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This page was last updated on 16 October 2017, 5:34AM
- Changelogs
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Version 0.911
- Release 2016-09-14
FIX: Control rod should no longer target player in restricted mode when equipped
FIX: Voice menu should now filter which voices to show properly
FIX: Added missing end scene flag to Simple Follower (SF) dialogue to terminate dialogue quicker
CHANGE: SF voices are now sorted in categories
NEW: Added more generic player voiced lines to SF dialogue
NEW: Added three Child of Atom type SF voices
NEW: Added five generic female SF voices
NEW: Added five generic male SF voices
NEW: Added two misc SF voices - protectron and triggerman
- Release 2016-09-14
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Version 0.92
- CHANGE: Removed all custom recruit lines and scripts from the three vanilla Automatron quest dialogues to increase compatability with other mods.
CHANGE: Removed Exit PA/MCP target lines and scripts from the two vanilla Automatron Sentry/Assaultron and Bleep quest dialogue, reason as above
NEW - MOD MENU: Reset System, restarts the control quests for the MCP, Doctor and Combat systems. Usefull after an update or if things break. This will reset the aliases however so you need to re-enable the doctor skill, custom combat and current control target.
NEW - MOD MENU: Configuration Perk added to holotape in the MOD menu.
NEW - MOD MENU: Quick-Config, instant Master Control Program access available by crouching near the NPC you want to edit and select the CONFIG activator
NEW - IN GAME: Alt Recruit is now avaible through the above perk, simply aim at the NPC to recruit or dismiss
NEW - SKILLS MENU: CountsForPopulation Toggle, this might make the cyborgs not count towards the population limit.
NEW - SKILLS MENU: 24hr Work Toggle, make the cyborgs work normal or around the clock depending if you want some quiet sleepy time or not
NEW - SKILLS MENU: Self Sufficiency Toggle, make cyborgs produce their own 1 food, 1 water and 2 defense
NEW - ADVANCED COMBAT MENU - See more detailed information below. EXPERIMENTAL, MAY CAUSE NAUSEA VOMITING AND GENERAL DISARRAY.
FIX - SUMMON MENU: Return will now actually send back the targeted cyborg to storage
FIX - DOCTOR FUNCTIONALITY AUDIO: Should be slightly better lipsynced now
- CHANGE: Removed all custom recruit lines and scripts from the three vanilla Automatron quest dialogues to increase compatability with other mods.
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Version 0.91
- Release 2016-09-10
NEW: SimpleFollower - generic dialogue for non-automatron voiced followers
NEW: Three Gunner type voices added (combat quips only)
NEW: Three Raider type voices added (combat quips only)
NEW: Four Brotherhood of Steel voices added (combat quips only)
NEW: Wintermute Male Voice - Full functionality support including doctor service
NEW: Unrestricted free renaming
NEW: Robotworkbench functionality
NEW: Soft and hard resets added to DEBUG menu. Hard is more thorough but might unequip or remove items.
FIX: Rank 1+2 of perks are no longer unremoveable
FIX: Missing script for returning NPCs added
FIX: Standard and alternative recruit/dismiss *should* now be detected properly avoiding "stuck" followers
FIX: The MCP menus will once again reflect current status and changes for most options
CHANGE: Increased avoidance for the WintermuteMelee Combatstyle
CHANGE: Size is now incremental (±0.05) and unrestricted
KNOWN ISSUES
* The startup availible after issuing a shutdown command doesn't work - Talk to the npc or do a soft/hard reset to make them follow/react again.
* Dismissing or recruiting will change the current MCP target to the NCP in question
* Not all events that updates the MCP target will display the notifaction
* The Wintermute NPC data has been updated for the new features and may as a result loose their flags and statuses in currently running games. It's highly recommended to dismiss any Wintermutes before updating to minimize risk.
* Clicking or hovering over certain mods in the robot workbench might cause appearance bugs - Do a soft/hard reset to fix
- Release 2016-09-10
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Version 0.90
- Version 0.90
Release 2016-07-26
* Doctor Toggle - Activated in the SKILL menu. Makes Wintermute offer medic services while in party. Only works with the Wintermute-type voice, other voices won't show the option. Service is free for testing purposes.
* Trader Support - Added dialogue option to open barter menu for settlement Automatron vendors. Might occasionally show empty trade windows, this is due to the script lag introduced in the latest official patch and clears itself up if you travel and return later.
* Alternative Recruit (by request) - New option in the FOLLOWERS menu. Activates another way to pick up Automatron companions that is outside the normal companion system meaning you can use one, or several, Wintermute class NPCs in addition to the vanilla companions. Untested with other multi-companion mods so I added an option to forcibly remove NPCs recruited with this in case they get "stuck"
* Return To Sender (by request) - New option in the SUMMON/CLONE menu option. Returns the targeted NPC back to the "storage vault", effectively removing them from the game world. Make sure you dismiss them first or they might do the follower-teleport back to you.
* Unrestricted Control Rod - New option in the DEBUG menu. Allows the control rod to work on *any* NPC meaning you can forcibly recruit, dismiss, rename, edit appearance and all the other options the MCP offers. This is a very powerful tool that can make or break NPCs so only use it if you know what you're doing.
- Version 0.90
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Version 0.85
- Release 2016-07-15
* New voice type - Voice synthesizer redub, young female vocals using the default Automatron dialogue along with 80 new combat related lines.
* Mr Gutsy support - Non-voiced dialogue. Combat lines only. Added mainly for the XB1 users where lip syncing doesn't work as an option to avoid the face twitches.
* The change appearance option now freezes the NPC in order to make editing face easier. It does not freeze face expressions so you might have to set those to "neutral" before starting if you selected a more animated variant.
* Added a dialogue option to set the M.C.P instead of using the control rod. Replaces the Enable/disable personality selection since it's possible to toggle that from the M.C.P anyhow.
* The temporary synth gen 1/2 options have been removed from the holotape. You can now find them in the character customization interface with the other eye colors and they're permanent just like the rest.
* "Nate", "Nora" and "Shaun" rename options added under the "Unique" selection. It's a new category made to contain Fallout 4 specific names for ease of access.
* Combatstyle WintermuteMelee and WintermuteRanged added. Maximum accuracy and more aggressive use of power attacks and counters.
* Rank 3, 4 and 5 added to the perk editor.
- Release 2016-07-15
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Version 0.80
- Release 2016-07-02
* Multi NPC support, control several Wintemute class Cyborgs with one M.C.P.
* Control Rod - Assigns working target to the M.C.P. Equip the NPC or hit them with it to set
* Mod Merge - Both male and female versions are now in the same mod
* New Voices - Final two, RobotAssaultron and RobotSentry. Few lines and only partial lipsync
* Perk Editor - Change or remove combat perks entirely
* Change Distance - Set how close you want to be followed
* Extended Personality Customization - Facial expressions and body language
* Renaming - Once only, pick from over 200 names
* Extra Versions - Ten male and Female Wintermute added with full customization support
* Little siblings - One boy and one girl added. Be nice to them. Partial functionality due to child body.
* Clones - Clone your favorite into several all using the same appearance as the original
* Relocation - All NPCs have been moved to a warehouse in the void, no more conflicts and bugs due to other mods messing with the root cellar
* Extra holotapes and control rods - Created in the Debug menu
BUG FIXES
* The gunner combat style was blank leading to cowardly behavior.
MISC
* Switched to BA2 format. Mod installation and removal should now be *considerably* faster
- Release 2016-07-02
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Version 0.71
- Release 2016-06-16 (0.70 replacement)
* Added missing script for the exit PA dialogue command
* Added missing lip sync files
* Added extra inventory command in old self-destruct spot
* Added missing menu refreshes to holotape skill-selections
* Removed left over development code
* Cleaned out some unnecessary edits
- Release 2016-06-16 (0.70 replacement)
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Version 0.62
- Release 2016-06-09
* Added toggle for Danse-style power armor damage immunity
* Added toggle for infinite ammo, only a single shot is required
- Release 2016-06-09
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Version 0.61
- Release 2016-06-06
* Added dialogue option to exit power armor
* Holotape renamed to appear higher up in inventory. Sorting mods might change this
- Release 2016-06-06
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Version 0.41
- Release 2016-05-03
It attaches the scripts to the quest or else it gets the bugs again *facepalm* The holotape commands should fire now. sorry!
- Release 2016-05-03
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Version 0.7
- Release 2016-06-14 (removed)
* Lip sync files generated. Had to be done manually and with the buggy 32-bit CreationKit so there might be lines I missed. Report any you find with the exact and full line of text. Might cause problems with standard Automatrons. If so decide if you want to keep the lip sync or remove it by deleting the Data\Sound\Voice\DLCRobot.esm folder. Due to the sheer amount of files installation and uninstallation will be slower than before. I'm looking into archive alternatives that might fix this.
* Two new combatstyles added, one for melee and one for sniper. Through this all types of combat should be covered.
* Self destruct removed from dialogue and holotape.
* Command to change Wintermute height added, does NOT rescale the mesh just the appearance so there might be clipping.
* Removed keyword "NoPowerArmorUse" from Wintermute. Seems to have been automatically added by Bethesda changes to core Automatron files.
- Release 2016-06-14 (removed)
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Version 0.6
- Release 2016-05-10
* Stimpak / Repairkit toggle added by popular request
* Static sound removed by popular request
* New combatstyle - "Gunner ranged" added
* Testversion 0.6a for custom body textures added. Known issue - scalp not retextured. Put some hair on!
- Release 2016-05-10
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Version 0.5
- Release 2016-05-06
Appearance / Voice
* Added Syntheyes 1 and 2 option (temporary until character redraw)
* Added Option to switch between processed (canned) and normal (Ada style) voice. Changes are not immediately visible, possible due to the time needed to load the new voicefiles but exiting to the game world and then reloading the holotape should show the correct result both in the menu and on Wintermute.
Combat
* Added option to toggle between Balanced and Offensive combat style. Both options are shown at the same time since there is no hook for getCombatStyle in vanilla scripts. Only one is active though.
* Added option to toggle between Brave and Relentless. First retreat only when facing overwhelming odds and the second doesn't do it at all, also the default setting for most companions.
Skills
* Added Automatron-style lockpicking
* Added Automatron-style hacking
Commands
* Added "Shut Down" command. It's just an animation for flavor that puts Wintermute in the synthpowereddown state. Drawing your weapon or any other action will break it.
* Added "Emergency Recall" command. This will summon Wintermute to your position with a little flash and thunder. Great if you like me oftentell your companions to stay and then forget where.
* Self-Destruct destruct is still in. For now. Been doing a test with putting it behind a Robotics skillcheck successfully.
Misc
Mod uploaded to the Bethesda Workshop too so if I manage to screw up the install here on Nexusmods again give remember to give the version there a shot.
- Release 2016-05-06
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Version 0.4
- Release 2016-05-02
Removed the changes to the Automatron-base quests and took a dive into the wonderful world of Papyrus-scripting /s. The result is an ingame holotape interface handling the custom options found on Wintermute or in the Root Cellar. Besides being more lore-ish any this should hopefully solve some of the conflicts some have been having.
Another benefit is that this way allows to quickly add more and much deeper customization features in the future that could include even changing core parameters like combat style, perks, stats and so on for a truly user customized companion!
- Release 2016-05-02
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Version 0.3
- Release 2016-05-01
Hijacked the self destruct dialogue some more and added the option to activate the character customization interface without console.
Make sure you order Wintermute to sit or stand in a well lit area and that you position yourself properly too with a lowered weapon since I haven't figured out how to shift camera focus yet. Head bobbing is activated too so this option is slightly more fiddly than using the console.
- Release 2016-05-01
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Version 0.2
- Release 2016-04-30
Added power armor support, Wintermute can be commanded to exit a frame in the self destruct dialogue.
Changed voice from default to processed.
- Release 2016-04-30
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Version 0.1
- Release 2016-04-29
Initial Version - Release 2016-04-30
Alternative Version 0.1 Male option added, not fully tested but *should* work just as good/bad as main.
Guide for console-assisted customization added.
Survival Mode Console Mod recommendation link added.
Made the "fair (re)use" terms of this mod more clear.
- Release 2016-04-29
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- Author's activity
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October 2017
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06 Oct 2017, 7:44PM | Action by: LazyGirl
File added
Wintermute Combat Dialogue Addon
April 2017
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23 Apr 2017, 2:54AM | Action by: LazyGirl
Changelog added
Change log added for version 0.92
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02 Apr 2017, 4:06PM | Action by: LazyGirl
Attribute change
Custom Body Texture Addon - Female Wintermute NPCs small description changed
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02 Apr 2017, 4:00PM | Action by: LazyGirl
File added
Custom Body Texture Addon - Female Wintermute NPCs
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02 Apr 2017, 3:53PM | Action by: LazyGirl
File added
Custom Body Texture Addon - Female Wintermute NPCs
March 2017
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07 Mar 2017, 1:24AM | Action by: LazyGirl
Attribute change
Custom Body Texture Addon - Female Wintermute NPCs small description changed
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06 Mar 2017, 6:47PM | Action by: LazyGirl
Attribute change
file 'Wintermute - Cybor Companion' changed to 'Wintermute - Cyborg Companion'
Wintermute - Cybor Companion small description changed
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05 Mar 2017, 10:47PM | Action by: LazyGirl
Attribute change
file visible to the public
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File added
Wintermute - Cybor Companion
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05 Mar 2017, 7:52PM | Action by: LazyGirl
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05 Mar 2017, 7:50PM | Action by: LazyGirl
File added
Wintermute - Cyborg Companion
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05 Mar 2017, 7:44PM | Action by: LazyGirl
Attribute change
long description changed
file version changed to '0.92CT'
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05 Mar 2017, 7:16PM | Action by: LazyGirl
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30 Jan 2017, 7:19PM | Action by: LazyGirl
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30 Jan 2017, 7:08PM | Action by: LazyGirl
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single comment topic and discussion tab
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30 Jan 2017, 7:08PM | Action by: LazyGirl
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October 2016
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31 Oct 2016, 1:48AM | Action by: LazyGirl
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September 2016
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14 Sep 2016, 8:04AM | Action by: LazyGirl
Attribute change
file visible to the public
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14 Sep 2016, 8:04AM | Action by: LazyGirl
Attribute change
Wintermute - Cyborg Companion small description changed
Wintermute - Cyborg Companion version changed
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14 Sep 2016, 7:36AM | Action by: LazyGirl
Changelog added
Change log added for version 0.911
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