Fallout 4

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noahdvs

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noahdvs

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  1. noahdvs
    noahdvs
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    I will not be updating this mod anymore. I'm too busy with learning to program. If I do come back, I will attempt to replace this mod with a scripted autofire mod if one does not already exist.
    In its current state, it should work with future versions of FO4 and DLCs should not break it.
  2. noahdvs
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    If anyone wants them, I can make compatibility patches with other mods that edit weapons such as Weaponry Overhaul or Better Locational Damage.
    1. nexux2114
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      IDK about those but you should keep this mod updated throughout the patches.
    2. noahdvs
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      This mod only does some basic edits to weapons, so it's unlikely I'll ever have to update this mod to make it compatible with future versions of Fallout 4. Any updates will probably just be mod compatibility patches if people ask for one. This mod is so simple that anyone can make this though. All you have to do is open up a mod in FO4Edit and enable the Repeatable Single Fire flag for a weapon, unless it's a melee weapon. If it's a melee weapon, you need to enable the Automatic flag.
    3. qdphung
      qdphung
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      Can you do a patch for Weaponsmith Extended? http://www.nexusmods.com/fallout4/mods/10737/?
  3. g3ck00
    g3ck00
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    I have tested this mod for a couple of days and it seems like everything is fine. However, will there be something a bit more up to date? Just to be sure...
  4. tehsoj
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    trying to figure out how to do this same thing for the AK in nukaworld.

    also looking to disable the autofire for the double barrel which sends the second shot way off target.
  5. tehsoj
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    something I started wondering.

    do these weapons still use the semi auto rifle perks for calculating damage and effects, or do they become catagorized under the full auto weapon perks?
    1. noahdvs
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      Those conditions are handled by keywords, not by how the gun actually works. You could make a minigun work with gunslinger just by changing the keywords and the gun would still function just like before.
  6. RistarX
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    Thanks for your mod.
  7. zickeli7
    zickeli7
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    freeze ray patch pls. http://www.nexusmods.com/fallout4/mods/9591/?

    Also I noticed that all non vanilla weapons don't work, couldn't you make a general compatibility patch?(sorry if dumb question)

    Edit:THIS!!1!
    http://www.nexusmods.com/fallout4/mods/13945/?
    1. noahdvs
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      They work fine for me. What's your load order?
    2. zickeli7
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      So, I ran some tests

      I keep downloading the file(manual,NMM) and it says that I have v. 1.0.1, so that may be why freeze ray and squid gun don't work.

      After testing some weapons, I noticed that some don't work when scoped. Hunting rifle, lever action and harpoon.
      Tried different scopes, and all these weapons don't autofire when scoped, but do when hip fired.
      The harpoon one is due to the reloading animation, most likely, and not really a problem since it's slooooow.
      But the lever action is, especially if used with a reflex sight.

      Don't really know how to load order, but tried putting both(freeze and squid) before autofire, and after. No result.

      Edit: all weapons that have a charging feature don't work either, for a good reason, but just fyi
    3. noahdvs
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      You should always use the latest version. 1.0.1 had errors, but I corrected them shortly afterward in 1.0.2. The Squid gun and Freeze Ray will not work unless you or I make a patch for them. Unlike autofire mods in FO3 and FNV, this mod does not use scripts and will conflict with any mod that changes the weapons I changed. Once someone makes an autofire mod using F4SE, I recommend using that instead of this. The autofire in scope not working is a problem with the game and I cannot fix it and yes, I intentionally left out weapons like the Gauss rifle.
    4. zickeli7
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      I download the latest version, but NMM keeps telling me that it's stil 1.0.1

      Tried the check for missing /outdated ID, still 1.0.1

      Ok, understood for the Freeze ray and squid gun.

      Man the lasers weapons are almost full auto now...
    5. noahdvs
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      Are you hitting the big download nmm button at the top of the page or the download nmm button in the files? In general, it's always better to go to the files section and download there just in case the main button at the top of the page isn't giving you the correct version. The design of the website is quite unintuitive in some areas. I actually deleted 1.0.1 from the download options, so you shouldn't even be able to download it.
  8. pulot2
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    boss plss add auto fire (normal and rapid if it can be done) on Walther P99 by TrophiHunter cuz this gun got drum mag but no auto fire....... wtf broooohhh.... thanks boss
    1. noahdvs
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      I've added a patch to make it shoot automatically. As for the normal and rapid options, I'm not sure what you mean. I don't intend to change the ROF or make new weapon mods for any weapon.
    2. pulot2
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      ok boss thank you sooooooo much!!!!! i love you!!!!!!
  9. ScenicGaming
    ScenicGaming
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    Thanks for the update.
  10. AEon2001
    AEon2001
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    Might want to call the mod "Autofire for All Weapons" or something... that would be slightly clearer IMO.
    1. R380rn
      R380rn
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      aka multiplayer fps mod
    2. noahdvs
      noahdvs
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      Thanks for the suggestion.
    3. pulot2
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      aka WHY YOU NO BUY EXTRA BALL ROLLER MOUSE hehehehehe
  11. Viper1s
    Viper1s
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    Now look , you have really upset me. I have been a gamer since , well , Reagan days at least. Know how many mice (?) I went through when the first Diablo came out? My callouses have callouses. And now , decades later you come up with the best mod idea ever?
    One word to you : Thanks.
  12. tehsoj
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    sounds good.

    maybe I'm just getting old and I'm getting arthritis, but this mod really helps me use semi auto weapons.