0 of 0

File information

Last updated

Original upload

Created by

Three-Socks

Uploaded by

ThreeSocks3

Virus scan

Safe to use

59 comments

  1. Hitmaqn
    Hitmaqn
    • member
    • 0 kudos
    This mod now crashes my game and ruined one of my other ones. I dont know if you the reader will have this problem but to my knowlodge DO NOT INSTALL THIS. Something with it broke.
    1. Hitmaqn
      Hitmaqn
      • member
      • 0 kudos
      I also had this mod ever sense I started playing Fallout 4 on pc as I had it on my xbox 0 problems but now it breaks my game and maybe yours
    2. ThreeSocks3
      ThreeSocks3
      • premium
      • 56 kudos
      The mod hasn't been updated since 2016 so nothing has 'broke'. Most likely something you have done has caused a conflict. I have tested it on the next-gen update released last year and everything works.
  2. tathanhdat08
    tathanhdat08
    • member
    • 2 kudos
    is this mod compatible with PRP i don't want to break the precombine in this area 
    1. TheSmokingBong
      TheSmokingBong
      • premium
      • 7 kudos
      Yes been running this mod with PRP for 2 or so years now.
  3. HangoverXIII
    HangoverXIII
    • member
    • 8 kudos
    Hi ThreeSocks3,

    I know I'm late to the party... I've been using this mod since 2020. But just a tiny suggestion to your great mod! What if the gates only closed under certain conditions?

    - like after dark the gates would close and reopen during the day, of course, you can still open the gate at any time.
    - Or if there was an attack outside of the city gates, the main gate could close with an alarm sound and deploy turrets to dispose of the threat.
    - Or a proximity automatic open and close. 

    I know this was to be just a simple mod, but I could be maybe more. just food for thought going into 2024 and if you are still modding.
    1. ThreeSocks3
      ThreeSocks3
      • premium
      • 56 kudos
      I like your ideas! I'm not actively modding at the moment but when I port the mod to the next gen update, I will look into adding them as a separate version perhaps.

      Thank you.
  4. Jarnin
    Jarnin
    • premium
    • 0 kudos
    This is a cool mod, but it could use some TLC:

    • The sound effects are really, really loud. So much so that I need to either run away from the gate as it opens, or take off my headphones.
    • Having to interact with the gate in order to get it to open isn't very immersive. The gate isn't supposed to be controlled by the player, it's supposed to be controlled by Danny. Making the gate open when the player gets within a certain distance of the gate would make much more sense.
    1. ByteSix
      ByteSix
      • member
      • 14 kudos
      The first point is a you problem, lower the volume, it's how the game was shipped with.
      The second point is understandable but would require scripting work most likely, which a small script can probably achieve but also why?

      Leaving from DC it makes sense for you to interact with it as in Danny can see you, coming to DC from the outside can just be chalked up to someone leaving and needing it open, which can happen with guards, or Danny having a camera outside or something.
      You could always just, you know, interact with the comm and then open it?

      Sorry if I come off as rude btw, it's just unlikely it will ever be updated tho.
    2. jaderiver
      jaderiver
      • member
      • 127 kudos
      Actually the camera idea is good, and a monitor in danny's area to see..
      Even in fo4 one could be "gerry rigged" xD   !!
  5. GrenadeMunkey
    GrenadeMunkey
    • premium
    • 6 kudos
    Still works and still saves me from relentless mobs that I made way too lethal x) Great quality of life mod.
  6. agungxoxo
    agungxoxo
    • supporter
    • 4 kudos
    still works in 2022 
  7. Mrazbyte
    Mrazbyte
    • BANNED
    • 2 kudos
    Saved me from Deathclaws, Sentrys, Super Mutant assaults and Yau Guai attacks MULTIPLE TIMES.

    10/10, would open again.
  8. alderwiki
    alderwiki
    • premium
    • 1 kudos
    Note to others: If you are a dit like I was and miss the part where you can't use until after the gate has been opened, (and then spending an hour trying to find the mod that makes piper not be there and banging on the gate going let me in!!!!!) you can select the door in console and disable it.... then it'll be replaced with the mod's door afterwards. 

    Piper still takes a moment to show up - so it's fun watching the mayor rant at air but. yeha. 
    1. BlazeStryker
      BlazeStryker
      • premium
      • 55 kudos
      I'm a dit. Gotta love those good ol' Great Whiterun Diamond quest markers screwing up immersion modding!
    2. BlazeStryker
      BlazeStryker
      • premium
      • 55 kudos
      nvr mind, duplicate when I got a spurious message telling the first hadn't entered.
  9. heislegend1990
    heislegend1990
    • member
    • 0 kudos
    hello your mod conflicts with castle armory door fix. just informing you about it
  10. ZxAsriel
    ZxAsriel
    • member
    • 3 kudos
    It could use a script to lower the gate once it turns night time, and maybe a buzzer on both the inside and outside to lower / open the gate, cause once you activate and open it it tends to stay up.