Please before posting a problem with thing not working make sure you use the latest version available.
Console port request : I'm sorry but I decided to remove all my remaining mods from Bethesda.net since they deleted some for having them tag for console like 4-5 H before the official console mod release. I'm sorry for console player, but I won't put anything back or new on Bethesda.net, you can thanks Bethesda.net site administrators for this. I'm not against console player, I'm against Bethesda.net, If there is a way to make my mods available on console without using Bethesda.net, let me know and I'll be more than happy to do it. Due to some recent pm I received, I thought that maybe the message wasn't clear enough so I'll never upload any of my mods to Bethesda.net, and will NEVER allow them to be uploaded publicly by a 3rd party, so save your time and mine and don't bother to ask, I'll ignore those requests.
Thank you so much for this! It's awesome, and it's great being able to set places NPCs can do idle stuff on or at.
May I make a small request? Some markers (such as Rail 01) need to be placed facing away from a wall/railing, as such would it be possible to add a note in the Workshop interface for those markers? Just as a reminder for the player which ones need to be reversed.
NPCs use these markers randomly for - I think - a random amount of time. Which is perfectly fine for most markers. But NPCs don't use markers like 'using Jet' only once - so they might consume 5 doses in a row. I don't mind, though, because it's funny :)
Is this mod incompatible with Settlement Objects Expansion? The markers section in furniture will not show up no matter what I do. Edit: Never mind I just used the holotape to uninstall and then reinstall the mod in-game and it made the markers section appear.
hi, not expecting a response from the dev, but i'm trying to figure out why the mats are showing up as the regular texture and aren't disappearing either when exiting workshop mode, likely due to the script assigning the textures and disappearing them not running correctly.
pictures for reference https://imgur.com/a/paRWnO0 https://imgur.com/a/YnpQA5R
i've uninstalled and reinstalled numerous times and changed the load order to no avail, wondering if anyone else has had this issue or if a patch at some point has left the mod deprecated nvm performing an archive invalidation fixed the issue
Thanks for this mod. I did have cat furniture plus others via bethesda site but pc says 'no' now with content runtime errors, something to do with my setup I think
I have a suggestion BUT I'm not sure if it's possible since it is more of a pose than an animation. It'd be cool to have a "kidnapped" marker (where the NPC is kneeling on the ground, tied up)
Does anyone know of a way to change the smoking markers to not usable by children? Perhaps in the creationkit or xEdit?
I can't use them in my settlements because it's one of the few idles usable by them so they just stand there all day and smoke. It's a pretty terrible thing to see.
Radiation & malnutrition doesn't bother you? Mutants eating them, raiders raping & enslaving, skinning alive & eating them? BoS brain washing them into a nazi youth squad? Or Institute taking them for experiments? None of it bothers you as much as smoking a fag?
Apart from the fact when I was a kid in the 1960s some of us smoked (weirdly, some did snuff tobacco too), your sensibilities and quaint vision of modern childhood ended on 23rd October 2077. Anyway, for all you know fags got made safe & fashionable by then.
Not even slightly interested in whatever you are on about. This has nothing to do with your sensibilities.
This mod was never intended to use with the child settler mod. They don't use any other activators or furniture when the smoking idles are available they smoke in one place most of the day and ignore other available markers. I don't really care if digital children smoke just that all they do is smoke.
as much murder and mayhem those kids have seen. I think they deserve a cigarette. Its not like they're going to live to 75 anyways, :P average lifespan is probably less then 30 in the fallout universe. That means those kids that are about 10, are 1/3 the way though their expected life span. Which when adjusted for todays world, would make them apox 21. They barley have enough time to reproduce and keep the human race alive. Its - Born > Survive to 15 > make a baby > Raise the baby to 15.. Die of cancer or become a deathclaws dinner. > Rinse and repeat...
Give the kid a smoke!
I actually find it very immersion breaking that though all this bullcrap. Nukes, Radiation Poisoning, People dying every day, Ghouls chasing you every day, Raiders shooting at you every day, robbing people, Raping women, Super mutants eating your friends, Slavers, gunners, mercenaries, Killer robots, mutant monsters, serial killers around every corner, that we would somehow cling onto this modern age, all children are precious little angels, child worship, BS were on, in a world like Fallout.
Somehow this devolved into a soapbox for people to share there ideology instead of tech support for the mod.
Again, these are not real children... I don't care if they smoke. Children settlers added by mods "specifically Charley" no longer have any AI activity but smoking. They don't sit, sleep, walk or do anything else but use smoking markers. I had hundreds of other markers that adults could use freely. They are mod added and interacting in a buggy way with this mod.
@nintali83 - sensibilities? LMAO - you're the one who said kids smoking is a terrible thing to see, not me. If you somehow meant it in a non-sensitivity way, as you subsequently ridiculously claim, perhaps you should've worded your original comment very differently.
Aye, fag means cigarette. And yes, I knew some Americans wouldn't know, but it doesn't hurt to broaden their understanding of the mother tongue. Short for f****t [Note, Nexus, ignorant of context and the true meaning of the word is auto changing my coment to say f****t - but if that floors you the missing letters are aggo]. F****t, long before an American derogatory slang for gay, is an age-old term for a small wrapped bundle of sticks or other material intended to be lit - originally as kindling for a fire, but hopefully you can see how it jumped to cigs. The term also broadened to mean a small cut fire log, and an English food item - a small bundle of offal about the size of a wooden cut-log f****t (but minus the sheep intestine you find covering a haggis) originally cooked by placing among hot wooden f****ts in the edge of a fire, but nowadays more-or-less just a big meatball in onion gravy.
Btw, there is a woke idiocy retro-linking the term to gays via lighting such bundles to burn heretics at the stake - total BS. The US slang originates from misogyny - by the late 1800s the word could also mean an ugly woman (a lumpy bundle, or rather the poor old downtrodden worker woman carrying it) and thence shortened to "fag" to dismissively describe gay men as very ugly women.
I had the same problem, so I altered the mats so that if a child uses them, they smoke a joint instead - much more realistic that way! "Muh Immersion!"
@streetyson bro he just wanted tech support for an immersion breaking issue that isolated the autonomy of a collection of NPC's (which were incidentally children) to purely a single action, I'm going to largely imagine it was terrible from an immersion standpoint rather than being a deep moral observation. Nor did it need you schizo posting about cigarettes.
453 comments
Console port request :
I'm sorry but I decided to remove all my remaining mods from Bethesda.net since they deleted some for having them tag for console like 4-5 H before the official console mod release.
I'm sorry for console player, but I won't put anything back or new on Bethesda.net, you can thanks Bethesda.net site administrators for this.
I'm not against console player, I'm against Bethesda.net, If there is a way to make my mods available on console without using Bethesda.net, let me know and I'll be more than happy to do it.
Due to some recent pm I received, I thought that maybe the message wasn't clear enough so I'll never upload any of my mods to Bethesda.net, and will NEVER allow them to be uploaded publicly by a 3rd party, so save your time and mine and don't bother to ask, I'll ignore those requests.
May I make a small request? Some markers (such as Rail 01) need to be placed facing away from a wall/railing, as such would it be possible to add a note in the Workshop interface for those markers? Just as a reminder for the player which ones need to be reversed.
Edit: Never mind I just used the holotape to uninstall and then reinstall the mod in-game and it made the markers section appear.
hi, not expecting a response from the dev, but i'm trying to figure out why the mats are showing up as the regular texture and aren't disappearing either when exiting workshop mode, likely due to the script assigning the textures and disappearing them not running correctly.
nvm performing an archive invalidation fixed the issuepictures for reference
https://imgur.com/a/paRWnO0
https://imgur.com/a/YnpQA5R
i've uninstalled and reinstalled numerous times and changed the load order to no avail, wondering if anyone else has had this issue or if a patch at some point has left the mod deprecated
I did have cat furniture plus others via bethesda site but pc says 'no' now with content runtime errors, something to do with my setup I think
https://www.nexusmods.com/fallout4/mods/18436
I can't use them in my settlements because it's one of the few idles usable by them so they just stand there all day and smoke. It's a pretty terrible thing to see.
Apart from the fact when I was a kid in the 1960s some of us smoked (weirdly, some did snuff tobacco too), your sensibilities and quaint vision of modern childhood ended on 23rd October 2077. Anyway, for all you know fags got made safe & fashionable by then.
This mod was never intended to use with the child settler mod. They don't use any other activators or furniture when the smoking idles are available they smoke in one place most of the day and ignore other available markers. I don't really care if digital children smoke just that all they do is smoke.
average lifespan is probably less then 30 in the fallout universe. That means those kids that are about 10, are 1/3 the way though their expected life span. Which when adjusted for todays world, would make them apox 21. They barley have enough time to reproduce and keep the human race alive. Its - Born > Survive to 15 > make a baby > Raise the baby to 15.. Die of cancer or become a deathclaws dinner. > Rinse and repeat...
Give the kid a smoke!
I actually find it very immersion breaking that though all this bullcrap. Nukes, Radiation Poisoning, People dying every day, Ghouls chasing you every day, Raiders shooting at you every day, robbing people, Raping women, Super mutants eating your friends, Slavers, gunners, mercenaries, Killer robots, mutant monsters, serial killers around every corner, that we would somehow cling onto this modern age, all children are precious little angels, child worship, BS were on, in a world like Fallout.
Again, these are not real children... I don't care if they smoke. Children settlers added by mods "specifically Charley" no longer have any AI activity but smoking. They don't sit, sleep, walk or do anything else but use smoking markers. I had hundreds of other markers that adults could use freely. They are mod added and interacting in a buggy way with this mod.
Aye, fag means cigarette. And yes, I knew some Americans wouldn't know, but it doesn't hurt to broaden their understanding of the mother tongue. Short for f****t [Note, Nexus, ignorant of context and the true meaning of the word is auto changing my coment to say f****t - but if that floors you the missing letters are aggo]. F****t, long before an American derogatory slang for gay, is an age-old term for a small wrapped bundle of sticks or other material intended to be lit - originally as kindling for a fire, but hopefully you can see how it jumped to cigs. The term also broadened to mean a small cut fire log, and an English food item - a small bundle of offal about the size of a wooden cut-log f****t (but minus the sheep intestine you find covering a haggis) originally cooked by placing among hot wooden f****ts in the edge of a fire, but nowadays more-or-less just a big meatball in onion gravy.
Btw, there is a woke idiocy retro-linking the term to gays via lighting such bundles to burn heretics at the stake - total BS. The US slang originates from misogyny - by the late 1800s the word could also mean an ugly woman (a lumpy bundle, or rather the poor old downtrodden worker woman carrying it) and thence shortened to "fag" to dismissively describe gay men as very ugly women.
"Muh Immersion!"