* Fixed the floating mattresses and the sunken Super Mutant bed, and added snaps to a number of the others.
* Added recipes to allow scrapping of any "fake" beds that are out in the world - you'll know them because even tho they may say "bed" on them, you can't activate them for sleeping.
The mod is pretty much done at this point, with the exception of any bugs that may get found.
Nice. Great to see some of these mods for us who prefer only to add stuff we actually want to use, although that seems to elude some commentators here. While many of us probably have their own "megamix" esp with personal tweaks and minor contents I'm pretty sure most people find that using FO4Edit to be a daunting task.
Sounds like a great mod to expand on the capability of adding beds to settlements.
But i got a question about the super mutant bed. Is it capable of letting Strong use it?
Just wondering, as im hoping of building it for him in a companion only building on Spectacle Island and so far, havent found other mods with super mutant compatible furniture.
I'm curious whether the double beds can have two people assigned to them. I'm guessing the answer is no. That only one person sleeps in the double beds?
Only one person will actually sleep in the double beds, even though the bed counts for two in the settlement stats - I don't think there's animations to allow two people in the bed at once, and definitely not an animation to allow somebody to climb up into the second bunk of a bunk bed, however I think I've seen people using both bunks on the pre-placed bunk beds in Covenant, likely they just teleport up to the top bunk and nobody ever notices.
So I wan't actually looking for a bed mod, but this morning I ran across another mod that happens to include a few beds, including double-beds among other things. The developer used an interesting approach. The double beds are placed as static object with snap points; that is they don't count toward settlement and they are not assignable. Instead he has some pillows you can craft that act as beds. You craft them and snap them to the left and right side of the double-bed. You can then assign a settler to each pillow. The settlers will go to their respective sides of the bed where their pillows are and sleep. It looks like they are sleeping on the bed.
The key here though is that each pillow counts as 1 bed and a settler can be assigned to each.
Just thought I would mention this in case you were looking to solve the issue of how to get two settlers to a double-bed.
You've got things like the child's beds and bunks and so forth. This could allow for some nice flavor in settlements.
The whole thing I went looking for a double-bed mod for was to get Piper and/or Cait to sleep in the same bed with me instead of just "nearby". I even tried partly overlapping vault beds to "fake" a double bed, but while the result looks plausible, it seems AT MOST the leftmost bed can be reached by NPCs, the others are blocked.
Is anybody else seeing a problem with this mod in which love-interest companions cannot path to the (renovated) pre-war wooden double bed, even if standing right next to it? I have not yet tested the other double beds.
The mod is old, is not UFo4P compliant, and it was built w/o support for ANY DLC. It needs a few updates and fixes yes, but the 'Lite' version, does work as advertised. Not sure what problem you encountered. One thing that stands out in the 'Lite' version, is that Institute med-bays are build-able, even though 'Lite' supposedly, removes those beds. Not quite.
Because more mods are infinitely better than less mods.
Also when the next update comes and the mod you like does not work properly anymore, it is great to have options. Often mods get made and soon after get abandoned as the modder has moved on to something else. Then an update messes up that mod and it never gets updated.
Then you thank god that someone else made something else that may actually still work.
Short sightedness never fails to amaze me.
Thanks for posting this mod, perhaps people are out there that just want beds and not a thousand other things. I know I am waiting for someone to post a mod that adds that big safe to the game as a container. That little one that sits flat in the floor is for wimps and we need that nice big one.
Also, not everyone wants everything else Homemaker adds.
It's a nice mod, but there are a stite ton of items that I personally have no interest in, so it's nice to be able to pick and choose. Something Nova was at one point considering (modules for Homemaker) but doesn't appear to be happening.
It wasnt my intention to annoy or upset any one over what i posted, It was merely a question more then any thing else, A question i wish i never said now. ;/
I, for one, am glad you asked the question, and for the insightful answers. And gladdest of all for the beds. Even the levitating beds, because hey! Levitating bed!
Also, more isn't always better, homemaker may add alot but it also crashes my game, increase load time and increase menu clutter. I'd much rather use this (for bunk beds) than homemaker.
Actually, there's an additional reason that I made this instead of using Homemaker.
Homemaker adds all of it's items as NEW items - all of the Homemaker beds for example are new formID's, with custom mesh paths - this mod directly edits the vanilla beds to make them compatible as settlement beds, without removing any of their other functionality. That has been my primary personal complaint against Homemaker since it's release - if you make an item with Homemaker, it will go missing if you uninstall homemaker, but any beds that you build with this mod (aside from the Super Mutant beds, which are statics that I've hand-converted into furniture) will still be placed even if you remove the mod. The beds may not count towards the bed count anymore, but at least they'd still be there.
I'm also not sure (and honestly don't feel like checking) if the Homemaker beds are child-friendly, as I was fairly surprised to find that Bethesda made beds specifically for them, and I've also enabled the "sickbed" functionality for all of the hospital beds (Insitute medbays and the Vault Hospital bed), which makes it so that if you speak to a person in the bed, they aren't forced to get out of the bed to reply.
Plus, I -REALLY- wanted the snappable Military Cots and regular mattresses. :-)
Lol, I'm going to fix the levitating mattresses as soon as I can - I was happy to find that the hospital bed and military cot had stand-alone mattresses, but was subsequently annoyed to find out that they didn't sit on the ground properly.
You can use "modpos z -18" in the console to lower them to ground level for now, but I'm going to get the floating fixed as soon as we can figure out how. :-)
Oh Im glad to see this answer, I had placed one of your childs beds for the kid at Nordhagen, but now I want your lite version and was worried he'd lose his bed. thanks a lot.
Actually, in that specific case, your bed count likely wouldn't even change, because you're technically still using the same mod, which still has all the bed property changes I've made - the only difference between the two versions is the number of added recipes.
Lapdragon, just to, maybe?, answer your question about Homemaker beds being child-friendly, I'm guessing the answer is no. Oddly enough, in my game Shaun recently seems to have imported the standard settler AI so he no longer simply hangs out at the carport, I can get trade dialogue and he's actually started to sleep/wake up on the regular settler schedule. I made him a homemaker bed originally just so I wouldn't have a shortage, but now he uses it. But, when he enters the bed, he grows to adult size. He shrinks back upon waking up. Kinda creepy, really. Anyways, I'm thinking that's maybe why Beth made a specific bed for children?
You are correct then - if a child gets into a bed and changes size, then the bed doesn't have the "usable by children" flag set. The bed will still be usable, but the kids will scale up to fit the bed.
I want even less i search for bunkbed mod only found "Better Settlement Beds" that adds 3 beds,they looks totaly vanila i like it But they missing one icon in workshop menu and that scared me from using it any further :/
My biggest settlement workshop mod is 45Mb Second 12Mb..then 4Mb...1,4Mb and some few more around and under 1Mb , all my 8 workshop mods have 63,8Mb in total and half is .esl or no plugin at all Todd will call them mini DLC's
make hard save - exit game install mod - load up game - try the mod - if good - play
if bad -exit the game - uninstall mod -Load game from the hard save you created,DO NOT use "Continue" from the main menu (If you see warning about missing .eps youre trying to load wrong save - you have to use the save from before you install the mod)
This way you can try every mod around without risking anything, you can also use command "save xxxx" in console so you can name your safe for easy recognition
hi i found a bug i think with the hospital beds. when a settler sleeps in it they sleep sideways instead of along the length of the bed. when i turn this mod off they go back to a normal sleeping position. anyone else has this ?. basicly they use the animation of father in his medbay but turned sideways. anyway thanks for the great mod
If this mod re-edits the names of a few vanilla beds, will this affect the game in which you've already placed many beds in many places? Also will this factor conflict with any other mod that also adds more beds, like Homemaker?
Name edits to a vanilla item will never affect the functionality of that item - all the mod is doing is changing the name, after all. :-)
That having been said, I don't just modify the name on most of these beds - I've standardized the keywords on all the beds (mostly adding missing ones that other beds already use), and made it so that double beds count as two beds. Any of these changes, if they're for vanilla beds, will affect all beds in the game, but should not affect the ones created by Homemaker, as those beds are custom items, not vanilla ones.
I am a huge fan of the lite version, I was almost not gonna use it when I read that this added children beds. I hate using mods that feel like mods, I like my mods to blend into the game more, I wish all mod developers added a sort of lite version and avoided using uninstall misc items and crap. I just cant stand those! Thanks for the great mod
85 comments
* Fixed the floating mattresses and the sunken Super Mutant bed, and added snaps to a number of the others.
* Added recipes to allow scrapping of any "fake" beds that are out in the world - you'll know them because even tho they may say "bed" on them, you can't activate them for sleeping.
The mod is pretty much done at this point, with the exception of any bugs that may get found.
But i got a question about the super mutant bed. Is it capable of letting Strong use it?
Just wondering, as im hoping of building it for him in a companion only building on Spectacle Island and so far, havent found other mods with super mutant compatible furniture.
I'm curious whether the double beds can have two people assigned to them. I'm guessing the answer is no. That only one person sleeps in the double beds?
thanks
So I wan't actually looking for a bed mod, but this morning I ran across another mod that happens to include a few beds, including double-beds among other things. The developer used an interesting approach. The double beds are placed as static object with snap points; that is they don't count toward settlement and they are not assignable. Instead he has some pillows you can craft that act as beds. You craft them and snap them to the left and right side of the double-bed. You can then assign a settler to each pillow. The settlers will go to their respective sides of the bed where their pillows are and sleep. It looks like they are sleeping on the bed.
The key here though is that each pillow counts as 1 bed and a settler can be assigned to each.
Just thought I would mention this in case you were looking to solve the issue of how to get two settlers to a double-bed.
You've got things like the child's beds and bunks and so forth. This could allow for some nice flavor in settlements.
What mod was that with the pillow snapping? I would like to look into it.
The whole thing I went looking for a double-bed mod for was to get Piper and/or Cait to sleep in the same bed with me instead of just "nearby". I even tried partly overlapping vault beds to "fake" a double bed, but while the result looks plausible, it seems AT MOST the leftmost bed can be reached by NPCs, the others are blocked.
lite version wont work for me
thanks anyway it make me finaly do something on my own
One thing that stands out in the 'Lite' version, is that Institute med-bays are build-able, even though 'Lite' supposedly, removes those beds. Not quite.
Also when the next update comes and the mod you like does not work properly anymore, it is great to have options. Often mods get made and soon after get abandoned as the modder has moved on to something else. Then an update messes up that mod and it never gets updated.
Then you thank god that someone else made something else that may actually still work.
Short sightedness never fails to amaze me.
Thanks for posting this mod, perhaps people are out there that just want beds and not a thousand other things. I know I am waiting for someone to post a mod that adds that big safe to the game as a container. That little one that sits flat in the floor is for wimps and we need that nice big one.
It's a nice mod, but there are a stite ton of items that I personally have no interest in, so it's nice to be able to pick and choose. Something Nova was at one point considering (modules for Homemaker) but doesn't appear to be happening.
Yes, absolutely agree.
And gladdest of all for the beds. Even the levitating beds, because hey! Levitating bed!
Homemaker adds all of it's items as NEW items - all of the Homemaker beds for example are new formID's, with custom mesh paths - this mod directly edits the vanilla beds to make them compatible as settlement beds, without removing any of their other functionality. That has been my primary personal complaint against Homemaker since it's release - if you make an item with Homemaker, it will go missing if you uninstall homemaker, but any beds that you build with this mod (aside from the Super Mutant beds, which are statics that I've hand-converted into furniture) will still be placed even if you remove the mod. The beds may not count towards the bed count anymore, but at least they'd still be there.
I'm also not sure (and honestly don't feel like checking) if the Homemaker beds are child-friendly, as I was fairly surprised to find that Bethesda made beds specifically for them, and I've also enabled the "sickbed" functionality for all of the hospital beds (Insitute medbays and the Vault Hospital bed), which makes it so that if you speak to a person in the bed, they aren't forced to get out of the bed to reply.
Plus, I -REALLY- wanted the snappable Military Cots and regular mattresses. :-)
You can use "modpos z -18" in the console to lower them to ground level for now, but I'm going to get the floating fixed as soon as we can figure out how. :-)
But they missing one icon in workshop menu and that scared me from using it any further :/
My biggest settlement workshop mod is 45Mb
install mod - load up game -
try the mod - if good - play
if bad -exit the game -
uninstall mod -Load game from the hard save you created,DO NOT use "Continue" from the main menu
(If you see warning about missing .eps youre trying to load wrong save - you have to use the save from before you install the mod)
This way you can try every mod around without risking anything,
you can also use command "save xxxx" in console so you can name your safe for easy recognition
That having been said, I don't just modify the name on most of these beds - I've standardized the keywords on all the beds (mostly adding missing ones that other beds already use), and made it so that double beds count as two beds. Any of these changes, if they're for vanilla beds, will affect all beds in the game, but should not affect the ones created by Homemaker, as those beds are custom items, not vanilla ones.