Really wish I could download the unofficial patch but the only DLC I have is DLC Robot. I'm in no rush to buy the DLC's since there are so many mixed reviews for the value-content.
This mod works, but I don't know will it also disable some effects like “disarm target on hit"?
And I find a small bug to sure it's related to this mod or not, every time I kill someone in VAT, their weapons always show in middle of reloading state, the mag is half out of the gun.
It's entirely possible that some bugs still exist in the game engine. All this mod does is change one variable. It doesn't touch anything else. So any bugs "caused" by this mod are bugs in the game engine. :/
Yes, it was make with the CK. That doesn't promise that it won't cause any problems, but should help. I've never experienced CTD's from this myself, but everyone's situation is different.
Setting iDeathDropWeaponChance to 0 can result in increased ctd. I used to use the No weapon drop on death mod which changes the same game setting. But i found it was increasing the amount of ctd's i was getting so had to remove it.
Interesting. I guess it's just another one of those quirks in the game engine. I would think it'd actually reduce CTD's, but then there's a lot about the game engine that doesn't make sense!
I never had one ctd from that setting, same with the setting in Skyrim, but it did have some wierd effects in FO4. The weapons look broken in their hands, and don't dead bodies become impossible to move, until you take the weapon off the bodies? It wasn't a massive problem for me though. Sometimes the bodies would disappear and weapons remained, so I'd rather they take their weapons with them.
Personally, I've never experienced a CTD from this setting. However, I absolutely realize, that for whatever reason, no two people have the exact same experience with FO4, even if zero mods are used (vanilla)! So ... *shrug*
As for moving the bodies with the weapons still on them, I'm pretty sure that Bethesda fixed that, as I'm able to move them. If you still aren't, then ... Bethesda.
Really, no difference. You can continue to use that mod instead.
This one was made with the official Creation Kit (CK), but for this VERY small mod, I'm entirely sure that it doesn't matter.
You can also just enter "setgs iDeathDropWeaponChance 0" every time you start the game, if you don't want to use a mod to do it. This is what I do, in fact. So it's whatever you prefer. Some people prefer not to use console commands.
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Let me know if there are any problems. (There shouldn't be!) Enjoy your (somewhat) cleaner environment!
or it does something else ?
And I find a small bug to sure it's related to this mod or not, every time I kill someone in VAT, their weapons always show in middle of reloading state, the mag is half out of the gun.
As for moving the bodies with the weapons still on them, I'm pretty sure that Bethesda fixed that, as I'm able to move them. If you still aren't, then ... Bethesda.
This one was made with the official Creation Kit (CK), but for this VERY small mod, I'm entirely sure that it doesn't matter.
You can also just enter "setgs iDeathDropWeaponChance 0" every time you start the game, if you don't want to use a mod to do it. This is what I do, in fact. So it's whatever you prefer. Some people prefer not to use console commands.
I can't speak to what Gers said though. I've used it since release and I've crashed once in 600 hours upon loading into the commonwealth world.
Also, good to know that I'm not the only one where these mods don't cause CTD's! Thanks!