- It's big, but not empty big. Its not just a bunch of empty cells, you can see the author wanted to make it look realistic. Not much to do, but it's not big enough to be boring. Everything makes sense in terms of placement. - Lots of loot. Fitting for a depot, you will find lots of things and not just normal dungeon loot.
Cons: - Too many loading screens. Multiple moments when you open the door, have a loading screen, end up in a small room or small area and have to open another door. - And since doors are loading screens, and not normal doors that you can open, you can sometimes end up attacked the moment you enter a new area - no option of opening door and shooting enemies through them first, you just appear on the other side, sometimes next to an enemy. - Lots of big doors that tend to clip through walls when opened. Doesn't look good. And some doors open to a small empty room before you are moved to a loading screen, and it slightly breaks immersion. - I had trouble finding the story bits and the keys to progress. A lot of trouble. I don't know, maybe I'm just not that good at finding things, so take this with a grain of salt.
In general, it's an OK location. Not the best, but not bad at all, and I had some fun going through it.
Alright, went through it again after a year of break from FO4.
I basically concur with what I wrote above, with the exception that this time I found all the keys to progress easily. And not because I remembered it, I barely remembered this location and yet found things not problem.
Officer Pistol Pistol is an unfortunate name for a weapon as mentioned by a review below, but aside from that the other loot is great. This time I had even more luck then previously and found some very useful things.
Recommended, but do not have very high expectations. Short, sweet dungeon with extra loot, no issues but also nothing really special. On the other hand, lack of bugs and the realism of the depot (all the room serve a purpose, and are filled with appropriate loot) still make this mod good.
I have a cell respawn mod that resets normal cells after 24 hours and cleared ones after 48. Fast forward at least a month in-game and the cell refuses to reset. Literally nothing resets the cell. I set the setting to 1 hour of game time and the cell doesn't respawn. So here I am...deleteing the mod, loading my game, then reinstalling the mod to see if that works.
this one don't reset unfortunately , the only way to maybe respawn it's to save on a interior outside of mod ( sanctuary basement for example) exit , unload mod, get ingame, save, exit , load mod and then load game.
Yeah, that's what I have to do. Exit cell area, save and exit, reload, save and exit then reload a third time with mod installed and it resets it. But this just takes FAR too long.
Just curious. I go the other way, don't want places I've been to respawn. I was there, killed the bad guys, got the loot, moving on to new places. So my question is, what is it you like about respawning or cell resets?
Can someone post a ;spoiler where the keys are? I found the first one but can't find the second one, and who knows if I'll find the third one. I just hate key hunts - I prefer that they be found in containers or bodies. Anyone?
Edit - duh, watched the video, the second pass word was on e ghoul that I mindlessly looted and didn't look at the details of the loot.
Really enjoyed this, suitably located and with some excellent design. I would say that I'd like more story such as terminal entries and notes on corpses etc, as the only one I found was the computer at the start. Overall though, had a good time and I really wanted to explore what you'd made.
Game hangs for me after I beat the Mechanic and return to the tank garage on the loading screen. Forced to coc out. Might just be my raggedy unclean modded game.
I was able to acces to C1, C2, C3 without holotapes #2 and #3, I am not sure that I suppose to be.
I have some humble feedback if I may; more clutter would be really nice, maybe more enemies too. I think the loot was too much when compared to the number and difficulty of enemies.
51 comments
Pros:
- It's big, but not empty big. Its not just a bunch of empty cells, you can see the author wanted to make it look realistic. Not much to do, but it's not big enough to be boring. Everything makes sense in terms of placement.
- Lots of loot. Fitting for a depot, you will find lots of things and not just normal dungeon loot.
Cons:
- Too many loading screens. Multiple moments when you open the door, have a loading screen, end up in a small room or small area and have to open another door.
- And since doors are loading screens, and not normal doors that you can open, you can sometimes end up attacked the moment you enter a new area - no option of opening door and shooting enemies through them first, you just appear on the other side, sometimes next to an enemy.
- Lots of big doors that tend to clip through walls when opened. Doesn't look good. And some doors open to a small empty room before you are moved to a loading screen, and it slightly breaks immersion.
- I had trouble finding the story bits and the keys to progress. A lot of trouble. I don't know, maybe I'm just not that good at finding things, so take this with a grain of salt.
In general, it's an OK location. Not the best, but not bad at all, and I had some fun going through it.
I basically concur with what I wrote above, with the exception that this time I found all the keys to progress easily. And not because I remembered it, I barely remembered this location and yet found things not problem.
Officer Pistol Pistol is an unfortunate name for a weapon as mentioned by a review below, but aside from that the other loot is great. This time I had even more luck then previously and found some very useful things.
Recommended, but do not have very high expectations. Short, sweet dungeon with extra loot, no issues but also nothing really special. On the other hand, lack of bugs and the realism of the depot (all the room serve a purpose, and are filled with appropriate loot) still make this mod good.
I appreciate that the mod is not heavy in file size as I play already with a lot of mods.
This mod will stay in my load order for sure.
Only small issue is that I could open 2 of 3 doors without code. But it's not a problem for me.
Well done!
Edit - duh, watched the video, the second pass word was on e ghoul that I mindlessly looted and didn't look at the details of the loot.
Thanks for the mod. Enjoyed it.
I was able to acces to C1, C2, C3 without holotapes #2 and #3, I am not sure that I suppose to be.
I have some humble feedback if I may; more clutter would be really nice, maybe more enemies too. I think the loot was too much when compared to the number and difficulty of enemies.
Thanks again!