Fallout 4

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  1. Derpsdale
    Derpsdale
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    Far Harbor Legendary Mods have been Added!!
    Thanks to H4ck3rMC for getting me off my lazy ass so I would add them!

    The New Legendary Mod list in full:
    Weapons:
    Gooey (Weapon | Works on both Melee and Ranged | Instantly turns your target into a pile of goo (OHKO))
    Prime (Weapon | Works on both Melee and Ranged | Instantly turns your target into a pile of glowing red ashes (OHKO))
    Absolute Zero (Weapon | Works on both Melee and Ranged | Instantly freezes your target)
    Hellfire (Weapon | Works on both Melee and Ranged | Instantly ignites your target, burning them alive or dead)
    Stealthy (Weapon | Works on both Melee and Ranged | Turns you invisible, triggers when you equip your weapon)
    Confused (Weapon | Works on both Melee and Ranged | Heals your targets back to full health, the ultimate in torture devices)
    Pushy (Weapon | Works on both Melee and Ranged | Sends your target flying FAR away)
    Fast Forward (Weapon | Wroks on both Melee and Ranged | Makes time speed up to 30 times as fast, triggers when you equip your weapon)
    Matrix (Weapon | Works on both Melee and Ranged | Slows down time to a bit slower than when you use Jet, triggers when you equip your weapon)
    NYPD (Weapon | Works on both Melee and Ranged | Knocks down your target)
    Detection (Weapon | Works on both Melee and Ranged | Gives the ability to detect life even through walls)
    Jesus's (Weapon | Works on both Melee and Ranged | Allows you to walk on water, triggers when you equip your weapon)
    Navi's (Weapon | Works on both Melee and Ranged | Shows you a path to your next mission objective, triggers when you equip your weapon)
    Pain Lover's (Weapon | Works on both Melee and Ranged | Does 50% more damage to Robots, Mirelurks, Bugs, Super Mutants, Ghouls, Humans, and Animals)
    Infinite Ten Shot (Weapon | Works on Ranged Only | Neverending Ammo Clip plus adds an additional 9 projectiles per shot)
    Elemental Infusion (Weapon | Works on both Melee and Ranged | Adds 30 Points of Electric, Poison, Fire, Cryo, and Rads damage to the weapon)
    Last Resort (Weapon | Works on both Melee and Ranged | Instantly turns YOU into a pile of ash (Suicide FTW?), save before hand, triggers when you equip your weapon)
    Baby Boomer (Weapon | Works only on Ranged | Overrides your guns projectile to be a seeking extremely volitally explosive baby Shawn)
    Junky (Weapon | Works on Ranged Only | Turns whatever weapon your are holding into a Junk Jet essentially, except it fires like the weapon you are holding also)

    Armor:
    Jetpacked (Armor | Enables a better form of a Jetpack one that does not cost anything to use)
    The Flash's (Armor | Increases your on ground speed by 50%)
    Roided (Armor | Increases your strength by 10 points)
    Sustaining (Armor | Increases your Endurance by 10 points)
    Geeky (Armor | Increases your Intelligence by 10 points)
    Judgement's (Armor | Increases your Perception by 10 points)
    Archer's (Armor | Increases your Charisma by 10 points)
    Contorter's (Armor | Increases your Agility by 10 points)
    Unskilled (Armor | Increases your Luck by 10 points)
    Healthy (Armor | Gives you 300 more Hit Points, triggers when equipped)
    Energizer (Armor | Fusion Cores last 50% longer when used as batteries in Power Armors)
    Truly Fortified (Armor | Adds Damage, Poison, Fire, Electric, Cold, Rads (Exposure Only), and Energy Resistances)
    PB Belly (Armor | Negates Rads from ingestion, and increases the Armor Rating of your armor)
    Regenerating (Armor | Gives you increased both Health and AP Regeneration rates)
    Pack Mule's (Armor | Increases your carring capacity by 100, triggers when equipped)
    Game Warden's (Armor | Grants you 100% damage resistance to Animals, other damage types still apply)
    Necrophile's (Armor | Grants you 100% damage resistance to Ghouls, other damage types still apply)
    Eww People (Armor | Grants you 100% damage resistnace to Humans, other damage types still apply)
    Exoskelliminator (Armor | Grants you 100% damage resistance to Mirelurks and Bugs, other damage types still apply)
    Synthicyde (Armor | Grants you 100% damage resistance to Robots, other damage types still apply)
    Milk of Human Hatred (Armor | Grants you 100% damage resistance to Super Mutants, other damage types (Rads, Poison, etc.) still persist, Read more in Disclaimer section)

    Enjoy everyone!
    1. pulot2
      pulot2
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      love it!! add more plsss.
    2. Derpsdale
      Derpsdale
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      Thank You! I will add an expansion pack later once I can think of more and mess around with more.
    3. CoreyCarcano
      CoreyCarcano
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      Can you do an alternate version of Ten Shot that doesn't have the "Never Ending" legendary with it? I hate guns that shoot on endlessly, but like 10 projectiles a lot
    4. Derpsdale
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      Sure thing, I can add that to a Legendary Mod expansion pack for something like that.

      Or if you have FO4Edit I can tell you how to get rid of that part yourself really quickly and easily.
    5. CoreyCarcano
      CoreyCarcano
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      yeah, derpsdale. Give me some instructions and I will remove it with FO4Edit
    6. Derpsdale
      Derpsdale
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      Aight, I am going to assume you are very new to FO4Edit when I write this as I do not know how much knowledge you have of it, follow these steps:

      1) Open up FO4Edit and select whichever currently active (it will have a check mark by it) version of Lethally Legendary you have by double clicking it.
      2) Push the + button on the mod to see its contents, then push the + button on the Object Modification category.
      3) Keeping them sorted by ID number (default), scroll down to the bottom of this category until you see a mod named Infinite Ten Shot.
      4) Click it once, then on the right half of the window you will see what parts (Properties) make up this mod.
      5) The very first property says "Int, Set, AmmoCapacity" with all 0's for the values. Right click on the line right above where it says "Int", making sure you do not right click two lines above where it says "Int" in this case or you will delete all the contents of the mod. Then click on "Remove". After that close the program and save it when prompted and you are done. (Also in the part where it says "FULL - Name" you can change the name of it there, if you wish.)
    7. CoreyCarcano
      CoreyCarcano
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      Thanks
  2. Derpsdale
    Derpsdale
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    XBox One and PS4 versions now available!
  3. Egalgame2
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    Awsome Mod, but thanks to Fortune Finder I found a lot of Metalic Fusion Powder too. It's so much that the Legendary sound while pick them up and this little freezscreen makes me crazy. Is there an Option to get rid of this sound and animation? If not PLEASE make one.
    1. Absorbed
      Absorbed
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      This was starting to annoy me a bit as well. So I did a test. :) I opened the .esp in FO4Edit, Expand and select the Misc. Item row, remove the second Keyword, Featureditem, change keyword count above to 1 (was 2), exit and it'll save and backup. I loaded the game, found some powder, looted it, no "legendary" loot screen pause. Went to Sanc, edited a piece of armor with Auto Stim, I think it was, Bam! Success.

      Edit: It also removes the powder from always being at the top of the loot list, so, keep your eyes open. :)
    2. Egalgame2
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      BIG THANKS to you! It works as you said. Now I can finaly play again :D
  4. Lolita Loco
    Lolita Loco
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    Been using this for a week or so and I really like it, I especially think you got the balance right with the crafting requirements. Finally I have a *reason* to scav for gold and silver! ;)

    Thanks for a great mod!
    1. Derpsdale
      Derpsdale
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      Happy that you like it, and you are very welcome.
  5. medic69
    medic69
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    wish this mod worked for me kept freezing and crashing when using so I removed it and everything ran fine after
    1. Derpsdale
      Derpsdale
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      Hmm... must be having interference with something else. I have commonly had issues with LOOT affecting my mods in various ways when players use that particularly if LOOT is not up to date on their end. This is just a simple ESP file off of the main game with nothing else added from other sources so it should work properly even with DLCs etc.

      If you have any other mod that affects the legendary status of weapons or allows you to craft them onto weapons this mod will conflict with that mod due to the ab_legendary keyword.
  6. qu3L
    qu3L
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    will you update it? I really want to use this with the new DLCs!
    1. Derpsdale
      Derpsdale
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      Are there more Legendary Mods in Nuka World DLC?

      I still do not have that yet, I am looking at getting it soon though.

      I will update it once I have the DLC, and once I get some time to mod again.

      I will letcha know once it is updated.
  7. haeclark
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    I really enjoy your mod and the added bonuses it brings. =)
    It's been working great for me up until recently. I had to restart my character due to removing several mods and then added at least a good handful of others.
    Now for some reason, Freefall isn't working like it did before. I now receive fall damage despite having a piece of armor equipped with freefall for it's mod. Jetpack works just fine, as others I've equipped/added to other armor parts and weapons (that I was able to see immediate results for) so I'm puzzled as to why freefall isn't working like it should be.
    I've tried moving the load order, and even scrapped the freefall armor piece then uninstalled and reinstalled the mod to no avail.

    Have any ideas as to why all of a sudden only freefall isn't working as it should and did before? Really puzzled because as mentioned other mods equipped to armor and weapons function fine and as they should. It seems it's only freefall that's no longer being cooperative.

    *update* It seems the legendary mod regeneration is no longer working as well either.
    1. Derpsdale
      Derpsdale
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      Glad that you like it, sorry about the problems that you are experiencing. I am not sure at all why Freefall stopped working like that, it shouldn't of course. (**Mod Author is not responsible for accidental character deaths due to falling from extreme heights and fertilizing certain Commonwealth vegetation with his/her entrails.)

      Can you list off exactly what you did that made it stop working? (Be very detailed, if you can remember.)

      It probably affects certain mods and doesn't affect others, I have had an issue with not being able to remove a specific mod after I equipped it and then unequipped it and even went as far as deleting the armor piece that it was on, it was like the legendary mod equipped itself to my character's skin. Your problem is the reverse of my problem though, if you can provide more details that would be helpful as to how you got it not working.
    2. haeclark
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      Thanks for the reply, and "lol" at the "fertilizer" comment. ^_^

      All I can say for sure is that before I had to restart, it seemed to be working perfectly. I had a lot of DD Productions mods for settlement building that I removed. That save didn't like that I removed them all, and would force quit the game while trying to scrap something while in workshop mode. (I really loved those mods, and didn't really want to remove them, but didn't want to cross the bridge of recreating my character later when I was even further along after any "breaking" due to an update since he's no longer able to maintain them.)

      So! The only thing I did differently from the last save (that I can think of ATM) was:
      Spoiler:  
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      A) I added at least a good handful of other mods. (plugin load order list provided down below if that'll help to figure things out)

      B) Once I started rebuilding my armor set I wore in the previous game and re-added mods to pieces of armor, I used leather armor for my temp pieces (placeholders until I can build my death claw hunter armor) instead of metal armor like the previous save. Which shouldn't be a concern or issue, right?

      C) I used the jetpack mod on one of my 2 death claw horns (one of the new mods I installed to go along with the death claw hunter armor mod I had since last save) in place of an actual jetpack due to one set of the horns technically using the slot that would be used for the actual jetpack (slot 54) as I preferred the look of 2 horns verses 1 set of horns and an actual jetpack.

      D) I'm not nearly as high of a level nor have as many perks unlocked as I was when I created the armor set in the last save that I had equipped the freefall mod on.

      That's really the only things I can think of that's different in this save from the last save (other than the layout of my settlement being different now, as well as my character looks being slightly different).

      Here are the mods I installed after the new save:
      Spoiler:  
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      1)Clickerfied Ghouls - The Last Of Us Clicker Sounds For Ghouls, Audio - SFX by QUAZZIMODO619
      2) Reverb and Ambiance Overhaul, Audio - SFXby mm137
      3) Wasteland Imports (1.46) by Mkdo40
      4) Zella's Hair Dye Collection by ANiceOakTree
      5) LooksMenu Customization Compendium
      6) Unlimited Power Food Water Alpha by Trilias
      7) CWSS Redux - Craftable Working Showers Sinks Baths Toilets Urinals etc by steve40 and FLipdeezy
      Commonwealth Cuts by Aarwyn and ANiceOakTree
      9) Happy Maker 9000 by jet4571
      10) Generators 1.1.5 (En) by KnarD
      11) Bunnygirl Outfit - CBBE - AWKCR - by Nadriel
      12) Enclave X-02 Power Armor by DogtoothCG Unoctium
      13) Clothing Shelves by xnjguy
      14) Dino's Decorations by dinozaurz
      15) Filled Diner Counters and Buffet Counters by xnjguy
      16) G2M - Workshop by g2mXagent
      17) Ms.Rae's Unique Containers and Bins O' Stuff
      1 Lord of the Castle by Testarlive
      19) ALL DLC Building independent patch -by lathspell
      20) Snapable Garden Plots by DOOM
      21) Paint that house by Zumika
      22) Deathclaw Horns Head Wear by Ral Luwen

      Mods I can't remember 100% if I installed before or after restarting from the last save (mods that were either completely installed after the start of this new save, or were inslalled during the last game save but updated after the start of this save/playthrough):
      *23) KnightPowerArmor by m
      *24) Midwestern Power Armorby NewerMind43 and captain-ultima
      *25) Submersible Power Armor by EdibleGrenade12 and Unoctium
      *26) Liberty Power Armor by VISaberToothIV
      *27) Construct a Custom Companion by Karel2015
      *2 Alternative Human Eyes by TwistedMethod
      *29) Institute Portal Gun by ElPolloAzul

      I also added a few mods via the in-game mod manager that I hadn't had last save, such as laser sabers, Longfellow's cabin bridge to far harbor, Pipboy overhaul (blackout edition), red rocket v2.0, and sanctuary concrete bridge.
      I did have a batman armor mod installed that was on the last save, so it wasn't the first time adding mods to my game that way (as a note).

      Plugin order list:
      Spoiler:  
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      GameMode=Fallout4

      Fallout4.esm=1
      DLCRobot.esm=1
      DLCworkshop01.esm=1
      DLCCoast.esm=1
      DLCworkshop02.esm=1
      DLCworkshop03.esm=1
      ArmorKeywords.esm=1
      SpringCleaning.esm=1
      DLC_MainMenu.esm=1
      SettlementKeywords.esm=1
      Homemaker.esm=1
      Northland Diggers New.esp=1
      DLC_MainMenu_Inject.esp=1
      DLC_PATCH.esp=1
      HappyMaker.esp=1
      Unlimited-P-F-W.esp=1
      Generators 1.1.esp=1
      SC_ExpandedScrapList.esp=1
      ScrapDeadThings.esp=1
      LOCPoweredDoors.esp=1
      Homemaker - Streetlights Use Passive Power.esp=1
      LongerPowerLines3x.esp=1
      Vivid Weathers - FO4.esp=1
      DarkerNightsDetection.esp=1
      DarkerNights.esp=1
      Vivid Weathers - FO4 - Summer.esp=1
      Vivid Weathers - FO4 - Far Harbor.esp=1
      Vivid Weathers - Natural Bright.esp=1
      BetterNightVision.esp=1
      Reverb and Ambiance Overhaul.esp=1
      RadiantBirdsv05.esp=1
      300%pipboy.esp=1
      500%NoShadows.esp=1
      mso_sms.esp=1
      WET Clearer.esp=1
      Clean Water - Tropical.esp=1
      Invulnerable Turrets 1.05 - x3 DEF.esp=1
      FilledDinerCounters.esp=1
      Rebuilt_SeriesPrewarHouses.esp=1
      redrocketv2.0.esp=1
      Build High - Expanded Settlements.esp=1
      MojaveImports.esp=1
      overlookhotel.esp=1
      WET.esp=1
      Snappy_HouseK.esp=1
      longfellowcabin-farharbor_bridge.esp=1
      g2m_Workshop_Nexus.esp=1
      falloutlightsabers.esp=1
      BioshockInspiredPowerArmor.esp=1
      BetterStores.esp=1
      CWSS Redux.esp=1
      BS-FarHarborExpansion.esp=1
      Flags of the Old World.esp=1
      dinomore.esp=1
      MsRae_BinsOStuff.esp=1
      FunctionalDisplays-Collectibles.esp=1
      FunctionalDisplays.esp=1
      BS-FunctionalDisplaysPatch.esp=1
      FunctionalDisplays-MISC-Vanilla.esp=1
      FunctionalDisplays-Patch-DLC03.esp=1
      FunctionalDisplays-Patch-DLC01.esp=1
      Stackable Brick Wall Foundations.esp=1
      Statuary.esp=1
      GruffyddsSignsAndPosters.esp=1
      SignsOfTheTimesCategorized.esp=1
      ArcadeMachine.esp=1
      Armorsmith Extended.esp=1
      Armorsmith Automatron.esp=1
      Armorsmith Far Harbor.esp=1
      tumbajamba Advanced Engineering.esp=1
      Craftable Armor Size - Fix Material Requirements.esp=1
      Craftable Armor Size.esp=1
      Crafting Workbench.esp=1
      Crafting Workbenches - Ammo.esp=1
      Crafting Workbenches - Ammo Special.esp=1
      Crafting Workbenches - Automatron DLC.esp=1
      Crafting Workbenches - Junk Items.esp=1
      Crafting Workbenches - Power Armor.esp=1
      Crafting Workbenches - Pre War and Manufactured.esp=1
      ClothingShelves.esp=1
      OctaviusSentibar_Labels.esp=1
      move that workbench!.esp=1
      Buildable_PAFrames.esp=1
      CBBE.esp=1
      DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp=1
      ZellaHairDyeV2.esp=1
      LooksMenu Customization Compendium.esp=1
      AzarPonytailHairstyles.esp=1
      TheEyesOfBeauty.esp=1
      DCHorns.esp=1
      DD_Khassar_De_Templari_Increased_build.esp=1
      SettlersRename.esp=1
      KSHairdos.esp=1
      BetterSettlers.esp=1
      BetterSettlersNoLollygagging.esp=1
      BetterSettlersCleanFacePack.esp=1
      BetterSettlersHeavyArmorOnly.esp=1
      betterBrahminTroughs.esp=1
      RenCloseThatDoorMod.esp=1
      EFF.esp=1
      VisibleCompanionAffinity.esp=1
      NWS_Shei.esp=1
      DarkShadows v2.esp=1
      Edit_Hancock.esp=1
      Male Piper.esp=1
      PersonalGuard.esp=1
      WalkingDead.esp=1
      Training_targets.esp=1
      UNLIMITED JETPACK.esp=1
      PowerArmorDelivery.esp=1
      QuickEnterFromStand.esp=1
      QuickExitToStand.esp=1
      combat_PA.esp=1
      combat_PA - tAE - AWKCR.esp=1
      EnclaveX02.esp=1
      Liberty_PA.esp=1
      KnightPowerArmor.esp=1
      MidWest PA.esp=1
      batmanbeyond.esp=1
      companion_DogBots.esp=1
      CROSS_Uni_BosUniform.esp=1
      CROSS_Jetpack.esp=1
      CROSS_Cybernetics.esp=1
      DX Courser X-92 Power Suit.esp=1
      DX Chem I Care Outfit.esp=1
      DX Commonwealth Mini Dresses.esp=1
      Deathclaw Hunter Armor.esp=1
      EAMR.esp=1
      Headcrab_Bunny.esp=1
      Kerrigan.esp=1
      KerriganColorChange.esp=1
      KerriganGlasses.esp=1
      LacyFeatheredDresses.esp=1
      AE-LacyDressPlugin.esp=1
      NanoSuit.esp=1
      NanoSuit_AWKCR_AE.esp=1
      PortalGun.esp=1
      pipboyblackout.esp=1
      Homemaker - SK Integration Patch.esp=0
      Homemaker - Unlocked Institute Objects.esp=1
      Homemaker - Unlocked Institute Objects SK.esp=0
      FunctionalDisplays-AID-WI.esp=1
      LethallyLegendaryC+FH.esp=1
      DogMeatTreats.esp=1
      AlternateSettlements.esp=1
      Better Vendor Stalls.esp=1
      Northland Diggers.esp=1
      Northland.esp=1

    3. Derpsdale
      Derpsdale
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      I guess the Deathclaw Armors come with a ap_Legendary Attach Point Keyword or they wouldn't work, interesting to know, as I have that mod but never really looked much into it. Your load order shouldn't matter in this case as the ones that I made are all standalone and wouldn't conflict, the only things that could conflict are the ones that I overrode. That is an impressive amount of plugins, I must say (If I actually played FO4 I would probably have an impressive list as well).

      Aside from restraining my emo impulse, due to the fact that you are not using my Hair Color mod (emotionally devastated), as long as the armors have the ap_Legendary AP Keyword the mods can be attached to them and they should always work. You did give me an idea though, as I have not tried the Freefall mod on a character that has less than 45,000 HP yet, so I need to try it on my newer character and see if maybe it revolves around how I made the mod rather than some other odd issue.

      What armor piece did you add the Freefall or/and the Regenerator to? If you added the JetPack to one horn then the Freefall to the other horn that might cause problems, as I do not have that mod and am not sure if they point to separate slots or not.

      Another thing you could try, since you have the Cheaters version, is to just add Freefall to 3-5 pieces of armor that you are wearing at the same time (I know it seems redundant) and see if it then takes effect. If it does take effect start removing them one at a time and then see if you splatter yourself or not, sort of a trial and error leap of faith.

      I will look into it shortly if I can manage to peel myself away from MHG for a while (as this mod I regularly use in my game also)... I also really want to finish my other mod that I am very slowly working on.

      Also though, look into my Hair Color mod if you are looking for some truly unique standalone hair colors. (Some look like they can be natural, others are anything but natural looking. I have Compendium enabled ones also.) If you are interested: http://www.nexusmods.com/fallout4/mods/13787/?

      Lemme know if you get it working, I will also follow up if I discover anything of course.
    4. haeclark
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      Honestly, I can't remember if I tried freefall when I had the metal armor pieces or if it wasn't until I was sporting the deathclaw hunter armor. I'm wondering if that makes all the difference. (I'll be sure to update if it does)
      I will play around with the leather armor in the mean time until I can finally craft the DC hunter armor again and see if having more than one piece with freefall makes any difference. I'll keep you posted if I notice any changes or not.

      If there are any mods I have that yours overrode, I didn't (unfortunately) pay attention to that or what it could be. I guess I need to make a point of making sure I keep a better eye on that in the future.
      As far as ap_Legendary AP Keyword goes, I crafted the leather armor through AWKCR's workbench, so would anything crafted through that workbench have the ap_Legendary AP Keyword? Or does only certain modded armor have it (such as you stated the DC hunter armor has it)?

      lol, thanks regarding plugin list. Although I can't go as nuts as I'd like or things start bogging my game-play down unfortunately after a certain amount and FO4 crashes. =(

      My apparel as of right now is this:
      Spoiler:  
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      Deathclaw horns revered x2. One uses the head slot and the other uses slot 54 that things like jet-packs would use.
      DC horn reversed modded with "Pb Belly"
      DC horn reversed S54 modded with "Jetpacked"
      Kerrigan collar. Modded with "healthy"
      Kerrigan body suit. Modded with "Truly fortified" + muffled and treated lining
      leather chest piece. Modded with "Pack Mule's" + deep-pocketed
      leather arms. Left modded with "Powered" & right modded with "Pack Mule's" + deep-pocketed
      leather legs. Left modded with "Freefall" & right modded with "The Flash's
      all leather items are light armor and shadowed.
      Ring. Modded with "Regeneration" (as well as my patrolmen glasses, but I'm currently not wearing those) ***On that note: I feel like a dummy! Apparently on this save I had only added regeneration to my glasses and not the ring! I modded the ring, and it is in fact, working perfectly! ^_^ So false alarm to that! It's just Freefall I'm experiencing the weird issues with. =D

      ***To re-cap my alterations testing mod function for my armor:
      1) Freefall only on my crafted leather left leg and nothing else worked
      2) Freefall on both the collar and the left leg worked
      3) Freefall on just the collar and healthy on the L-leg works for both mods
      4) Freefall only on equipped right leg didn't work
      5) after re-equipped collar and changing right leg back to healthy, freefall remained broken from step 4.
      6) After loading quicksave from step 3, freefall worked again, and thus ends my testing until higher level when DC hunting armor is craftable.
      The more detailed/longer version:
      Spoiler:  
      Show

      OK! A thought spiked my mind after I read/proofed my comment after posting. I swapped back into FO4 and changed my Kerrigan color from "Healthy" to "freefall" but keeping freefall on the leather left leg. NO fall damage!
      Then I went back to the workbench and changed the left leg from "freefall" to "healthy" and regained the 300 to my HP again. No more broken legs or wasteland fertilized with my splattered remains! =D

      ***I played around with it a little more. After the above alterations, I then changed the leg with "the flash's" to "freefall" then unequipped my collar.
      For some reason not only did freefall not work (this point it was only on the right leg) but also when I went back to the workbench and swapped the R-leg back to "the flash's" and then re-equipped my collar modded with freefall (making it so that the Kerrigan collar was the only thing with "freefall") freefall was still broken! Weird!
      So I loaded my quicksave that had freefall on the collar and flash and healthy on the legs, and everything was fine again. Not sure what all that means, but for now I'll be leaving it as it is...until I can craft DC hunter stuff lol! ^_^
    5. haeclark
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      I did take a look at your hair mod recently (a few days ago), and I have to say it is very impressive; I do like a lot of the color themes and was already very much leaning on swapping to one of them...it'd be lovely if the game didn't limit how many you can have.
      I want to have a small group of follower girls that are equipped with similar yet different armor sets as myself, each with their own color theme (like one will be blue, another red, then white, black, all non-glowing/regular green, and so on), so I feel as though a lot of your colors would better suit that. ^_^
      My color theme is going to be glowing one green; DC hunter glowing one skin suit and matching DC glowing horns, Kerrigan suit is black and gray with green glow, green eyes and green hair...although TBH I edited one slot of the hair mod I have so that my hair is actually black with neon green highlights and black eyebrows, lol! Which perfectly matches my color theme. (I made a request with the mod author and got no reply, so I took it into my own hands lol)
      I'll be looking more into your color options when I'm able to craft the DC hunter armor ^_^

      On that note, so I'll know ahead of time, what would be the best choice for the most "rainbow" colored theme (red, orange, yellow, green, blue, purple, + maybe a few multi-color combos...like perhaps one could be my black hair and eyebrows with neon green highlights, lol)
    6. Derpsdale
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      Glad that you got it working for now, the legs seem to not want to have mods put on them for some reason it seems, but at least you found the problem without too much splattering I hope. I do not have AWKCR and do not really know how it works or anything, but if it is in game Leather Armor (like the Leather Chest Piece, or the Legs, stuff that came with the game) those pieces have the ap_Legendary Keyword, the only things that MIGHT not have it are the armors made by modders on this site, and the (I guess) larger Armors that came with FO4 (ex: Maxson's Battlecoat, Railroad Armor, stuff like that). If you cannot attach a Legendary Mod to the armor it does not have an ap_Legendary Keyword, but that can be very easily fixed in FO4Edit.

      Now, because the Leather Legs allowed you to attach a Legendary Mod to it, it does have the ap_Legendary Keyword, but I have no clue why it does not work, it might be attributed to the AWKCR's workbench due to the fact that I do not know exactly what it does or if it changes the armor in some way when you craft it at one if it's workbenches. Then again if you crafted all of your armor at one of those workbenches and it works on some pieces and it doesn't work on others but it attaches to all of them... then that is really confusing and messed up.

      As for the hair colors, because your character's theme is Glowing One Green you might enjoy the "Green Solar Flare" hair color, it is sort of black with green mixed in. As for Rainbow colored character themes, it depends on what colors are already on the body parts of the characters, like if one armor piece is green, and one is red, and one is blue, I would suggest the Lemon color probably. Now if you mean you want everything to be rainbow colored, I do not have a "Unicorn Vomit" hair color yet (I did at one point but did not release it as it looked very bad and I couldn't get it quite right after many tries). Look at some of the pictures, I am sure that you will find something. I also take requests for custom hair color packs, and am about to add 50 more colors in the near future.
    7. haeclark
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      Ok! That all makes sense; I believe I fully understand what you're saying. ^_^
      Ya! It's completely weird why the leather armor I crafted in the mod workbench accepts basically all mods but freefall. I didn't craft any other normally vanilla armor nor try it on game generated armor pieces to see if that makes a difference, though. Perhaps I'll give that a try later, but for now, like you said I'm just happy I got it working again via the Kerrigan armor.
      You could be right though, it might be something about crafting it in the Armor and Keywords Community Resource (AWKCR) workbench might have something to do with why freefall is breaking and not working properly...or at the very least for the leather armor. I say that because freefall works fine on my Kerrigan armor pieces and worked fine last save playthrough/game on the DC hunter armor which both armor sets are crafted for me via the chem station.

      Back to the hair mod. lol! "Unicorn Vomit!" ^_^
      Spoiler:  
      Show

      To further clarify, what I was meaning was more like each gal would have her own solid-ish color theme, much like my glowing one theme, but their own color.
      So for instance, Piper would have a red theme inspired by her red reporter coat. Therefore, her Kerrigan armor would be black and red with a red glow, her DC hunter armor with the red DC skin and matching head horns the same, so she'd have red eyes and some kind of red or even red and black hair. ^_^
      Then Cait would be the same, only with green (there's two option for green with the DC hunter armor. Regular green, like the red, and then glowing one green. So my char's green glows in the dark and had black bones, while Cait's green wouldn't glow and has more white-cream colored bones).
      Then Bodyguard A would be the same as Piper, Cait and I but in say all blue (armor, eyes, and hair), and so on until I have my own personal "Rainbow (Bright) DC-Hunter Squad" ^_^
      SO! If such a rainbow + multi colored hair pack doesn't exist, might there be a way I could get one that has
      red (bloodsword),
      orange (doughnut),
      yellow (Deathclaw eye...because you know, DC hunter theme lol!),
      2 greens (green sun flare and leaf),
      darker blue (electric pulse)
      lighter blue (Deathclaw X-ray),
      purple/indigo (Quasar)
      and pink/fuschia (snowball)
      To fill the slots and bring it to 10 hairstyles...can it go to 11? a gray one (Chrome, because I'll also create two girls that one will use a black theme and the other a white theme, and there's an option for a gray Kerrigan suit too), and if it can go to 11, a cool two-toned one like cooling magma?
      I'd be so grateful that I'd more than likely not only endorse but send some kind of actual donation (for the 1st time ever, lol!)
      & if need be, I can copy and paste this over to the actual hair mod lol, instead of hijacking this mod post more. ^_^
    8. Derpsdale
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      Yeah, lol, please post the request in the Hair Mod just to be more official (I was the one that started it in this mod after all). I can do that request for you no problems, and no I cannot do anymore than 10 Standalone colors sadly due to where the game tells the colors on the texture gradient to pull from (gets complicated).

      Only questions I have for you are do you want any of those colors to have different colored eye brows? Also, do you want it Compendium enabled or non-Compendium? (Answer these when you make the post in the Hair Mod, please.)

      I don't even have a PayPal account (I hate PayPal, from previous experiences), I appreciate the offer, but seeing people happy with my mods (and endorsing them) is enough of a donation for me. Gives me encouragement to keep making more.

      I am happy to help you with your Rainbow Deathclaw Hunter Brigade. I wouldn't mind some pictures once they have been completed, lol, it sounds cool.
  8. H4ck3rMC
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    Love your mod, but when comes the Far Harbor update? Are you working on it?
    1. Derpsdale
      Derpsdale
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      Oh right, Far Harbor update... derp... I keep forgetting they added additional Legendary Mods in game for that DLC. After I post my next mod, which will be soon, I will get the Far Harbor update on this next before I start working on something else.

      Glad that you like it, also!
    2. H4ck3rMC
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      Nice! Looking forward to it!
    3. Derpsdale
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      Far Harbor Legendary Mod Support Active! Go get it!
  9. davidggf
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    I uninstall Jesus's but i still walk on water
    1. Derpsdale
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      Hmm... I will look into that soon.
  10. ACE1020
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    you mention you modified the legendary keyword,What changed that could make it incompatible with Tealz mod?
    1. Derpsdale
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      There is only one keyword that controls the legendary status of a weapon or armor piece. You can make more if you wish, but both myself and Tealz overrode the same legendary keyword in the same way (by giving it a name), but we did so differently. Since there is only one Keyword that controls this, and we both changed them differently, they are not compatible with each other.

      My guess as that what would happen if you tried to have both of these mods active in the same game is this: it would either recognize the keyword change higher in load order and change according to that mod, or it would recognize the keyword change lower in load order and change according to that mod.

      I could make a compatibility patch with tealz mod, but I would want his permission first, and I just wanted to create my own thing.
  11. BlessedSoul
    BlessedSoul
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    Absolutely love this mod. Thanks for your hard work. I have one issue though. Whenever I close down the game and go back in, all the metallic powder that was either in my inventory or in the workshop bench disappear.
    1. Derpsdale
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      That... is strange, and definitely should not happen. I will have to look into this, thanks for pointing it out to me.

      Glad that you like it though, sorry about the issue hopefully I can locate the problem.
    2. BlessedSoul
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      Thank you for looking into it. I would also like to add that I get the message "This save relies on content that is no longer present" every time I load the game. Even weirder is the fact that it doesn't show any .esp files in the message, as shown in the image below.
      http://i.imgur.com/8T1y1v2.png
    3. Derpsdale
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      Sorry, I had a problem with my game as after I updated it, it decided that it wanted to crash no matter what I did to it.

      I think I fixed it now... anyway I am sure that you know by now that is the error that you are getting is the one you get when you change out one .esp for another .esp it will just warn you the content isn't there anymore and you have to save to make it go away. However, your error is strange as it doesn't list an .esp file, also I assume that you are remembering to save before you shut down the game.In testing both myself and my tester did forget to get some Metallic Fusion Powder then save the game, shut it down, and try to reload the save file. This shouldn't be happening regardless as Misc. Items never randomly disappear from your inventory or workshop.

      I now can look into this issue, and will later on tonight.

      EDIT: Just looked into it and I used the same one that you downloaded LethallyLegendaryM.esp, I went and killed 10 Raiders got 3 Metallic Fusion Powder, then I quick saved and completely exited the game to Desktop. Then for good (and paranoid) measure I waited about 5 mins, logged back into the game loaded my save file and I still have my 3 Metallic Fusion Powder.

      So they don't disappear in my game, it is sort of difficult to diagnose the problem if I cannot recreate it in my game. Some things I would check if I was you: make damn sure you are saving it before exiting the game, make damn sure that you are loading the correct save file, if you use NMM make sure it isn't trying to do anything funny with your load orders or bugging in some odd way, and other random issues like that.

      I do wish you luck in fixing it, if I did something incorrect in trying to test this error let me know and I shall give it another go, but when I tried it it worked just fine for me.
  12. Rustbucket1990
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    I doubt this will be compatible with Legendary Modification by teaLz and that's fine because it does the same thing but with more realistic requirements (Maybe?) and more legendary mods to pick from.

    But do you know if replacing that mod with this one will botch existing crafted legendary items?
    1. Derpsdale
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      It should not be compatible with his mod as in order to make his mod he overrode the ap_Legendary keyword just as I did to make this one.

      I question if it will, as I can see it going both ways, the worst it would do is just put it back to it's original form weather it was Legendary or not to begin with. Also even if it does reset the weapon, you can still return it back to it's formerly modded glory with this mod. All the vanilla Legendary Weapon/Armor effects are here and cost a bit less then the new ones (and all use the same materials as each other).

      Like if you modded a normal weapon with the Wounding effect using Legendary Modification by teaLz for example, replacing this mod with that mod would either leave it Wounding (less likely), or revert it back to not having a Legendary Mod (more likely). I just question it because the Legendary Mods are built into the game so it has a chance of retaining them, albeit probably small.