-updated Navmesh (and finalized it this time) -Settlers can be transferred from other settlements now -recruitment towers now work(no longer have to use console commands to add settlers) -settlement raids now work
SAVE FILES WILL MOST LIKELY NOT BE COMPATIBLE IF UPDATING IF GAME CRASHES = SAVE FILE NOT COMPATIBLE
Whats New: -supply lines -settler support* -ladders to watch towers -removed ammo boxes on catwalk -map marker now hidden until discovered -Dogmeat will travel to the settlement to a dog house if sent, not tested with other followers -updated description
*settlers will not work with recruitment beacon, they must be added with "player.placeatme 00020593 1" while at the settlement then moved to "Outpost 186" through the workbench. Settlers will farm food ect..
Would love to use this mod, but it is conflicting with "Another Pine Forest Mod" mod. A patch will need to be made. I've put this mod at the top of my load order, and then at the bottom. The landscape around it seems to glitch out and makes you fall through the world at some areas.
Don't know if this is a issue anyone else has ran into or would have a clue about (my lack of certainty is why I won't put a Bug report in), but I literally built a entire settlement here, had it working with 7 settlers at the location and then saved...
Came back to the game, was still going well and then I fast traveled to another location, did any number of things, including going to Far Harbor and back to the Commonwealth, a put in at least a hour or two of game-time. Sometime later I was traveling on foot and passed through the area where this settlement is (had to re-kill the Behemoth at the car stonehenge again) and what I found was a completely vacant lot with just the bits that are placed with the mod after it's freshly installed. All of my buildings, settlers, crops, etc had went "poof!".
Don't know what to make of that, the whole area simply looks to have reset back to when I first downloaded the mod, yet no game issues have popped up anywhere else... Some thing to keep an eye out, it might just have been me, or not.
Hello all, I don't know what is happening to me but after installing this mod I found the whole settlement system messed up (random supply lines, random number of settlers, food etc., happiness at 50 in every other settlement), looking at the map and the data/workshops tab. I also had this problem with another 'player settlement' mod, therefore I do not say that this is a bug of this mod. I'm just writing here asking for some hints/help.
Hello, and thanks for making this mod; I quite enjoyed developing the site, and it makes a nice link in my network of way-too-many settlements.
I have a question, though. I found a workshop in Mystic Pines, and was confused as to how it showed up there, as I hadn't installed any mods for making a settlement in that zone. I found that I could not clear the workshop, continually receiving a "you must clear enemies" error, even after checking to make sure everything was dead in the zone.
I then used the console to figure out which mod had placed the workshop, and learned it was this one. Two questions: 1) Why does this mod place a workshop in Mystic Pines, and 2) Is it possible the clear Mystic Pines and use it as a settlement using your mod?
Thanks. Again, I really like the National Guard Outpost; just wondering what's up with Mystic Pines.
31 comments
Compatable with v1.3 and up
-updated Navmesh (and finalized it this time)
-Settlers can be transferred from other settlements now
-recruitment towers now work(no longer have to use console commands to add settlers)
-settlement raids now work
SAVE FILES WILL MOST LIKELY NOT BE COMPATIBLE IF UPDATING
IF GAME CRASHES = SAVE FILE NOT COMPATIBLE
Whats New:
-supply lines
-settler support*
-ladders to watch towers
-removed ammo boxes on catwalk
-map marker now hidden until discovered
-Dogmeat will travel to the settlement to a dog house if sent, not tested with other followers
-updated description
*settlers will not work with recruitment beacon, they must be added with "player.placeatme 00020593 1" while at the settlement then moved to "Outpost 186" through the workbench. Settlers will farm food ect..
Came back to the game, was still going well and then I fast traveled to another location, did any number of things, including going to Far Harbor and back to the Commonwealth, a put in at least a hour or two of game-time. Sometime later I was traveling on foot and passed through the area where this settlement is (had to re-kill the Behemoth at the car stonehenge again) and what I found was a completely vacant lot with just the bits that are placed with the mod after it's freshly installed. All of my buildings, settlers, crops, etc had went "poof!".
Don't know what to make of that, the whole area simply looks to have reset back to when I first downloaded the mod, yet no game issues have popped up anywhere else... Some thing to keep an eye out, it might just have been me, or not.
I have a question, though. I found a workshop in Mystic Pines, and was confused as to how it showed up there, as I hadn't installed any mods for making a settlement in that zone. I found that I could not clear the workshop, continually receiving a "you must clear enemies" error, even after checking to make sure everything was dead in the zone.
I then used the console to figure out which mod had placed the workshop, and learned it was this one. Two questions:
1) Why does this mod place a workshop in Mystic Pines, and
2) Is it possible the clear Mystic Pines and use it as a settlement using your mod?
Thanks. Again, I really like the National Guard Outpost; just wondering what's up with Mystic Pines.
thx for the laddersystem for the watchtowers - but it is a pity that we can not build there.
i love this place as home - thx