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Deathwalker9502

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DEATHWALKER95

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23 comments

  1. WastelandSentinel
    WastelandSentinel
    • member
    • 5 kudos
    holy crap! 8 ESP's! bro you gotta flag that crap as esl's! 
  2. Dabny
    Dabny
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    • 0 kudos
    Doesn't seem to be working anymore
  3. Kaneane
    Kaneane
    • member
    • 0 kudos
    Does this work for-non survival?
  4. DEATHWALKER95
    DEATHWALKER95
    • supporter
    • 6 kudos
    This will FINALY be receiving an update in the upcoming weeks. The update will overhaul the meat system to add in the effect of the Wasteland Survival Guide Extra Meat. I will also be adding support for the DLCs finally. I am thinking about making several patches for popular creature mods but unsure of this yet. I will also likely add a few options to the amount of meat dropped such as a realistic mode, a unrealistic mode, and a little more than vanilla mode. If anyone has any wants for this mod now is the time to speak up. I will also start working on certain features previously mentioned but do not expect them to come quit yet. I am so sorry that it has taken me years to come back to the mod.
  5. Danny796
    Danny796
    • member
    • 12 kudos
    Patch for Valdacil's Item Sorting??
    1. JohnNav
      JohnNav
      • member
      • 130 kudos
      Agreed!
      Needed, since this MOD breaks "Food" / "Raw Food" in the Valdacil's Item Sorting
    2. fairplayer916
      fairplayer916
      • supporter
      • 2 kudos
      im aware this is an old post, but like 3 minutes in fo4edit and you can fix this yourself.

      look at the esp, and look for red highlights. you will see the names of the items there. drag and drop to the right. and boom. fixed.
  6. SwaffyX
    SwaffyX
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    • 0 kudos
    It's too easy to get like 2,000 lbs of meat in the wasteland, getting more meat will just overflow my inventory. XD
    1. BlazeStryker
      BlazeStryker
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      • 55 kudos
      Remember, no one says you have to pick it up. I was just comparing the future of Realistic Meat Drop to Hunterborn for Skyrim and one of the options was to dispose of the corpse after you've salvaged what you wanted.
  7. BlazeStryker
    BlazeStryker
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    With mods like Lootable Birds, Humanoids Are Very Full and Aquatic Bestiary a script for detecting meat types and applying the formulae to the new types of food seems to be vital.

    Edit: Unique NPC: Creatures and Monsters just makes this even more vital.
  8. BlazeStryker
    BlazeStryker
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    Let's be honest, shall we? This is becoming the Vault-hunter framework. (No, not Borderlands, Fallout's answer to Hunterborn! Yeesh!)

    I mean this as a compliment, by the way. Scrapping trees, vehicles, vending machines, and the like to get resources based on the size of things and how good or decrepit a condition it's in, getting meat drops based on the critter's size, these things are immersive and screw the fake economy which makes me feel good.

    I love Hunterborn for Skyrim and I think the Vault-Hunter framework is as well. An MCM menu for whether there is spoilage, the rad levels and the time taken (if any) scrounging/scrapping a tree, item or hunk of junk would be great. Given how F4's Creation engine is a reassigned and not very reworked successor to Skyrim's, it should be doable.
  9. Jambo11
    Jambo11
    • member
    • 42 kudos
    To balance the larger quantity of meat I think it would be better to require more time to harvest it from the animal.

    After all, in actuality, field dressing an animal can take several hours.
  10. MadAzHaz
    MadAzHaz
    • member
    • 0 kudos
    Hi, just wondering if you are still active with this mod? Adds to the immersion of the game and would love an update for it :)