Fallout 4

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Scientision

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scientision

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About this mod

Adds a number of new, lore friendly, crafting stations & equipment. Along with new recipes, including canned goods & preserved foods.

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Status: Alpha

Adds a number of new crafting stations & equipment, along with new recipes.

Food Preservation Station
Create Canned Goods, as well as process materials for other recipes.

Smoker
Got a hankering for some old world style BBQ, or want some jerky for the road. Fire this baby up for some old good eats. Be sure to load up a full batch as good smoked meat takes time (12 hours)
(Currently only converts brahmin and molerat products)
+Bonus: Instantly, warm up "ice cold" beverages

*Interesting: far harbor introduced mirelurk jerky, using the same amount of meat as roasted. Implying that does dehydrating food considerate its secondary effects at the expense of reduced healing. It's other ingredients don't make sense to me yet



Compost Heap & Worm Farm
Convert unused produce into usable fertilizer

Oil Mill
Press Corn into vegetable oil.

Scrap Bucket

Waste not want not, collect unused refuse and compost materials from your settlers.

Paper Making/Scraping
Convert old/burnt books, magazines into usable paper/paper products.
-Created a can storage box, so you don't need to manually stack your stockpile of cans.


Expanded Meats/Animal Products
Wasteland Survival Guide #9 now allows for additional meat products when used with a field dressing knife. (check nearby cabins)
+0.2.1 Added new meats to meat vendor list, so choice chops will sell them even if you cant harvest them yourself.


Update:
0.2.1 - Fixed Milk glitch, Repacked missing canned goods textures
0.2.3 - RadStag, Mirelurk (regular), Yao Guai

ToDo:
More animal products (currently only brahmin, molerats)
Additional food recipes
Comfort items to increase happiness
Finish item meshes