This page was last updated on 13 May 2024, 12:41PM
Changelogs
Version 1.3.1
Fixed the missing no-tracer 10mm bullet (only when using the Redux version)
Version 1.3.0
Additions: - Changed the mod archive structure to make it compatible with the new Redux version: https://www.nexusmods.com/fallout4/mods/73701
Improvements: - ESLified the mod plugin. - Changed the brightness of all bright bullet tracers. - Overhaul of the appearance of each light bullet tracers (more visible but not too bright). - Applied light bullet tracers to all compatible silenced weapons.
Fixes: - Fixed caliber .50 tracer mesh.
Version 1.2.1
Additions:
- The mod is now fully localized. This means that it has been translated into all languages.
- Incendiary bullets are now affected by gravity and will leave a fire trail when shooted.
- Explosives bullets are now affected by gravity and will now make big bullet impacts (like the minigun) instead of a simple flash.
- Added a 50% reduced bullet speed option in addition to the 75% one.
- Added a Valdacil's Item Sorting (VIS) Patch for all languages (no esp).
Improvements:
- Slight changes the mod description to make it clearer.
Version 1.2.0
Additions:
- Far Harbor and Nuka-World Ammo are now included in the mod.
- Added bigger muzzle flash for shotguns and .50 caliber weapons.
Improvements:
- Real life bullet velocity have been applied to all bullets of the game (see the description page).
- All bullet tracers have been reworked to be more visible and avoid clipping when someone shoots.
Fixes:
- Fixed shotguns extra low damage by removing bullet physics for them (There is no real fix for this, sorry).
- Fixed muzzle flash for silenced weapons of Far Harbor and Nuka-World.
Version 1.1.0
The mod is now available in modular version for those who want to customize it.
Additions:
Velocity now affects the strength of impact on objects with Havok physics that are hit.
Improvements:
Bullets no longer dissapear after a certain distance, instead losing in altitude until their point of impact.
Fixes:
I have not managed to correct the problem of bullets for wall mounted machine gun turret (for now), so, I've added back default projectiles for these.
Version 1.0.1
Increased the velocity of all the bullets (25% faster).
Reduced the opacity of the bullets tracers (4 times less visible).
Removed the glowing effect of bullets and improved reflection effects.
Added a thin smoke tracer effect behind bullets (this effect is affected by the wind).
Added Weapons of Fate modifications to the turrets bullets.