Fallout 4

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Matrix Aran

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crimsonmatrix

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Falcon III Scout Pistol v1.1a
by Matrix Aran

CHANGE LOG

1.1a
Changes: Fixed Glow Sights parenting, so that they properly animate along with the pistol

1.1
NEW: Added 2.5x Reflex Scope as a weapon addon.
Added Glow Sights as a weapon addon.

Changes: Meshes have been reworked to better split the pistol into its component parts.
Textures have been remade from scratch to take advantage of increased texel density.
A 'Disable Light' module has been added for those who would rather not have their NPC companions flicking it on and off just to annoy them.


1.0.2
Adjusted the trigger to better fit the animation pose. The hammer was already locked into SA mode because of the animation, so the trigger was moved to match. Best it'll get until there's a way to tweak animations.
Added a new description to the No Muzzle option to clarify its function as an aim down sights move speed buff.


1.0.1
Added ap_Legenedary keyword to support players adding legendary modifications with other mods.

1.0
Initial Release


INSTALLATION

Either use your choice of automated mod manager, or copy the contents of the zipped file to your Fallout 4 Data folder. To Uninstall, simply delete Falcon3.esp; Falcon3 - Main.ba2; Falcon3 - Textures.ba2 from your Fallout 4 Data folder.

LOCATION

Two prototype pistols were in transport to CIT when the bombs fell. Where they ended up is anyone�s guess, though with all the train derailments, it's not likely they made it all the way to the CIT.
They're not too hard to find, but if you want an exact location, check the very end of this description.

MOD INFORMATION

This mod started out with me being frustrated with the game�s pistols being mostly 10mm with only the pipe weapons using .38 or .45 cal. I wanted to make a weapon that used those calibers and had its own playstyle to it that didn�t invalidate the 10mm or the Deliverer.

The pistol itself is based off of the Falcon II from Perfect Dark (2000), which in turn was based off of the Colt Double Eagle pistol. The pistol was modeled in Blender, and converted using Outfit Studio and NifSkope.

The pistol's mods are laid out so that most of the typical stat buffs are packed into the internals, while the ammunition, receiver, underbarrel module, and suppressor all allow you to tweak the weapon to your tastes. The pistol features a buff to move speed that kicks in when the suppressor is absent. Its not as powerful as the legendary effect, but I found it much more interesting an incentive than the range penalties that vanilla muzzle mods use.

CREDITS AND SPECIAL THANKS

Ceds a.k.a. Cedaie - Development of the flashlight and countless instances of help sorting out problems with the weapon's meshes and textures.
Kuziminski- Testing and feedback
Space Invader - Testing and feedback

PERMISSIONS

All of the assets in this mod were created by and belong to me (Matrix Aran).
You are not permitted to upload this file to other websites, services or gaming platforms under and circumstances.
You are not permitted to convert this file to work on other games under any circumstances
You are allowed to modify my files and release bug fixes, create retextures, or improve on the features of the mod so long as you credit me as the original author and provide a link to this page.
You must have my permission if you wish to use or redistribute the assets from this mod in your own work. Do feel free to contact me for permission, I don't bite!
You are not allowed to use assets from this file in any mods/files that are being sold for money on any platform.





Finally, if you're still wondering where the pistol is, check inside Bedford Station.