I've remade this file in the CK so it works normally and without injecting records. I've sent a message to Dominik for permission to upload it since he did the textures, but haven't heard from back as yet. If, and when, I do hear from him...I'll either send him the files or reupload it myself.
I don't suppose you'd consider making a patch for Settlement Keywords (SK)...? A lot of mods that add things to settlements are using it now, as by doing so you fix a lot of bugs related to having multiple mods that add settlement objects.
Any particular reason for injecting the new records into Fallout4.esm with EDID 00000800 and upward? This just calls for conflicts with other mods. And you should not inject new records unless you really have to.
And instead of making several copies of the nif file and just change what BGSM it uses you can specify the BGSM in the FURN records MODS field (right after the nif).
You know, I think this may be the first mod that adds in new objects to the settlement menu rather than retexturing existing stuff. Feels like that is an impressive feat before the CK drops.
There should be some way to put this mod down in a list of historical accomplishments as the first mod to add a new item rather than changing the stats/textures of a pre-existing one.
Dominik93 - you should also write a quick tutorial on what you did to get this to work.
Well, there's the Settlement Supplies Expanded Mod which adds a huge amount of stuff to the settlement menu: http://www.nexusmods.com/fallout4/mods/1145/?
And in theory, this is just a simply retexture too. :p Only went and duplicated the models so that I could change the paths so that it wouldn't replace the default one. Best I can do until the first tools that support mesh editing come out.
But yeah, I think I'm one of the first to figure out how the whole settlement furniture stuff works. Already talked to the creator of the Settlement Supplies Expanded Mod to share my knowledge, he's working on updating his mod now.
Edit: I could probably write a tutorial of some sorts, but the whole process is still kinda fiddly. Going to think about it though.
Seriously impressed you were able to do this before CK. You're a godsend! A tutorial would be perfect and probably prevent people from constantly bugging you about how to do it aha. Looking forward to your content, tutorial or no, your mods are amazing! n_n
26 comments
This mod injects records into the esm directly using ids that are now being used by the official DLC's.
Use at your own risk until it is updated or changed.
Regards.
WebR
Regards.
WebR
Just a suggestion - love this mod! <3
And instead of making several copies of the nif file and just change what BGSM it uses you can specify the BGSM in the FURN records MODS field (right after the nif).
There should be some way to put this mod down in a list of historical accomplishments as the first mod to add a new item rather than changing the stats/textures of a pre-existing one.
Dominik93 - you should also write a quick tutorial on what you did to get this to work.
http://www.nexusmods.com/fallout4/mods/1145/?
And in theory, this is just a simply retexture too. :p
Only went and duplicated the models so that I could change the paths so that it wouldn't replace the default one. Best I can do until the first tools that support mesh editing come out.
But yeah, I think I'm one of the first to figure out how the whole settlement furniture stuff works. Already talked to the creator of the Settlement Supplies Expanded Mod to share my knowledge, he's working on updating his mod now.
Edit: I could probably write a tutorial of some sorts, but the whole process is still kinda fiddly. Going to think about it though.
A tutorial would be perfect and probably prevent people from constantly bugging you about how to do it aha.
Looking forward to your content, tutorial or no, your mods are amazing! n_n
i badly really want to duplicate some structure wooden walls and retexture it
great mod nonetheless!