will in the future this ship have a "dock" like the prydwen ones? because i discovered a mod called "flyable personal vertibird" that would be SOOOO good paired with this, skyship welder.
Дорогой. Всё шикарно работает. Протестировал твой мод со своими 250 - конфликтов нет, даже и не спрашивай какие моды (потратил 1.5 месяца на подбор и наладку.
Пришлось удалить несколько вещей в интерьере под свои желания.
Хочу сказать, что он очень хорош для старта - просто идеален.
Expensive. Everything works great. I tested your mod with my 250 - there are no conflicts, don't even ask which mods (I spent 1.5 months on selection and adjustment. I had to remove several things in the interior to suit my wishes.I want to say that he is very good to start with - just perfect.
I LOVE this airship it is awesome (just don't like the teddy's) and otherwise, I ENDORSE this mod it is fantastic (although more navmeshing for companions AND possibility of some of them disappearing when you move the ship needs to be addressed)
SOME (MOD) COMPANIONS have problems staying with the Ship IF YOU MOVE IT! I brought 3 mod companions up there with me.. first visit, I fast tracked there using my pipboy.. - Zhanna - Lady Veronica - Mollie Goodweather... Only Zhanna had the guts/brains to come out onto a platform with me... THEN I MOVED THE SHIP from Lexington to Bunker Hill and... 2 companions completely DISAPPEARED only Zhanna was able to remain with the ship with me... PANICKING I MOVED THE SHIP BACK to Lexington and after a couple of minutes of checking everywhere the missing 2 companions mysteriously appeared back on the main deck looking puzzled about why I was running around.. SO I WOULD ADVISE NOT MOVING THE SHIP if you have companions with you, move it to where you want it BEFORE you take them onboard... until you figure out which companions can handle being on there better than the others. ** UPDATE! I do not recall whether ALL 3 companions were in "FOLLOW" mode when i moved the ship (and 2 got lost), I will check that out and update after...
If you put your companions in the attic room(above the entrance) and then teleport the Skyship, you companions will now teleport with you. This only works in that upper room.
Another strange thing you will notice is you if add any furniture inside the skyship and move for example from Diamond City to Lexington the furniture will be gone. If you go back to Diamond City the furniture will reappear. The upper room is only the place exempt from this weirdness.
Absolutely phenomenal work. Only thing I am not fond of is the cat because it makes way too much noise. I'll try disabling it with console commands later. Other than that this mod is an absolute gem <3.
If you've played FO76, then you'd be familiar with their Global stash system (all workshops and workbenches use the same pool of junk from the global user stash). The above SKK mod tries to replicate the FO76 system (pretty good). With the SKK mod, you can pick and choose which workshops/workbenches use the Global Stash system, so if you only want the Skyward workshops linked, then you can link the Skyward workshops and stop there.
BTW, the Skyward Ship playerhome looks fantastic in VR (FO4VR)
really like it but i noticed i had to decorate each place ..moving the ship doesnt take my alterations.. but that is minor.. love this b/c i do not care for pryd oom and this is mine lol
170 comments
Пришлось удалить несколько вещей в интерьере под свои желания.
Хочу сказать, что он очень хорош для старта - просто идеален.
Expensive. Everything works great. I tested your mod with my 250 - there are no conflicts, don't even ask which mods (I spent 1.5 months on selection and adjustment. I had to remove several things in the interior to suit my wishes.I want to say that he is very good to start with - just perfect.
it's like that image of a plane with no fuselage. "plne"
"airshp"
I ENDORSE this mod it is fantastic (although more navmeshing for companions AND possibility of some of them disappearing when you move the ship needs to be addressed)
SOME (MOD) COMPANIONS have problems staying with the Ship IF YOU MOVE IT!
I brought 3 mod companions up there with me.. first visit, I fast tracked there using my pipboy..
- Zhanna
- Lady Veronica
- Mollie Goodweather...
Only Zhanna had the guts/brains to come out onto a platform with me... THEN I MOVED THE SHIP from Lexington to Bunker Hill and... 2 companions completely DISAPPEARED only Zhanna was able to remain with the ship with me... PANICKING I MOVED THE SHIP BACK to Lexington and after a couple of minutes of checking everywhere the missing 2 companions mysteriously appeared back on the main deck looking puzzled about why I was running around..
SO I WOULD ADVISE NOT MOVING THE SHIP if you have companions with you, move it to where you want it BEFORE you take them onboard... until you figure out which companions can handle being on there better than the others.
** UPDATE! I do not recall whether ALL 3 companions were in "FOLLOW" mode when i moved the ship (and 2 got lost), I will check that out and update after...
Another strange thing you will notice is you if add any furniture inside the skyship and move for example from Diamond City to Lexington the furniture will be gone. If you go back to Diamond City the furniture will reappear. The upper room is only the place exempt from this weirdness.
Global Stash (Connect all Workshops and Workbenches) by SKK at Fallout 4 Nexus - Mods and community (nexusmods.com)
If you've played FO76, then you'd be familiar with their Global stash system (all workshops and workbenches use the same pool of junk from the global user stash). The above SKK mod tries to replicate the FO76 system (pretty good). With the SKK mod, you can pick and choose which workshops/workbenches use the Global Stash system, so if you only want the Skyward workshops linked, then you can link the Skyward workshops and stop there.
BTW, the Skyward Ship playerhome looks fantastic in VR (FO4VR)