Fallout 4
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Deanoman

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  1. deanoman
    deanoman
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    This mod may conflict with other mods that modify levelled item lists.

    Please Note: This mod is tuned for the "Very Hard" difficulty setting however I should have left enough wiggle room for the Survival difficulty

    I've loosely penciled in version 1.1 for release at the end of June.

    I'll be reviewing the 3 playthrough save games I have and then calculating reasonable reductions that make sense.
  2. datastealer
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    Even whit this is still collect tons of stimpacks and lockpicks. I dont think this work as pretended.
  3. SooooByte
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    amazing must have, def added to my Must have mods, makes picklocking more interesting, which i love, have hardly found any outside of main ish missions, Could lower the number on the stimpaks spawn rate but still alright 10/10
  4. xXBalthorXx
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    Hey man, just a quick question: would it be possible to make a script that changes the leveled lists for these 2 items? I'm generally the kind of guy who prefers merging leveled lists instead of having them injected via script because it gives you greater control over it, but at this point I have so many things to edit each time I do a merged patch (because a ton of people are fucking lazy and their definition of "adding X to LL" is making a late game weapon spawn on everyone and their mother from level 1), that the thought of having to do all of that s#*! again makes me shiver. At the same time, I've only ever heard of injecting stuff into the leveled lists via scripts, not changing things, so what I'm suggesting is probably impossible.
    1. deanoman
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      My knowledge on scripting in Papyrus for the Creation Kit is more than a bit shaky and I'm not versed on the limitations of a LeveledList.

      I've heard that scripting in that way can lead to save game bloat if many mods are used and the script is detailed and uses many references.

      Best of luck with wrestling with the Creation Kit
    2. xXBalthorXx
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      Phew! Solving this was much easier than I thought, it doesn't modify the more problematic LLs so I solved it with FO4Edit in a few moments.
  5. LordOfDragons01
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    I've loosely penciled in version 1.1 for release at the end of June.

    I'll be reviewing the 3 playthrough save games I have and then calculating reasonable reductions that make sense.


    Might I ask, why soo long from now? Just out of curiosity.
    1. deanoman
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      Real life getting in the way

      I have a busy work schedule for the next month and a half and won't be able to work on this until then.
    2. deanoman
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      Just an update. Other obligations have gotten in the way so I'll get round to updating this mod to version 2.0 mid-July.
    3. Syntech
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      Cool, I am waiting for the update to start a new game.
      Do you rework the ammo and weapon loot? Is this in the new version?
    4. deanoman
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      Changes coming in version 2.0:

      - Split plugin (ESP) into two
      * "Fewer Stimpaks - 20per.esp" and "Fewer Bobbypins - 50per.esp"
      - Variants added: approx 20%, 30%, 40%, 50% for each type

      (Please Note: Version 2.0 will only be available on the Nexus, not on Bethesda's mod collection)

      Ammo and weapon levelled lists are very complex and laborious to work on in the Creation Kit 2,
      so I'll keep this mod stimpaks and bobbypins at the moment.

      I'm testing version 2.0 with a survival mod playthough now
    5. deanoman
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      I suggest you start your new playthrough without waiting for this mod, as Bethesda's modding tools are borked on my PC and I can't mod without it working.

      This mod is delayed until I somehow resolve it, all I get is the spinning Bethesda logo
  6. oblivionman2476
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    i onlly play normal level i like the aspect of youre mod any good to me as i try to have to work at the game cheers
  7. Neodarkside
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    Someone mentioned it below, but in the next version could you add a feature that lets you pick the drop rate and what is all affected. Like when the mod is installed it asks you questions on what % of each and which ones, stims, bobby pins, radaway etc. I already use a stimpack reducer that I like but no one else has done a bobbypin version, cept yours and they conflict.
  8. deanoman
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    I've loosely penciled in version 1.1 for release at the end of June.

    I'll be reviewing the 3 playthrough save games I have and then calculating reasonable reductions that make sense.
  9. dem0nbreather
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    This is my favorite mod yet (in theory -- I haven't actually tried it YET) but would you please consider a version that puts the drop rates at 5% of vanilla?

    Edit: Maybe 10% of vanilla would be better. But could this be applied to Rad-X and Radaway drops also?
    1. deanoman
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      Thanks for the feedback I'm creating Version 1.1 soon and any feedback left here I'll consider when creating it.

      I plan on reducing Radaway (40%??) and Ammo (20%??) loot rates in version 1.1.

      I'll be reviewing the 3 playthrough save games I have and then calculating reasonable reductions that make sense.
    2. dem0nbreather
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      Thanks for the reply, deanoman. For the sake of simplicity, one version that lowers pins, stimpaks, radaway and ammo drops all to 40% would be ab.so.lute.ly fucking amazing. Beyond that, customizable options at 10% or 20% intervals would be icing on an already amazing cake.
  10. Cyberbird88
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    Yeah, they made u suffer from thrist after using stimpack, but that made stimpacks even less frequently usable, so they pile up even more in ur bags. +1 for adjusting quantity, personally i'd like at least 50-70% option for stimpacks.
  11. LordOfDragons01
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    This is my favorite mod yet (in theory -- I haven't actually tried it YET) but would you please consider a version that puts the drop rates at 5% of vanilla?

    Edit: Maybe 10% of vanilla would be better. But could this be applied to Rad-X and Radaway drops also?


    I'd ask that the ammo one be a seperate esp preferrably. The biggest problem I've seen with other loot reduction mdos is that they lump it in with a ton of other things, not all of which you might want. If possible, it'd be great if there was a chocie between say...20, 40, 60, and 80% reduction, so people can pick and choose how much ammo they want in their world and on enemies, as someone like myself would like to have 50%+ reduction, and soemone else might want just the 20%
     
    Anyways, just my thoughts on it