  5. DaddySnuffles
    DaddySnuffles
    • supporter
    • 7 kudos
    So far, so good. It took me far too long to find something like this that actually works well with my other mods. Made a few changes in FO4edit, but is nice. Thanks man!

    Edit: This mod does conflict with LooksMenu Customization Compendium, just FYI. I'm gonna see if loading this above LMCC fixes the problem.

    Update: Didn't work. This mod conflicts with LooksMenu Customization Compendium. You can still use LooksMenu, along with LM related mods, such as tattoo overlays, but the hair colors, moles, scars, "tattoos", etc, added by LMCC won't work. Just so you know. Honestly, the pros of this mod outweigh the things I was using that were added through that mod, but that's just my opinion. Now if I couldn't use the overlays, I'd be pretty butthurt, so I'm glad that those work at least.
  6. WerewolfOfTheWater
    WerewolfOfTheWater
    • member
    • 23 kudos
    This just made stimpaks not do anything at all...
  7. Dingy08
    Dingy08
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    • 0 kudos
    Could you please let me know what you edited to make Stimpaks not heal limbs. I for the life of me can't figure it out haha. I want to make a mod that has stimpaks only heal limbs temporarily, say 5 minutes or so. Thanks!
  8. Derrick751
    Derrick751
    • supporter
    • 0 kudos
    It would be nice if you added one in Vault 111, say in the Overseer's office next to the stimpacks. Because the radroaches keep breaking a limb before I can get to the handgun. Otherwise, Great Mod! Thanks!
  9. JuggaloFreeNexus
    JuggaloFreeNexus
    • member
    • 0 kudos
    Can we please get a version that does not cure illness. (that makes the game a bit easy) (and on thirst list) HARDCORE MODE to the fullest.
  10. william7733
    william7733
    • member
    • 5 kudos
    Could we get this AMAZING mod on xbox? There are no other mods like it on there and it would be extremely popular!
  11. da2pacalypse
    da2pacalypse
    • member
    • 11 kudos
    I found out I couldn't craft the medkit because it required more than 5 different items. It said I didnt have the requirements even though I had chemist and all the other items. Once I reduced it to 5 different items it worked. Interesting. I wonder if any other mods have this "bug"