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VlitS

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  1. VIitS
    VIitS
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    To clarify: this works fine with the non-ini version of Spring Cleaning. I only recommend using the esp (or cleaning up the esm) because it can potentially cause compatibility issues if another mod edits the Placed Object references Spring Cleaning does and loads before it.

    It shouldn't be a problem, since it is an esm, so it is unlikely to load after a mod that is messing with those references. Still, it's bad practice to have a ton of unneeded Placed Object references in your mod (Spring Cleaning had so many because Nverjos didn't fully understand what triggered the fix. I didn't figure it out myself until today when I came back to this mod).
    Spoiler:  
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    Recently learned that any esp touching a cell will cause the cell reset bug in that cell. Making this an esm would defeat the purpose, so I recommend just using the workarounds available (links in the description).
    Looks like Bethesda is supposed to have fixed the bug (not certain, as I didn't have the bug myself). As with the keyword cap, there is no official word about the fix being released.
  2. VIitS
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    Scrap Everything uses the same edits my patch does, so my patch isn't needed for Scrap Everything, as long as you put Scrap Everything at the end of your load order as directed.

    If you want to stop using Scrap Everything (or Spring Cleaning, or any similar scrap mod) but want the stuff you scrapped to stay gone, the patch will let you do so.
  3. Krazyman999
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    Feature request... Additional patch download option.

    - Can't scrap houses
    - Can't scrap floors in houses, or floors around houses.

    Reason... I never scrap the houses in Sanctuary, or the floor in Sanctuary. But live in fear of accidentally scrapping them, I'm adding your mod to a save game start I am making, as a hard requirement, with a link. But I don't want new starters accidentally deleting their old houses, or floors.


    An additional version, with the Sanctuary houses and floors removed from the scrap list, would be nice.

    The original author has been AWOL for a long time, so I decided to ask you...
    1. VIitS
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      This patch doesn't touch scraplists. If you don't want to be able to scrap houses, disable the optional Spring Cleaning plugin that lets you scrap houses.
    2. Krazyman999
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      I didn't have that feature installed, in all the time I've been playing Fallout 4, I never realised that that was an option. I wasn't getting separate plugins for those features, I had installed it under 1 .esp file.

      I didn't realise that there were 2 install options.
      1. Install FULL EXPANDED LIST, under 1 .esp, where you cannot alter what is scrapped.
      2. Install SEPARATE PLUGINS in 6 .esp's, where you have 6 sections. AND A NEXT BUTTON APPEARS...
      - Grass and Dirt mounds
      - Concrete
      - Buildings ( what I was asking for )
      - Animations
      - Lanterns
      - Privet Hedges

      Spring cleaning has a FOMOD installer, something I wasn't aware of. I normally name my mods that have them, I missed spring cleaning.

      I just had to fully uninstall it, then re-install it to get the installer to bring up the options. If I selected the separate plugins options, something that I'd missed, more than once.

      Thanks... I was confused as Hell, when you said just disable the optional Spring Cleaning plugin. Checking the mod pages for what it meant, and still coming up empty. I guess it's something that I missed.

      Thanks for the info...
  4. pvpgirl
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    Still having items I'm unable to scrap while using Spring Cleaning, Patch, and Elianora's Sanctuary Bunker Player Home, even with the Patch loaded last in my load order. Any ideas on how to get these 2 working together? Or should I just try Scrap Everything?

    1. VIitS
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      Anything added by a mod will not be scrappable unless that mod uses vanilla assets, or makes it scrappable itself. Also, Scrap Everything is a bit more thorough than Spring Cleaning. This patch only fixes the issue of precombineds being re-enabled, it doesn't touch scraplists.
  5. Krazyman999
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    Request... Fire Barrel light removal when scrapping Fire Barrels.

    When Scrapping a Fire Barrel, the light source remains.

    I just had to add another fire barrel to where the light source is, after scrapping it. As the light source is distracting, just a minor niggle.


    The Spring Cleaning mod works great again, after this patch... :)
  6. HizFather
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    Im having issues with this mod where if I look at certain angles, cloud shadows created by ENB will disappear. Do you happen to know anything about this and does this mod edit sky data such as clouds. I can post a video if you would like to see the bug.

    Edit: NVM I fixed it by doing a clean save and using Scrap Everything instead of Spring Cleaning.
  7. Bri01
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    It's me again! Does this work with Nuka World? The reason I ask is because I was putting in a mod that is suppose to allow me to have a workbench at Fizztop and I can't seem to do anything
    1. VIitS
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      It's only for the base game (i.e. no DLC) settlements, as it was originally made for Spring Cleaning (which hasn't been updated since before the first DLC was released). Scrap Everything has the edits needed for the DLC settlements, but it won't help if the place you want to scrap is a mod-settlement.

      If you want to minimize performance impact while still letting you fully scrap that area, I made a guide in Scrap Everything's Articles section:
      .

      If you aren't sure how to do it even with the guide (or are just feeling lazy ), the author of the script I link in that guide has made a plugin where it's been applied to every single exterior cell in the game (base game and DLC), which you can get here. Because it is applied everywhere though, it will cause a noticeable performance impact in "busy" places like in the city, so I'd suggest following my guide if you can.

      I'd also recommend getting Place Everywhere, it's Extra Object Selection will let you scrap things without recipes (and there's a fair chance of there being some in a place like that). You'll still need the cell edits my guide/Geth7n's mod make, due to precombineds (my guide has a link explaining them if you don't know what I mean).

      One final note: be careful with Extra Object Selection in a place like that, you might accidentally scrap the mountain.
  8. rengetsu08
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    Hi, I'm using your patch, but I have a question about the FO4edit, I was trying to clean the springcleaning.esm with the editor but to my surprise the record show like this: Processed Records: 28927, Removed Records: 28685, which say that 28685 records are already in the master. So my question is, is it okay to clean the springcleaning.esm??
    1. VIitS
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      As long as you use this patch, yes.
  9. Shaidon7
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    I have some doubts. I'm using Spring Cleaning with this patch after it. And everything was working. But I want to go back to play the game and change SC for Scrap Everything, since its updated and seem to be the popular choice.
    What worst is going to happen? The stuff that I scrapped reappear after like 3 days? The save will break? Should I keep this patch before or after SE?
    1. VIitS
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      This isn't needed for SE (as long as SE is loaded at the end of your load order, as this patch also requires), but it won't hurt it.

      And you should be able to just switch without stuff coming back.
  10. bamani71
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    I've been using Spring Cleaning since I started playing and have been hesitant to switch over to Scrap Everything. Is this patch updated to include all of the DLC? I was in Far Harbor but couldn't scrap anything...
    1. VIitS
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      Nope. Even if I did, there would still be a lot of things that wouldn't be in scraplists so you couldn't scrap them anyway.

      If you want what is essentially my patch, for all the DLC except the Mechanist's Lair and Vault 88*:
      1) Install Scrap Everything
      2) Open Scrap Everything and my patch in FO4Edit
      3) Use Deep Copy as Override in the Worldspace section in Scrap Everything's plugin(s) and select my patch
      4) Close FO4Edit and save your changes.
      5) Uninstall Scrap Everything

      *As interior cells, just disabling precombineds/previs like this patch (and Spring Cleaning itself) does for exterior cells will cause problems
  11. InMyBestInterest
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    I have gotten confused as to what I need to install and where in my load order to put SC. I am using the ini esp version of SC and included the sprint fix ini and expanded scrap list esp from that mod loaded at the top of my LO just under the ESM's. I have the ini version of this mod loaded at the very bottom. My question is do I even need the expanded scrap list esp or sprint fix ini from SC? Now that SC is a esp I can load it anyplace so where should it go? I am worried I have installed too much from SC and might be in the wrong load order.
    1. VIitS
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      You need the expanded scraplist if you want to scrap the additional things. You don't need the sprint fix (Bethesda fixed that bug when they fixed the Cell Reset Bug), and if you are using my patch you can get rid of SpringCleaning.ini.

      The esp version of Spring Cleaning is just the recipes, so you can put it anywhere you want in your load order (you just need to put the expanded scraplists after it). All that matters is my patch being at the end.
    2. InMyBestInterest
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      Thanks very much for the quick reply. All I need to do is delete the Sprinting ini and I am done.
  12. Myxale
    Myxale
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    Game saver Mod.
    The Original Mod stopped working out of the blue. I was LVL 7 in a Survival game.
    This patch brought all back.

    Kudos kind Sir.
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