It's funny how you can move the Raider around, but not the dog because "it's too heavy"; however, you can actually move the dog, by dropping something, grab it and push it against its corpse. Guess it just works.
For those considering this mod, load order is critical if you use any other mods that alter the previs in the cell at the Red Rocket end of the Sanctuary bridge. It should be:
-Mods that don't rebuild previs -Sanctuary Raider & Dog Removed -Previs repair mod (like PRP) -Any other mods that alter previs (PRP patches) -Settlement mods that rebuild previs/precombines -Scrap mods and any other mods that say "put at bottom of load order"
This mod doesn't break precombines, but it does carry over the previs from the vanilla Fallout 4 for the cell at the Red Rocket end of the Sanctuary bridge. If you put it after a settlement mod that alters the area around Sanctuary/Red Rocket bridge, the changed areas will flicker in and out of existence as the changes made by the settlement mod conflict with the original Fallout 4 previs. The rule is that a cell can only have one previs, and the one that applies will be the last one loaded. There's nothing special about the Fallout 4 previs, so you want it to be overwritten by any modified previs.
Thank you for this, I was pulling my hair out trying to figure out which mod was causing this! Never imagined it would be this one. Going to see if cleaning this esp will help. Thank you again!
Not sure why we have a mod for this I myself never seen a dead dog or raider an I would walk all over an no I didn't have a mod to get rid of everything I scraped everything myself which means even the houses an all, just never seen a dead dog or raider in sanctuary at east myself not sure of others.
"Maybe it annoyed someone else aswell so here you go."
Ya damned right it annoyed someone else! First time I tried ignoring it, but after like the 4th trip seeing it was bugging the heck out of me. Even when I removed them, they creepily returned! To this day I still do not understand why Bethesda Devs never removed the bodies after a week or two, especially after the Sanctuary people arrive.
Great! It was always annoying to see them laying there. For days. Weeks. Months. I mean, days I can understand. Weeks? Maaaaybe. But any longer than that is just plain unbelievable.
65 comments
-Mods that don't rebuild previs
-Sanctuary Raider & Dog Removed
-Previs repair mod (like PRP)
-Any other mods that alter previs (PRP patches)
-Settlement mods that rebuild previs/precombines
-Scrap mods and any other mods that say "put at bottom of load order"
This mod doesn't break precombines, but it does carry over the previs from the vanilla Fallout 4 for the cell at the Red Rocket end of the Sanctuary bridge. If you put it after a settlement mod that alters the area around Sanctuary/Red Rocket bridge, the changed areas will flicker in and out of existence as the changes made by the settlement mod conflict with the original Fallout 4 previs. The rule is that a cell can only have one previs, and the one that applies will be the last one loaded. There's nothing special about the Fallout 4 previs, so you want it to be overwritten by any modified previs.
Ya damned right it annoyed someone else! First time I tried ignoring it, but after like the 4th trip seeing it was bugging the heck out of me. Even when I removed them, they creepily returned! To this day I still do not understand why Bethesda Devs never removed the bodies after a week or two, especially after the Sanctuary people arrive.
In other words, thanks.