Fallout 4

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Created by

Tomi Toikka

Uploaded by

ThatNamelezzGuy

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21 comments

  1. XannahDeux
    XannahDeux
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    Sounds great. Hopefully it doesn't take up a slot in my load order, then it's perfect
  2. highhthere
    highhthere
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    Can't believe it took me over two years to find this gem.
    Thank you so much!
  3. ahillamon
    ahillamon
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    Hello! This looks like an absolutely gorgeous mod, especially at night, but unfortunately I can't use it as it conflicts with Elianora's Faction Housing Overhaul - Institute Director's Quarters mod: http://www.nexusmods.com/fallout4/mods/15767/? which I consider absolutely essential to my Institute playthrough. Would you perhaps be willing to make a compatibility patch for it? If not, I understand. Have a nice day!
    1. ahillamon
      ahillamon
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      I tried to make my own changes to the Institute housing overhaul's Institute Concourse cell after I figured out how to locate the fog values in the CK. Yet oddly no matter what values for the scale, near and far fog I try, even ones mentioned here, nothing happens. Only way I've managed to temporarily remove the fog is by using the 'setfog 0 -1' console command. Yet if I use the numbers in the CK, it has no effect. No idea why.
  4. Flueee
    Flueee
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    Thank you very much for the mod, I know it is all a matter of personal preference but I really think the fog looks much better during daytime, however the night-time fog-free institute is an absolute eye candy. Wish we were able to switch the fog to be visible only during the day
  5. lithan1
    lithan1
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    Ok that looks awesome, and I have it but I want to have the night time Institute all the time. Is there a mod that does it?
  6. Yourbroman
    Yourbroman
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    I know this is not only the wrong platform, but the wrong website as well, but (not sure if you own the other account on bethesda.net) would you be able to make this an Xbox One mod as well? It's alright if you can't but it'd be pretty awesome if you did.
  7. Richyrichdog
    Richyrichdog
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    Hey!
    Can sou please make a patch for "Verdant Institute" by timbo345,
    with both installed, the fog appears.
    Thanks
  8. andreig
    andreig
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    Can you make a patch for the AS Institute Workstations?
    1. ThatNamelezzGuy
      ThatNamelezzGuy
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      Does it change the InstituteConcourse cell?
    2. Doc4Holliday
      Doc4Holliday
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      It does, however, and I'm not certain, but I think if you load this mod after, it'd be fine. It allows you to modify the cell as if it were a settlement as well, however it's implemented quite well. I've been using it, and will continue using it until Elianora uploads her institute quarters overhaul, as I really only needed it for the added crafting and room for power armor, which was absolutely essential. When that mod comes out, would you be willing to make a patch for it? Should be within the next week. I assure you many people will be using it as well, and a prettier institute is still made a lot prettier by having that light reducing fog.
    3. andreig
      andreig
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      Yes it does modify it. But if I change the load order, the removed objects return as statics (cannot be selected even with a console). That is why I asked for a patch.
  9. NACHODESIGNS
    NACHODESIGNS
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    This mod is compatible with FogOut?
    Or having FogOut do not need this mod?
    1. ThreshProductions
      ThreshProductions
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      If you Have FogOut you will not need this mod.

      This mod is simply for people who only want to get rid of the Fog in the Institute, as far as I know
    2. Rattlerx5150
      Rattlerx5150
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      May I ask how you did this? did you just adjust the interior settings or did you use something else?

      Im trying to get rid of the interior fog in one of my builds
    3. ThatNamelezzGuy
      ThatNamelezzGuy
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      Just adjusted the InstituteConcourse cell not to have fog. Scales to zero, near - far to 0 9999. Should work on any cell
    4. Teo265
      Teo265
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      FogOut used values of 0 -1, which seems to much less messy to me.
  10. sniperbait041
    sniperbait041
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    If I may ask, why would this cause a minimal FPS hit at all? Would taking away fog not in fact boost FPS?
    1. ThatNamelezzGuy
      ThatNamelezzGuy
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      Not sure how Fallout 4 handles it specifically, but fog is used to cull objects in the distance. Items deep in the fog don't have to be rendered fully. I'm not too familiar with Creation Engine to see what happens if interior fog in a huge area such as this is toggled off - but in my testing it's fine either way but with a small hit to FPS (might just be me tfcing around the concourse, though).