I think you guys might have a mod conflict. Just tried it. Two died fighting a bunch of super mutants, and a week or so later, new guards had re-spawned.
Will they respawn? All of them got wiped out by the super mutants nearby ;/
Edit: Seems like they wont respawn, anybody know if it is possible to change that in fo4edit? It would be a bit more comfortable than uninstalling and installing when they die
I've never commented on something on here before because i've never seen a reason to but i have to say i'm really looking forward to that fallen world mod. It seems to be the type of mod i've been wanting to come out for so long but couldn't find anything like it. Is any chance you can give me any extra info on it, how it'll work, how different it will be from vanilla, will it have voiced dialogue and stuff.
I got a crash when loading from inside Goodneighbor to the outside gate. The reloaded and could only get 10 fps. I guess the area is still too populated in my game.
trapt2821 there is a problem with lights in that place. If you know how to do it, I suggest to change the Z position of 2 barrels and the relative fire sources (it's a flickering light and is very taxing combined with the other light sources of the goodneighbor entrance). Setting the Z position to -30000.00000 the items are placed far under the road and you can play smoothly. I suggest to leave in its original position the barrel in front of the sign and move the other 2 next to the entrance door.
Starlight? the player settlement? haha and no i didnt change anything, its the default patrol AI Package, if you don't know what that is, its what tells the AI what to do basically... and guards for settlements should have their weapons out when traveling like these guards do, but they don't have them out like that when their standing guard at their posts, could be another mod that changes that though... HOPES THIS HELPS!
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Edit: Seems like they wont respawn, anybody know if it is possible to change that in fo4edit? It would be a bit more comfortable than uninstalling and installing when they die
https://www.youtube.com/watch?v=sWdG4pO3qmw
They really help my immersion.
Setting the Z position to -30000.00000 the items are placed far under the road and you can play smoothly.
I suggest to leave in its original position the barrel in front of the sign and move the other 2 next to the entrance door.
And I'm gonna try your outbreak mod. Cause killing Ferals is delightful.
Looking at this guard mod, I have a question for you; are you in any way at all change the way Settlers guard settlements?
By that I mean, Diamond City, Bunker Hill, Goodneighbor guards all have their guns out all the time.
Is there a way that "Settler guarding Starlight" can have that?
And yeah, I shorten it to Starlight.