I'm hoping this'll stop them from interacting with ideal spots. Nothing more annoying than having a follower get stuck in the smoking animation no matter what we're doing
When you say "followers don't relax", do you mean your companions or settlers? If I use a mod that keeps my settlers busy building, will this affect it?
Hey Jet, I was hoping you might have the inclination to look into disabling the "Ranging" "feature" that has been applied to FO4 companions... this is what causes them to continually get underfoot of the PC, it's also what makes Dogmeat run ahead of the PC.
If you could make them just follow the player and nothing else (like in Skyrim) that would be great. I tried doing this for my own game but I couldn't get it to work properly.
Ive often found it a real immersion breaker when in tense moments a follower just decides to walk across the room chill and have a snack right in an enemies line of sight, makes you feel like they are backwards and a total liability tbh. Cheers for this
That and If I have to stand there talking to some quest giver they better be standing there paying attention. That's just like in real life, get a job from someone and you have a partner they stand there and pay attention so they know what the job is. If they wander off I would be pissed because I will have to explain the job and I wont be working with them again after that.
It had slipped my mind how during dialogue they would casually shoulder barge you and whoever you where talking to, walk off into the background and just make themselves at home. almost comical the first few times but gets to making the blood boil eventually.
That's just hilaroius - "almost comical the first few times but gets to making the blood boil eventually." I'm reading this line and I look at your avatar - absolutely freaking funny! Good points! I'm going to study up on JazzIsParis's mod Companion Command and Control for New Vegas and see what I can do.
Brilliant idea for a mod, this fixes some very annoying follower habits. If you do make it toggle-able, can I suggest usable objects, e.i. a Beer which makes them relax (loitersandbox=1) and a whip to stop them relaxing (loitersandbox=0)
It would be easier for the player to have a dialogue option of "Stay behind me." and "We can relax now." if the new 4 option dialogue system will allow it. Maybe make a the our relationship status a "More" that opens a few more options, "Our relationship", "stay behind", "Lets Talk"(Back to previous conversation choices), and finally the exit dialogue line.
Rather then a harsh toggle is there a way to have them relax within -and only within- friendly areas, such as Diamond City and Player owned settlements?
That would require scripting and probably best in an actual follower overhaul mod because of the scripts it will be changing and the follower quests. This mod is a simple flag being unchecked in some AI packs.
great idea and mod. i do like the sandbox, but they loiter too far and like your description making it too bothersome. is there a script or in geck to make them follow closer so if they sandbox closer?
Not a script but the AI packs, that's where all sandbox radius gets set. I believe the default is 1000 units. If you want them to sandbox really close then 256 is a good number to start with.
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If you could make them just follow the player and nothing else (like in Skyrim) that would be great. I tried doing this for my own game but I couldn't get it to work properly.
I'm reading this line and I look at your avatar - absolutely freaking funny! Good points!
I'm going to study up on JazzIsParis's mod Companion Command and Control for New Vegas and see what I can do.
If you do make it toggle-able, can I suggest usable objects, e.i. a Beer which makes them relax (loitersandbox=1) and a whip to stop them relaxing (loitersandbox=0)