This here probably isn't finished because there are many signs out there. This probably looks good with darkened nights. I haven't tried it yet because I didn't want things too dull or too bright.
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A FIX IS COMING SOON FOR SUPER MART SIGNFIXED
I'm currently working on updating all of my Lighting series mods. I had to leave some years ago (personal), but I had no idea it was 6 years since we did these! That's crazy! There should've been updates since 2016. A few of these have been updated recently with more coming soon.
1.2 - Fixed Super Duper Mart sign _____________________________________________________ 0.2 Fix - Removes some broken signs for stores because they share resources with some other signs in bad ways. Install for either version.
0.3a - Included all fixes (so far) into the main version
Far Harbor Diamond City 0.4 - Nuka World (Unfinished) 0.4a - Removed highway sign from Nuka World (was an ugly slip up) There's not many metal signs, but may do a metal signs only package later
This mod is now packed as an 'All In One'. Now Available For Console.
That mod has been un-hidden for now so it's available until I can get around to it. I'll be removing the pop machines later due to feedback there on that mod.
I found my own solution for people who want to use custom textures. [I use translation] 1.Download the loose file version of the archive. 2.Open the textures folder of Radioactive Signs and texture mod you want to use, copy and paste the textures overwrite. If the names are different, rewrite them to match and then overwrite. 3.If you do not want the signs to glow regardless of the texture changes, simply delete the file with the same name in both the texture and material folders. 4.Load the texture mod you want to use after Radioactive Signs. 5.It should work perfectly.
I wonder if there's a way to make this compatible with texture replacers? I have a few mods that overwrite some of the vanilla signs with custom textures, and with this mod it creates an interesting effect where, when I have my flashlight on, the signs change as I approach them.
I just realized you're the same author who made Illuminated Billboards And Posters, and I looked in the material files to see how you made that compatible with custom replacers. I'm surprised you didn't use that same method here.
Going by the lack of a "custom" version, I'm guessing this won't do anything to any custom texture files? Just make things blind me in night-time combat?
Hey, just as a heads up, I would highly recommend actually naming the mod something useful other than All-In-one. If I had a dollar for every mod that had that name or some other unidentifiable name like that, I would have an unknown amount of dollars that's at least more than $10 because I've lost count
its really not that hard to name your mod "RadioActive Signs All-in-one"
You're right. I tend to think about how it would look in the list after being downloaded in a mod manager. If that works better for all of the managers, that's what it'll be.
Oh wait, I did. I'm just trying to improve other people's QOL by suggesting a rename to the mod to something more specific then "all-in-one".
when it comes to this subject of organizing/renaming, I tend to install the mods, and organize them a day or two later.. I don't realize its named "All-in-one" until I organize them and have already forgotten which mod it belongs. I honestly expect the mods to have already been named properly and it slips my mind to double check the name of the mods.
115 comments
Thank you for the donation. Much Appreciated.
Check out PDE Youtube for the latest updates and new projects
Don't forget to endorse if you like the project
A FIX IS COMING SOON FOR SUPER MART SIGNFIXEDI'm currently working on updating all of my Lighting series mods. I had to leave some years ago (personal), but I had no idea it was 6 years since we did these! That's crazy! There should've been updates since 2016. A few of these have been updated recently with more coming soon.
EDIT: Never mind this seems to be a chrome issue. I think...
1.2 - Fixed Super Duper Mart sign
_____________________________________________________
0.2 Fix - Removes some broken signs for stores because they share resources with some other signs in bad ways. Install for either version.
0.3a - Included all fixes (so far) into the main version
Far Harbor
Diamond City
0.4 - Nuka World (Unfinished)
0.4a - Removed highway sign from Nuka World (was an ugly slip up)
There's not many metal signs, but may do a metal signs only package later
This mod is now packed as an 'All In One'.
Now Available For Console.
Also, when will your soda machines mod be available?
1.Download the loose file version of the archive.
2.Open the textures folder of Radioactive Signs and texture mod you want to use, copy and paste the textures overwrite. If the names are different, rewrite them to match and then overwrite.
3.If you do not want the signs to glow regardless of the texture changes, simply delete the file with the same name in both the texture and material folders.
4.Load the texture mod you want to use after Radioactive Signs.
5.It should work perfectly.
Can you please add a custom pictures variant when you have time
Thank you for your immense work on this and your other mods!
its really not that hard to name your mod "RadioActive Signs All-in-one"
Oh wait, I did. I'm just trying to improve other people's QOL by suggesting a rename to the mod to something more specific then "all-in-one".
when it comes to this subject of organizing/renaming, I tend to install the mods, and organize them a day or two later.. I don't realize its named "All-in-one" until I organize them and have already forgotten which mod it belongs. I honestly expect the mods to have already been named properly and it slips my mind to double check the name of the mods.