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cmosbob

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cmosbob

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35 comments

  1. Tearoth
    Tearoth
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    Lovely little mod for the people who have been scouring the Wasteland several times for all these... But like many other asked... Could you...

    - Move them to another place than Vault 111? It seems to be messing with the elevator, making it invisible, like most mods that alter Vault 111 does.
    (Suggestion: Move them to either the Waste Disposal Cave underneath Red Rocket, or to the Root Cellar in Sanctuary.)
    - Add all the Perk Magazines from the DLCs to this mod, and remove them from their original location, like you did with the vanilla Mags and Bobbleheads.

    Awesome mod! Hope these little things can become a reality!
    1. conankawasaki
      conankawasaki
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      The invisible elevator probabily isnt because this mod. I have this bug before downloading this mod.
    2. Avalonica
      Avalonica
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      • 109 kudos
       
  2. Avalonica
    Avalonica
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    Nice mod
  3. zackeriess
    zackeriess
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    no bobbleheads in vr, mags don't trigger even when dropped and picked up
  4. jaderiver
    jaderiver
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    If I uninstall this mid playthru, will any bobble heads / magazines knowledge be unlearned ??
    1. lorddragoblade
      lorddragoblade
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      no you keep all
  5. pudly64
    pudly64
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    this is odd just made a new toon first male in six months and every time i try theres only 3 bobble heads there , all the mags are fine but only 3 bobble heads. not realy that bad ill just make a female instead but might bother some players who only play males. every female i roll is fine tryed 6 times in a row just to see but every time i use a male its the same 3 bobble heads , might be because the tables still tipped over and the bobbles are floating in the air , didnt mind that because that way the lift is still visable, but maybe this is messing with the bobble heads.
  6. pudly64
    pudly64
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    just noticed its the table that make the disapearing lift if you dont move the table the lift is there in one play the bobble heads were floating in the air and the table was still tipped over but the lift was there and fine .so if you can put the bobbleheads some other place and leave the table alone tipped over it that is effecting the lift.[i think] lol
  7. pudly64
    pudly64
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    nice no hassle except no lift can be seen its there just use as normal ,played over 2000 hours so this mod is good i know where every thing is so just getting everything in one go at the start saves me all the running round round . endorsed
  8. BeastGevaudan
    BeastGevaudan
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    This mod works as intended, but seems to delete the elevator for Vault 111 as well as a few other random things in other maps (the skeleton with the pipe pistol behind the stove in the last house Codsworth visits while searching Sanctuary). You can still use the lift, it is just invisible and you fall through where it would be. Disabling this mod makes it come back right away.
  9. NeuroticPixels
    NeuroticPixels
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    As a couple people have asked already, are there any plans to add the magazines ("The Islander's Almanac") from Far Harbor and the Nuka-World's ("Scav!") magazines? Would be really, really awesome if you did!
  10. ZalrokSoulDeath1
    ZalrokSoulDeath1
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    There's magazines in Far Harbor, will you move those to the Locker as well?
    1. ZalrokSoulDeath1
      ZalrokSoulDeath1
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      As well as Scav! in Nuka World.