Thanks for the mod. I noticed the power conduits for running ground conduit don't transmit power. Is there any way to update the mod to allow them to also extend power to decor like lights etc?
This mod is not maintained and updated anymore. And just like the person before who mentioned this only working in sanctuary, you have misunderstood what this mod does. MOD has been used by many people and including me until I myself made a better alternative of this. Still there is a possibility of some of your other mods may be conflicting with this mod. There are many better alternatives available for this mod by myself and others. Please use them instead. They are less likely to conflict with other mods because they use their own menus.
Unsure why, but doesn't seem to work for me. That said, I am using a buttload of settlement and workshop mods, so it may be conflicting with something.
If you have a mod that edits the power category formlist and has priority over this mod it won't work. I have another similar mod that creates its own category and shouldn't conflict with anything else.
It does work in all the settlements. And looking at your pm I think you have misunderstood what this mod does. The MOD version you see here is completely bug-free tested by many. The game's engine still can give you trouble sometimes especially with higher radius pylons and conduits but that is beyond anyone's ability to fix except Bethesda themselves.
There is another mod on nexus for what you are looking for. Giving you the link for the MOD which does what you are looking for.
Thanks a lot for this! Now all my recent saves are dead and corrupt, I have to back up a save long long long before I made my five huge settlements. Even if I do clean the saves with Fallrimtools, it just still crashes. So plenty of thanks from here, remember to endorse guys!
EDIT: It does actually work, just don't you f*#@ing dare enable this for the first time, and then load into a save in a settlement. Stand outside of a settlement area when you first load this in. Otherwise you're fucked.
This mod still seems to work with the current game version. However, it seems to work best when at the end of the load order (or near it). Best thing to do if it stops working for you is to use the "reinstall mod" option in NMM and then load your game. This usually fixes it for me if it stops working.
I've done some testing on this and there are some problems with this mod that some of you might wanna know beforehand. Letting Loot sort the load order means that pylons and conduits can be placed as normal but the radius doesn't work.
If you manually push the mod to the bottom of the load order, the radius works but using the 5x option or more the power pylons and conduits bug out, FPS drops to extremes, and you can lose control of your entire game and will have to close. I'm not sure if this is a mod conflict I doubt it - I've seen similar reports on the other radius mod. I wonder if a FO4 update has bugged these mods?
I never used LOOT to sort my load order after installing this but can confirm this problem happens. I also noticed that while it turns on lights in my houses it does not work on any street lights which kind of makes it pointless. I still have to direct wire the street lights and I tried placing every possibly street light I could make right beside my large pylon.
The location of the mod in the mod order does not matter I tried every possible spot which took awhile and tried just the mod alone an the problem persists so I am guessing it is something FO4 update changed that is messing with it.
Sorry man! but because of my busy schedule I cant update any MODs right now. My other Power Conduits MOD will get update soon which will include Vault-Tec Conduits. You will get every conduits and connectors up-to-date there.
24 comments
You can use alternative made by me and my friend from here
That one is much more polished and user friendly.
FWIW I tested this on the 20x setting.
And just like the person before who mentioned this only working in sanctuary, you have misunderstood what this mod does.
MOD has been used by many people and including me until I myself made a better alternative of this.
Still there is a possibility of some of your other mods may be conflicting with this mod.
There are many better alternatives available for this mod by myself and others.
Please use them instead. They are less likely to conflict with other mods because they use their own menus.
I have another similar mod that creates its own category and shouldn't conflict with anything else.
There is another mod on nexus for what you are looking for. Giving you the link for the MOD which does what you are looking for.
https://www.nexusmods.com/fallout4/mods/37486
EDIT: It does actually work, just don't you f*#@ing dare enable this for the first time, and then load into a save in a settlement. Stand outside of a settlement area when you first load this in. Otherwise you're fucked.
I've done some testing on this and there are some problems with this mod that some of you might wanna know beforehand. Letting Loot sort the load order means that pylons and conduits can be placed as normal but the radius doesn't work.
If you manually push the mod to the bottom of the load order, the radius works but using the 5x option or more the power pylons and conduits bug out, FPS drops to extremes, and you can lose control of your entire game and will have to close. I'm not sure if this is a mod conflict I doubt it - I've seen similar reports on the other radius mod. I wonder if a FO4 update has bugged these mods?
The location of the mod in the mod order does not matter I tried every possible spot which took awhile and tried just the mod alone an the problem persists so I am guessing it is something FO4 update changed that is messing with it.
Thanks
http://www.nexusmods.com/fallout4/mods/13394/?
Will keep an eye on this one regularly for updates