Really bad.. Lazily done. No story line just a bunch of aliens big deal. Copy an existing vault layout replace the gunners with aliens. No thought was put into it. I hoping for more immersive and fresh story line. I am taking away my endorsement. I grade this mod as complete failure. Any one can put a crap load of enemies in and up their level. Big deal.
This adds a duplicate version of Vault 115 to the game filled with hostile Aliens which you can access by entering the cave where you originally found the crash site alien with the alien blaster. This cave is an unmarked location south of beantown brewery and east of oberland station. Look close to the cliffs it's right against them at the base. This mod adds a giant black door on the ground inside this cave that leads to Vault 115 which is now packed with very strong aliens using alien blasters complete with AB ammo. You can't sneak up on this massive pack as they all seem to see you instantly when you enter but after blasting away like 50 of them with your rocket launcher or weapon of choice you start to question what's the point? I feel this mod is very unbalanced because you are blasting away packs of aliens who are all dropping Alien Blasters and stacks of AB ammo, plus you are getting stacks of XP. While the ammo is very rare and usually limited for a gun that is really not that good, it still feels unbalanced to have like 50 Alien Blasters now and thousands of rounds of a rare ammo type. The location used is also one that is already part of the game so this doesn't really add anything new. Uninstalled but worth a shot if this sounds interesting to you. It certainly functions and exists.
This mod is insane. I love it! It's a true Monty Haul (back from my AD& days). Put on your best power armor, load up 15000 rounds into your best automatic rifle, and rocknroll! Bodies piled on bodies. I went in with Ada and Scarlet the dog.
Good idea, although it's only a copy - could only notice 2 non-existent walls as a mistake. I only poked one alien with a knife, then went up - lots of aliens followed me. Took Chems and knocked them all out with a baseball bat. Definitely recommended... It's a lot of fun
ps. I play WITHOUT building or scrapping mods, they have ruined the game for me too often.
its a problem with script probably F4SE it happens with other mods too, which use the same method of spawning enemies.
dont reload in-game you have to fully exit game, then reload
but also keep in mind, that if you find the enemies missing, and you save while they are gone, they still will be gone even if you fully exit the game and reload. its best to just not reload a save while you are in game.. always exit game and reload
For reference at this point in time, no hatch. I've scoured that cave for something like fifteen minutes, checking every square foot with the light on. Nothing even remotely hatch-like. Considering the apparent framerate issues even if it's found, I think this is a dud mod at this point.
They use cloning technology in order to have more hands to repair their ship. So instead of 20 years they can do it in one month. Of course to do so they had to use a time field in order for the clones to grow that fast. Just basic 101 Alien tech.
It's quite interesting, and could be built on. Some lore of what the vault was for and more information on the aliens would be interesting. (Also, could we not just have it as a clone of Vault 95? xD) Some parts of the vault had no walls so lead to nothingness.
Don't know what the issue might be, but there is no respawning effect for me in my game. It's been a long time, as in like more than a month in game since I first cleared this place, and despite checking multiple times, the place remains empty.
35 comments
This mod adds a giant black door on the ground inside this cave that leads to Vault 115 which is now packed with very strong aliens using alien blasters complete with AB ammo.
You can't sneak up on this massive pack as they all seem to see you instantly when you enter but after blasting away like 50 of them with your rocket launcher or weapon of choice you start to question what's the point? I feel this mod is very unbalanced because you are blasting away packs of aliens who are all dropping Alien Blasters and stacks of AB ammo, plus you are getting stacks of XP.
While the ammo is very rare and usually limited for a gun that is really not that good, it still feels unbalanced to have like 50 Alien Blasters now and thousands of rounds of a rare ammo type. The location used is also one that is already part of the game so this doesn't really add anything new.
Uninstalled but worth a shot if this sounds interesting to you.
It certainly functions and exists.
I only poked one alien with a knife, then went up - lots of aliens followed me. Took Chems and knocked them all out with a baseball bat.
Definitely recommended...
It's a lot of fun
ps. I play WITHOUT building or scrapping mods, they have ruined the game for me too often.
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the vault is a copy of Vault 95 btw, nothing new.
probably F4SE
it happens with other mods too, which use the same method of spawning enemies.
dont reload in-game
you have to fully exit game, then reload
but also keep in mind, that if you find the enemies missing, and you save while they are gone, they still will be gone even if you fully exit the game and reload.
its best to just not reload a save while you are in game.. always exit game and reload
Was hoping this would be repeatable...