Listening to Garvey whistling and humming is like nails scratching a chalkboard. After the first play through I just leave him in the museum in Concord. Can his whistling and humming be completely eliminated (maybe replacing the audio files with blank ones)? If you could make that a option, it would be GREATLY appreciated!
I don't suppose you'd make one for "A chemical leak has been detected" in Hallucigen. Or maybe help me figure out how to make my own. I tried using LazyVoiceFinder to find the audio files, extracted them to the right folder and replaced them with 0 byte files, but it didn't work. Is there a trick to that?
TY so much for making this! I swear if I heard him sing that damned fucked up Sesame Street theme one more time, I was gonna make him unessential and then unmoving..
Changing up Codsworth's whistling would be great, too.
(Though I admit that as I use Player Comment and Headtracking, having my character ask him if he's joking whistling "Rue Brittania" without either lungs or British citizenship is pretty fun!)
https://www.youtube.com/watch?v=FnzwMCgIEPA This is a good idea. It would be nice to have NEW SETTLERS whistle as they roll on in when they first arrive, or even have idle settlers doing another whistle time to time.
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Same for cait song also
(Though I admit that as I use Player Comment and Headtracking, having my character ask him if he's joking whistling "Rue Brittania" without either lungs or British citizenship is pretty fun!)
This is a good idea. It would be nice to have NEW SETTLERS whistle as they roll on in when they first arrive, or even have idle settlers doing another whistle time to time.