Fallout 4
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Created by

Dominik Rungelrath

Uploaded by

Dominik93

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26 comments

  1. Webrunner
    Webrunner
    • supporter
    • 6 kudos
    This mod is broken, outdated and doesn't work. Be aware it will screw up your game.

    This mod injects records into the esm directly using ids that are now being used by the official DLC's.

    Use at your own risk until it is updated or changed.

    Regards.

    WebR
    1. vanillabuzz
      vanillabuzz
      • member
      • 2 kudos
      Welp, I uninstalled it now. The houses don't show up anymore anyway. Thanks for the heads up. I hope it gets updated because I LOVE this mod.
    2. UlithiumDragon
      UlithiumDragon
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      • 142 kudos
      The houses actually got removed for me before I even uninstalled this. It was only because they were gone that I knew something was wrong... :L
  2. Webrunner
    Webrunner
    • supporter
    • 6 kudos
    I've remade this file in the CK so it works normally and without injecting records. I've sent a message to Dominik for permission to upload it since he did the textures, but haven't heard from back as yet. If, and when, I do hear from him...I'll either send him the files or reupload it myself.


    Regards.

    WebR
  3. UlithiumDragon
    UlithiumDragon
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    I don't suppose you'd consider making a patch for Settlement Keywords (SK)...? A lot of mods that add things to settlements are using it now, as by doing so you fix a lot of bugs related to having multiple mods that add settlement objects.

    Just a suggestion - love this mod! <3
  4. wmrojer
    wmrojer
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    • 5 kudos
    Any particular reason for injecting the new records into Fallout4.esm with EDID 00000800 and upward? This just calls for conflicts with other mods. And you should not inject new records unless you really have to.

    And instead of making several copies of the nif file and just change what BGSM it uses you can specify the BGSM in the FURN records MODS field (right after the nif).
  5. Pentigan
    Pentigan
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    • 5 kudos
    You know, I think this may be the first mod that adds in new objects to the settlement menu rather than retexturing existing stuff. Feels like that is an impressive feat before the CK drops.
    1. Agammamon
      Agammamon
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      • 4 kudos
      This^^

      There should be some way to put this mod down in a list of historical accomplishments as the first mod to add a new item rather than changing the stats/textures of a pre-existing one.

      Dominik93 - you should also write a quick tutorial on what you did to get this to work.
    2. Dominik93
      Dominik93
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      • 34 kudos
      Well, there's the Settlement Supplies Expanded Mod which adds a huge amount of stuff to the settlement menu:
      http://www.nexusmods.com/fallout4/mods/1145/?

      And in theory, this is just a simply retexture too. :p
      Only went and duplicated the models so that I could change the paths so that it wouldn't replace the default one. Best I can do until the first tools that support mesh editing come out.

      But yeah, I think I'm one of the first to figure out how the whole settlement furniture stuff works. Already talked to the creator of the Settlement Supplies Expanded Mod to share my knowledge, he's working on updating his mod now.


      Edit: I could probably write a tutorial of some sorts, but the whole process is still kinda fiddly. Going to think about it though.
    3. 7iger
      7iger
      • supporter
      • 42 kudos
      A tutorial would be great! I'd love to start modifying some settlement assets. Great work!
    4. highhthere
      highhthere
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      • 333 kudos
      Seriously impressed you were able to do this before CK. You're a godsend!
      A tutorial would be perfect and probably prevent people from constantly bugging you about how to do it aha.
      Looking forward to your content, tutorial or no, your mods are amazing! n_n
    5. aapikz
      aapikz
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      • 0 kudos
      yea agree how can duplicate it? can you make a tutorial how to do this?
      i badly really want to duplicate some structure wooden walls and retexture it
  6. padobell
    padobell
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    • 0 kudos
    Love it!
  7. PolishPotato
    PolishPotato
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    • 0 kudos
    Was this made with FO4 Edit or TESVSnip?
  8. Pixiiee
    Pixiiee
    • member
    • 0 kudos
    is there any chance we could get an indoor dog bed?
  9. aapikz
    aapikz
    • member
    • 0 kudos
    this mod is perfect!! i use this setscale 10.. I can now build my settlement's homes lol
    1. Timmiii
      Timmiii
      • supporter
      • 6 kudos
      that is an excellent idea!
  10. FerQeu
    FerQeu
    • supporter
    • 1 kudos
    Is there any way you could make it look new? or is that not possible yet?

    great mod nonetheless!