For some reason I'm not getting the option to dump all my stuff into work benches as a hotkey when I approach them. I installed the current version with Vortex and I have the GOTY base game so I'm not sure what's going on. What should I check?
Do you have workshop framework installed? I believe there is some sort of conflict. I ran it through xEdit but I see no conflicts, yet I know if I remove workshop framework, the option works again.
On a side note, it works with Sim Settlements 1. I would drop workshop framework.
I tried most of the other mods for scrapping until I found this one, which best suits my needs. Sometimes I play with Loot Detector (loot is automatically picked up and transferred to the last workbench) and Uncapped Settlement Surplus and have to deal with enormous amount of resources. Only this mod allows me to manage the workbench in just TWO clicks.
OMGOSH! All this wasted time waiting for my junk mod to break down stuff and here this mod has been here since 2018. This mod is now a must-have! Thank you!
Well I used to use this mod before you changed to DLC required and it worked perfectly for me. My Windows 10 crashed out on me and I had to completely install again. My luck was I never had a chance to make a backup of the files, so now I am without the old non Dlc Version . I will never understand why some modders delete old files just because they make a DLC version. You could have left the old versions under the files tab and other people like me would still be using your mod. Really wish you had not deleted the non DLC version.
Not exactly a bug, but this mod deposits the "RFID device" given to the player for opening DIA Caches in the Railroad questline "Jackpot" given by P.A.M. (the one everyone does to unlock Ballistic Weave). The "RFID device" does list components that it is made out of, and is strangely not considered a quest item I think, so this mod has no problem removing it from your inventory and placing it in the workshop.
I only know this because it turns out you're actually required to have the device on your person to open the cache. The game really checks for that, and not just for the fact that you have the quest accepted, which is a good dedication to immersion if nothing else I guess :V. I ended up running back for it twice because I didn't understand at first why I didn't have the device on me.
You could make a quick .esp with FO4Edit to override the RFID Device to remove the components from it. It shouldn't have components since it is a quest item. Then WSR wouldn't store it anymore.
The NotJunk module of VIS does this if you want to examine that module to see how it is done.
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+Added Nuka-World items.
I will no longer be maintaining different versions for Base Game Only and/or Combinations of DLC's.
You either have them all or don't at this point.
On a side note, it works with Sim Settlements 1. I would drop workshop framework.
There is but one problem... I already have another mod that uses the NumPad0 key, so now I have a conflict, and need to choose... :(
I only know this because it turns out you're actually required to have the device on your person to open the cache. The game really checks for that, and not just for the fact that you have the quest accepted, which is a good dedication to immersion if nothing else I guess :V. I ended up running back for it twice because I didn't understand at first why I didn't have the device on me.
The NotJunk module of VIS does this if you want to examine that module to see how it is done.