Awesome mod that works with the horizon mod. Horizon makes it so enemies are most of the time above you level (a lot of them). So then pacify does not work. This mod actually overides the perk from horizon without a problem and makes it work. Really awesome. The only downside is that you have to wait to level 49-50 to be able to give commands to monsters and humans. That level takes slower to reach in horizon because less exp etc.
One of the best mods i have seen recently. Instant endorse. However, could you change the black widow / lady killer perks so that they give +5% pacify chance for the opposite sex with EACH rank? As things are, if you start as a charisma 10 character there is absolutely no reason to take black widow perk as you can pass all speech checks anyway and you dont get any improvement in pacyfy until level 2. You are just better off investing in other pacify perks (especially in your system).
Great work! Are you still updating this mod? If so what is your opinion on peacefully banishing pacified enemies? Maybe a dialogue option telling the target to f*#@ off or an alternate "activate' key option?
You can pacify more than one, the effect is independent for each target. In order to prevent them from breaking loose you must (among other things) never lower your weapon, keep them in line of sight and not go far away.
Any chances the later updates for this may allow you to send pacified targets to your settlements? Whether they be robots you don't want to waste, or a death claw/rad roach you'd like to keep as a pet?
Nope. Sorry, I tinkered a bit with the idea but they would need the settler script which cannot be added ingame. I guess it could be done by a workaround or indirectly but for now I don't have enough knowledge (and time) to actually try something.
will track this one and try it out Personally, I am waiting for someone to restore the REAL animal friend from fallout 3 and NV - I also have a possible system on how this could work. But ala, I am not really modding myself ^^'
Actually, this mod was actually supposed to be a part of my Ironman Survival Tweaks collection and restoring Fallout3/NV-ish Animal Friend was my original intention. However, when I saw the disarray in how pacifying works, I opted to create this standalone fix instead. I will be toying with this file for now but I will certainly create F3/NV style Animal Friend in the future (unless someone else creates it in the meantime).
My idea is for the 1st rank to make Molerats and other lowly stuff neutral, 2nd rank would make Yao Guai and other stronger stuff neutral and 3rd would make them friendly. Feel free to share your ideas, though.
If you are interested, the description now contins a link to my personal perk tweaks collection which now contains restored Animal Friend from Fallout3/NV.
Oh, I was kind of hopeing for more of an overhaul to what you can actually do with them once you held them up. You should really think about adding more options to do with your victim for example at all ranks you can tie them up to embomolize them or if you really went crazy with it had a system where you can capture and enslave them. For good characters you can build a prison for them for evil ones you can become a slaver.
Have you had a look at Better Intimidation and Intimidation Redone? They both seem overhaul pacification more than I do. The thing I am considering is making pacified people recruitable to your settlements - sort of like Phantom Pain recruiting, just without fulton.
MGS style recruiting? Sign me up for that, my good man If you ever get around to making such a feature could you perhaps include wasteland creatures in it? I do think it's a pity one can't add, say, a mirelurk killclaw you happen upon in the commenwealth to your colonyin vanilla Fallout 4... "Stay your wrath, Beast, and defend mine settlement instead! Your pay is food; you get this bowl of radstag stew now plus any foe you tear apart in my service! Now, what say you, Beast?"
You should edit the Power Armor Perk to increase your intimidation chance, too. So that way you have a higher intimidation chance while wearing power armor!
Hmm, that's an interesting idea which makes a lot of sense, actually. The problem is that other people may point out a dozen other things that would make a lot of sense to be intimidating as well (having high luck would also make sense to improve the odds). I will certainly keep the idea in mind, though, especilly if I try some more complex calculation in the future.
Given the fact that Intimidation requires maximum Charisma anyway and wasteland whisperer requires nine, a charisma check would be pretty pointless in my opinion and would only encourage unnatural player behavior.
No, although it was originally supposed to another IST module, I decided to upload this separately because I consider it more a fix than tweak and I plan to rework the pacify perks in IST in a different way in the future.
27 comments
like,
1 point=1 target
4 points=2 targets?
I tried pacifying more than one but as soon as I pacify the 2nd one the first one breaks lose
Personally, I am waiting for someone to restore the REAL animal friend from fallout 3 and NV - I also have a possible system on how this could work. But ala, I am not really modding myself ^^'
I wish you the best of luck in this endevour!
Btw, sould you like to hear my suggestion? Or do you allready have have an idea for this?
That would be neat.
The thing I am considering is making pacified people recruitable to your settlements - sort of like Phantom Pain recruiting, just without fulton.
Yes. Thanks for reading.