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jet4571

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15 comments

  1. gungho95
    gungho95
    • BANNED
    • 4 kudos
    I'm hoping this'll stop them from interacting with ideal spots. Nothing more annoying than having a follower get stuck in the smoking animation no matter what we're doing
  2. FalloutIII2013
    FalloutIII2013
    • member
    • 1 kudos
    When you say "followers don't relax", do you mean your companions or settlers? If I use a mod that keeps my settlers busy building, will this affect it?
  3. kraag
    kraag
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    • 87 kudos
    Hey Jet, I was hoping you might have the inclination to look into disabling the "Ranging" "feature" that has been applied to FO4 companions... this is what causes them to continually get underfoot of the PC, it's also what makes Dogmeat run ahead of the PC.

    If you could make them just follow the player and nothing else (like in Skyrim) that would be great. I tried doing this for my own game but I couldn't get it to work properly.
  4. NeuroticPixels
    NeuroticPixels
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    • 135 kudos
    I love this. Thanks a ton.
  5. haggar1981
    haggar1981
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    Ive often found it a real immersion breaker when in tense moments a follower just decides to walk across the room chill and have a snack right in an enemies line of sight, makes you feel like they are backwards and a total liability tbh. Cheers for this
    1. jet4571
      jet4571
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      That and If I have to stand there talking to some quest giver they better be standing there paying attention. That's just like in real life, get a job from someone and you have a partner they stand there and pay attention so they know what the job is. If they wander off I would be pissed because I will have to explain the job and I wont be working with them again after that.
    2. haggar1981
      haggar1981
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      It had slipped my mind how during dialogue they would casually shoulder barge you and whoever you where talking to, walk off into the background and just make themselves at home. almost comical the first few times but gets to making the blood boil eventually.
    3. J3tAc3
      J3tAc3
      • supporter
      • 22 kudos
      That's just hilaroius - "almost comical the first few times but gets to making the blood boil eventually."
      I'm reading this line and I look at your avatar - absolutely freaking funny! Good points!
      I'm going to study up on JazzIsParis's mod Companion Command and Control for New Vegas and see what I can do.
  6. kraag
    kraag
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    • 87 kudos
    Awesome, thanks so much for this [IMO] essential mod Jet, I made something similar for Serana in Skyrim. Very annoying, no longer. Endorsed.
  7. paramortis
    paramortis
    • supporter
    • 2 kudos
    Brilliant idea for a mod, this fixes some very annoying follower habits.
    If you do make it toggle-able, can I suggest usable objects, e.i. a Beer which makes them relax (loitersandbox=1) and a whip to stop them relaxing (loitersandbox=0)
    1. jet4571
      jet4571
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      • 480 kudos
      It would be easier for the player to have a dialogue option of "Stay behind me." and "We can relax now." if the new 4 option dialogue system will allow it. Maybe make a the our relationship status a "More" that opens a few more options, "Our relationship", "stay behind", "Lets Talk"(Back to previous conversation choices), and finally the exit dialogue line.
  8. pancakemix
    pancakemix
    • member
    • 2 kudos
    Rather then a harsh toggle is there a way to have them relax within -and only within- friendly areas, such as Diamond City and Player owned settlements?
    1. jet4571
      jet4571
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      • 480 kudos
      That would require scripting and probably best in an actual follower overhaul mod because of the scripts it will be changing and the follower quests. This mod is a simple flag being unchecked in some AI packs.
  9. aznassassin
    aznassassin
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    • 2 kudos
    great idea and mod. i do like the sandbox, but they loiter too far and like your description making it too bothersome. is there a script or in geck to make them follow closer so if they sandbox closer?
    1. jet4571
      jet4571
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      • 480 kudos
      Not a script but the AI packs, that's where all sandbox radius gets set. I believe the default is 1000 units. If you want them to sandbox really close then 256 is a good number to start with.