1.1: - Support for non-QWERTY keyboards. - Support for non-WASD keyboard control schemes. - Support for Alt-modified keys for non-English languages. - Fixed issue with not being able to access the Journal sidebar menu while seated on furniture. - Fixed issue with some users not being able to open Journal after installation. (Journal metadata not loaded error) - Support for read-only functionality while a gamepad is connected. L/R triggers on a gamepad will now switch pages. (You must still unplug your gamepad to type.)
If updating, simply replace the files - no special upgrade procedure required.
Hey guys, my keyboard does not have numpad and PgUp and PgDn fail to switch pages. Any ideas?
Edit: I fixed it by remapping the keys using this Microsoft app called PowerToys. For anyone with this issue, just download the app via this link and after opening it click "Keyboard Manager" on the side bar and switch it to "On". Below it after enabling, there should be an option named "Remap a Key". Simply remap there! You're welcome :)
I considered downloading this mod until I saw the abandoned bugs tab, full of bug reports and no responds to them. The last update date was 7 years ago... It's a shame really, for this mod is awesome but it needs much needed care on correcting the bugs.
Also I'm seeing typing to journal on pip-boy at images and come to think of it; how do you even type on your journal when you have no keyboard as interface on your pip-boy?
It's immersive but not lore friendly if you think technically. The things you could do about to-do list or something similar; keeping an pen & paper at your table or use (now in beta, fully fleched feature in a few weeks) Steam overlays take note feature. Thats what I'll do anyway. If by any chance this mod gets an update and bugs fixin' I might reconsider downloading. Take care lads & lasses.
Just so you know. Look in any Bugs tab on most if not all mods, most of those "bugs" aren't bugs at all.
As for "Lore Friendly"? Ever hear about a Diary? That would be exactly the kind of thing you'd expect Nora to be using seeing as she is a new mother and all.
Lastly, the age of a mod is not representative of it's quality. The only thing it represents is that over time someone else might have come up with another mod that does the same thing.
Think about it. Is Mod Configuration Menu (made by the same author) "obsolete" because it was made 6 years ago and hasn't been updated in the last 4 years? Pffft - it's a defacto standard mod in literally anyone who uses mods load order.
Bro I know the bugs tab very well. Not all of the posts are "bug" reports. Yes I have heard about a diary. Are you using pen and paper in this mod tho? No, you use pip-boy. And pip-boy doesn't have keyboard. (duh) Also I know age does not mean anything on mods.
No! I didn't mean that. If you read carefully my dude, I just mentioned that you don't have any input device (built-in or not) as to type for pip-boy to take note to. So how do you type on pip-boy if there is no input device for it to take notes in-game? This is just lore wise inaccurate. Also can we stop discussing about this please? I don't want to continue rambling on this matter. :/
I don`t understand mate. I mean its the same things as asking how would you rename a gun in the workbench if you cant type with your keyboard on the game, may be wrong tho
I doubt its the same thing. Lets say... you have a gun and you want to give it a name, you name it and call it that. The name you gave your weapon in your mind is just a reflection in the interface. I don't know if I explained that correctly.
I was thinking as well about the whole how to write on pip boy so my head canon now is that the pip boy has a built in microphone and the holotape has a speech to text feature.
I like adding background noises or dialogue my companions would say or add random encounter stuff like " *gunshots* " and stuff like that. It helps with the writing and it can justify grammar mistakes that could occur during combat or from malfunction.
(It can be a think since in Fallout there is voice recognition technology and in general voice commands.)
Also I have this mod and it works just fine. Haven't tested it with Ui change mods yet so I might try it and drop some info at some point .
i cannot get the mod to show up in my game for the life of me idk whats going on, you guys think its vortex? ive deployed my mods and unistalled created a new game 3 times downloaded an old version. idk what else to it seems im the only one having this issue this issue. can anybody lend a hand, I don't thin k it has anything to do with my load order.... WYA mod author lol
It's very important to check where the plugin is. It's best to have that plugin at the very end on the load order . In any case you can't find the holotape normally you can always use console commands (press the ~ button on the top left of your keyboard under the Esc button) and type : "help journal 4"
It will most likely show you the item code if the mod is installed properly. After that you type "player.additem {code of the item}" (without the {}) and then press enter and you will find it on your MISC category (You will also get the notification that the item is added to your inventory when you press the command)
Please flame me by calling me incompetent or plain stupid to not be able to find if anybody ever "came to this idea before" (this quote always evaluates 'yea, you wish... of course they have.. and you obviously don't have functioning eyes/and-or/brain'.) But, oh well... Whatever right?!
SooOOOOOoooooooooooo000000000888888888littleeightsandagain0000000000000oooooooooo...................... I've been thinking. (recursively repeating this mantra for longer than I can remember). And...
Hey, why did NOBODY EVER think it would be a great expansion to this mod, if we could actually export our notes written on the holotape, in a way that we first spawn a blank peace of paper (like the ones that lay around CMWLTH. but pre-written - and we want blanks, becasue then automatically paste in that blank peace of paper what we have stored (now exporting) in/from the journal, and have it pop inside our inventory [copy, paste, it just works!]****, so to be able to drop them wherever we see fit.
I know... there are presumably the following "yeah, right, butts..." A. it is what this/that mod is doing right now and me simply was born incapable of seeing these obvious features existing already B. it is beyond engine limitations... it must be, righ... Oh, yea, because Todd. - "it doesn't always just work". C. This idea is plain stupid. D. "Why'nt you go do that yourself brain for ass!"
I know these "yeah, right, butts..." converge with one another while also cancelling out at the same time... I know that. And I can feel that too.
[dim figures from behind smokey windows lurking inside my room] - "yes, definately we've mistaken 100micrograms with 100miligrams..."
-----------------------------------
OK jokes aside, the mechanics of adding notes to the world in a frantic quasi-multiplayer common commonwealth world does exist and is sorcery for all I can tell. And I can tell a lot.
Sad thing is that this post will not be understood probably.
But there's one thing. I will make it happen!
-----------------------------------
Welcome to the memory den my dear.... Many people mistake this place for.... /// WHAT HAVE YOU DONE TO MY GAME, ERASE MY MEMORY, MAKE ME BE MEMORY FROM BEFORE THIS MOD!
*** ding ding *** oh, hey, Jim, answer that, moar edibles delivered. Damn, they took there sweet time.
And if so is it worth it because those unresolved bugs seem daunting. But this is one of those mods that I am 100% certain will add a little more depth to my gameplay and therefore enhance the fun so I wanna know if it's worth it.
It's totally worth it! I use it all the time, and I haven't experienced any bugs. I can't play without it anymore, since I love to keep a journal for my characters.
I wish I found this mod a lot sooner, now that I'm so far into my playthrough. I like to write sometimes and much of the Sole Survivor's adventures are quite novel-worthy.
788 comments
1.0:
- Initial release. (aka everything)
1.1:
- Support for non-QWERTY keyboards.
- Support for non-WASD keyboard control schemes.
- Support for Alt-modified keys for non-English languages.
- Fixed issue with not being able to access the Journal sidebar menu while seated on furniture.
- Fixed issue with some users not being able to open Journal after installation. (Journal metadata not loaded error)
- Support for read-only functionality while a gamepad is connected. L/R triggers on a gamepad will now switch pages. (You must still unplug your gamepad to type.)
If updating, simply replace the files - no special upgrade procedure required.
Edit: I fixed it by remapping the keys using this Microsoft app called PowerToys. For anyone with this issue, just download the app via this link
and after opening it click "Keyboard Manager" on the side bar and switch it to "On". Below it after enabling, there should be an option named "Remap a Key". Simply remap there! You're welcome :)
It's a shame really, for this mod is awesome but it needs much needed care on correcting the bugs.
Also I'm seeing typing to journal on pip-boy at images and come to think of it; how do you even type on your journal when you have no keyboard as interface on your pip-boy?
It's immersive but not lore friendly if you think technically. The things you could do about to-do list or something similar; keeping an pen & paper at your table or use (now in beta, fully fleched feature in a few weeks) Steam overlays take note feature. Thats what I'll do anyway. If by any chance this mod gets an update and bugs fixin' I might reconsider downloading. Take care lads & lasses.
Look in any Bugs tab on most if not all mods, most of those "bugs" aren't bugs at all.
As for "Lore Friendly"?
Ever hear about a Diary?
That would be exactly the kind of thing you'd expect Nora to be using seeing as she is a new mother and all.
Lastly, the age of a mod is not representative of it's quality. The only thing it represents is that over time someone else might have come up with another mod that does the same thing.
Think about it. Is Mod Configuration Menu (made by the same author) "obsolete" because it was made 6 years ago and hasn't been updated in the last 4 years? Pffft - it's a defacto standard mod in literally anyone who uses mods load order.
Yes I have heard about a diary. Are you using pen and paper in this mod tho? No, you use pip-boy. And pip-boy doesn't have keyboard. (duh)
Also I know age does not mean anything on mods.
also, in that sense, how would the character use a cursor in a pipboy?
I like adding background noises or dialogue my companions would say or add random encounter stuff like " *gunshots* " and stuff like that.
It helps with the writing and it can justify grammar mistakes that could occur during combat or from malfunction.
(It can be a think since in Fallout there is voice recognition technology and in general voice commands.)
Also I have this mod and it works just fine. Haven't tested it with Ui change mods yet so I might try it and drop some info at some point .
In any case you can't find the holotape normally you can always use console commands (press the ~ button on the top left of your keyboard under the Esc button) and type : "help journal 4"
It will most likely show you the item code if the mod is installed properly.
After that you type
"player.additem {code of the item}" (without the {}) and then press enter and you will find it on your MISC category (You will also get the notification that the item is added to your inventory when you press the command)
Hope this helps
https://www.nexusmods.com/fallout4/mods/77094
SooOOOOOoooooooooooo000000000888888888littleeightsandagain0000000000000oooooooooo...................... I've been thinking. (recursively repeating this mantra for longer than I can remember). And...
Hey, why did NOBODY EVER think it would be a great expansion to this mod, if we could actually export our notes written on the holotape, in a way that we first spawn a blank peace of paper (like the ones that lay around CMWLTH. but pre-written - and we want blanks, becasue then automatically paste in that blank peace of paper what we have stored (now exporting) in/from the journal, and have it pop inside our inventory [copy, paste, it just works!]****, so to be able to drop them wherever we see fit.
I know... there are presumably the following "yeah, right, butts..."
A. it is what this/that mod is doing right now and me simply was born incapable of seeing these obvious features existing already
B. it is beyond engine limitations... it must be, righ... Oh, yea, because Todd. - "it doesn't always just work".
C. This idea is plain stupid.
D. "Why'nt you go do that yourself brain for ass!"
I know these "yeah, right, butts..." converge with one another while also cancelling out at the same time... I know that. And I can feel that too.
[dim figures from behind smokey windows lurking inside my room] - "yes, definately we've mistaken 100micrograms with 100miligrams..."
-----------------------------------
OK jokes aside, the mechanics of adding notes to the world in a frantic quasi-multiplayer common commonwealth world does exist and is sorcery for all I can tell. And I can tell a lot.
Sad thing is that this post will not be understood probably.
But there's one thing. I will make it happen!
-----------------------------------
Welcome to the memory den my dear.... Many people mistake this place for.... /// WHAT HAVE YOU DONE TO MY GAME, ERASE MY MEMORY, MAKE ME BE MEMORY FROM BEFORE THIS MOD!
*** ding ding *** oh, hey, Jim, answer that, moar edibles delivered. Damn, they took there sweet time.
Thankss
And if so is it worth it because those unresolved bugs seem daunting. But this is one of those mods that I am 100% certain will add a little more depth to my gameplay and therefore enhance the fun so I wanna know if it's worth it.