This mod is popping up A LOT in my crashlog, at least according to the program I have to make sense of crashlogs. Any idea if this mod is unstable or perhaps incompatible with other common mods? I'm play FOLON right now with minimal other mods and the constant CTD's are just as bad as my main mod profile which has hundreds of mods.
Did you try the game without this mod? I checked its structure in xEdit and the only script it has is for adding the perk to the player. The perk itself is rather straightfoward just giving you crit chance based on luck. I dont see (unless its an engine issue) how it can cause crashes but it shows up on my logs as well. Bear in mind it shows up in F4SE log, not as the related cause directly when CLASSIC reads the crashlog (x-cell is mentioned even more on mine so I turned it off to test)
The Iron Fist perk is not displayed correctly. The reason lies here, when the mod is deactivated the perk is displayed normally. Is there a solution for this?
In xedit I see that there is a conflict with Lunar Fallout Overhaul vers. 110. Unfortunately I'm not familiar with xedit yet, so a concrete hint on how I can fix this would be nice.
yeah I've 6 luck so that means 6% (If I'm not mistaken) crit chance without any other more perks to boost it but I'm critting almost half of the time... even on my missile launcher I hit crit 1 out of 3 of my shots regularly... IDK what is wrong
Same, for some reason started getting crashes in the Glowing Sea after playing for 2 days, and crash logs point at this. (The mod was last updated in 2016 so doubt it will get any changes..)
Yeah it keeps reoccurring in my crash logs scans so I have to assume it is behind alot of my crashes. Its a shame because it works really well about 7/10 times but the random crashes that go along with it are definitely am unfprtunate downside.
How is it possible to uninstall the mod using Vortex (the same way got installed) and the Crits still persists? Can anyone please provide for a solution of cleaning any residual entires of the mod? Most of the time I get Crits in VATS without manually selecting Crits, so it's from this mod.
Does this mod add a script to every npc? I use More Enemies v0.831, and the creator said that mods that do this may cause crashes. And that seems to happen when I turn on More Enemies. I get weird texture glitches attached to npcs and crashes.
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VAFS Redux - Bullet Time and Manual Critical at Fallout 4 Nexus - Mods and community (nexusmods.com)
In xedit I see that there is a conflict with Lunar Fallout Overhaul vers. 110. Unfortunately I'm not familiar with xedit yet, so a concrete hint on how I can fix this would be nice.
(The mod was last updated in 2016 so doubt it will get any changes..)
Can anyone please provide for a solution of cleaning any residual entires of the mod?
Most of the time I get Crits in VATS without manually selecting Crits, so it's from this mod.
📄 CriticalHitsOutsideofVATS.esp (3.9 kB)
📁 scripts
📄 Quest_700CriticalHitsOutsideofVATS.pex (603 B)
📁 source
📁 User
📄 Quest_700CriticalHitsOutsideofVATS.psc (265 B)