I will not be updating this mod anymore. I'm too busy with learning to program. If I do come back, I will attempt to replace this mod with a scripted autofire mod if one does not already exist. In its current state, it should work with future versions of FO4 and DLCs should not break it.
This mod only does some basic edits to weapons, so it's unlikely I'll ever have to update this mod to make it compatible with future versions of Fallout 4. Any updates will probably just be mod compatibility patches if people ask for one. This mod is so simple that anyone can make this though. All you have to do is open up a mod in FO4Edit and enable the Repeatable Single Fire flag for a weapon, unless it's a melee weapon. If it's a melee weapon, you need to enable the Automatic flag.
I have tested this mod for a couple of days and it seems like everything is fine. However, will there be something a bit more up to date? Just to be sure...
do these weapons still use the semi auto rifle perks for calculating damage and effects, or do they become catagorized under the full auto weapon perks?
Those conditions are handled by keywords, not by how the gun actually works. You could make a minigun work with gunslinger just by changing the keywords and the gun would still function just like before.
I keep downloading the file(manual,NMM) and it says that I have v. 1.0.1, so that may be why freeze ray and squid gun don't work.
After testing some weapons, I noticed that some don't work when scoped. Hunting rifle, lever action and harpoon. Tried different scopes, and all these weapons don't autofire when scoped, but do when hip fired. The harpoon one is due to the reloading animation, most likely, and not really a problem since it's slooooow. But the lever action is, especially if used with a reflex sight.
Don't really know how to load order, but tried putting both(freeze and squid) before autofire, and after. No result.
Edit: all weapons that have a charging feature don't work either, for a good reason, but just fyi
You should always use the latest version. 1.0.1 had errors, but I corrected them shortly afterward in 1.0.2. The Squid gun and Freeze Ray will not work unless you or I make a patch for them. Unlike autofire mods in FO3 and FNV, this mod does not use scripts and will conflict with any mod that changes the weapons I changed. Once someone makes an autofire mod using F4SE, I recommend using that instead of this. The autofire in scope not working is a problem with the game and I cannot fix it and yes, I intentionally left out weapons like the Gauss rifle.
Are you hitting the big download nmm button at the top of the page or the download nmm button in the files? In general, it's always better to go to the files section and download there just in case the main button at the top of the page isn't giving you the correct version. The design of the website is quite unintuitive in some areas. I actually deleted 1.0.1 from the download options, so you shouldn't even be able to download it.
boss plss add auto fire (normal and rapid if it can be done) on Walther P99 by TrophiHunter cuz this gun got drum mag but no auto fire....... wtf broooohhh.... thanks boss
I've added a patch to make it shoot automatically. As for the normal and rapid options, I'm not sure what you mean. I don't intend to change the ROF or make new weapon mods for any weapon.
Now look , you have really upset me. I have been a gamer since , well , Reagan days at least. Know how many mice (?) I went through when the first Diablo came out? My callouses have callouses. And now , decades later you come up with the best mod idea ever? One word to you : Thanks.
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In its current state, it should work with future versions of FO4 and DLCs should not break it.
also looking to disable the autofire for the double barrel which sends the second shot way off target.
do these weapons still use the semi auto rifle perks for calculating damage and effects, or do they become catagorized under the full auto weapon perks?
Also I noticed that all non vanilla weapons don't work, couldn't you make a general compatibility patch?(sorry if dumb question)
Edit:THIS!!1!
http://www.nexusmods.com/fallout4/mods/13945/?
I keep downloading the file(manual,NMM) and it says that I have v. 1.0.1, so that may be why freeze ray and squid gun don't work.
After testing some weapons, I noticed that some don't work when scoped. Hunting rifle, lever action and harpoon.
Tried different scopes, and all these weapons don't autofire when scoped, but do when hip fired.
The harpoon one is due to the reloading animation, most likely, and not really a problem since it's slooooow.
But the lever action is, especially if used with a reflex sight.
Don't really know how to load order, but tried putting both(freeze and squid) before autofire, and after. No result.
Edit: all weapons that have a charging feature don't work either, for a good reason, but just fyi
Tried the check for missing /outdated ID, still 1.0.1
Ok, understood for the Freeze ray and squid gun.
Man the lasers weapons are almost full auto now...
One word to you : Thanks.
maybe I'm just getting old and I'm getting arthritis, but this mod really helps me use semi auto weapons.