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Bradenm650

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bradenm650

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53 comments

  1. Dakhma96
    Dakhma96
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    Loving this mod, just wish the navmesh was improved. Most settlers hang out in the middle, and some guards stand still away from their posts.
  2. Amithyst
    Amithyst
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    So I just got this mod and I've run into an issue soon as I went to build there.

    The workshop area seems to be not where it should be, as soon as I leave the shack where the workbench is the 'leaving workshop' message pops up and exits me from the build menus.
    1. littlebil
      littlebil
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      I am having the same issue. Was really looking forward to building a HQ here... uninstalled until updated.
    2. OfficerJoeBalogna
      OfficerJoeBalogna
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      Also having this issue. A very large portion of the Drive-In is not workshop area anymore
    3. Dapple30
      Dapple30
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      I see the fix in the Bug report. Easy console command did the trick.

    4. Nofsdad
      Nofsdad
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      • 35 kudos
      Same here only it let me build and entire superduper two story building full of furniture and appliances before it started doing it. Two hours of work wasted and had to revert back to a save from before this mod was installed... even after uninstalling it... to be able to operate normally at that site again.
    5. Wickermick
      Wickermick
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      This is still a problem for me, anyone got a fix or is this s#*! just gonna become old
    6. kioska333
      kioska333
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      the fix is in the bugs section. worked perfectly for me.
  3. fallout6six6
    fallout6six6
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    Fallout just updated, and it seems some things popped back (like the big screen and surrounding stuff!) Nvm, I put it last in loading order, it seems the projector building is gone now (which was there earlier, when the big screen was not ) I am confused in all the ways but it's okay now
  4. chus898
    chus898
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    It was bugged for me as minutemen patrollign were standing instead of patrol. Uninstalled and voila, fixed.
    Probably messing with War of the Commonwealth.
  5. deleted32645920
    deleted32645920
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    Thankyou for this! I plan on building a huge settlement here when I build my new PC later this year and this is EXACTLY what I was hoping someone would do. Thankyou
  6. eddiealcantara
    eddiealcantara
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    Are you planning to to flat lands for other settlements?
  7. deleted9559464
    deleted9559464
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    So I have encountered a bug involving the settlers. They seem to be stuck in the center of the lot and are unable to travel from the inner portion to near the outer portion where the cement texture meets the grass. So for instance, settlers assigned to any jobs outside that border will be unable to go to the station and will just stand around. Companions will also be stuck either in or outside the barrier. I have no idea if this is due to some navmeshing problems or is some kind of error on my end.However, it still happens when it's a completely empty lot. So I have a strong feeling that its the mod.
  8. razielleonhart
    razielleonhart
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    anyway you can leave everything and just make the land flat
  9. JimmyRJump
    JimmyRJump
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    Honestly, I don't quite understand the purpose of this mod. With everything gone, no possibility of scrapping what was at hand or adding a water purifier. Can't make out from the pics if the drive-in's giant screen and adjacent buildings were also eliminated. If so, there's a few interesting bits of loot that are gone, too...

    Not trying to bash your work -there's bound to be gamers who will have a go at this.

    Me, I like loads of clutter and junk on a terrain; gives more stuff to scrap which is mucho needed at the start of a game. In my very first play-through, Starlight Drive-In was the first settlement I discovered (and still is a place I try to go to as quickly as possible because not difficult to 'conquer' ) which means that at this early stage, I'm not advanced enough to connect the settlement via provisioners, so, the scrapped material comes in handy...

    The leveling of the terrain, on the other hand, is a good thing.

    Again, it's not my intention to crunch your mod, nor your aspirations, for that matter. Just my personal take on things. I guess it all comes down on how someone wants to play the game...

    Keep up the good work
    1. AEon2001
      AEon2001
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      I tend to agree... another version of the mod that actually leaves everything you *can* scrap in there, but removing all the stuff that cannot normally be scrapped/removed or moved. Like most of the cars IIRC.

      Plus I rather *like the diner*, I would keep it... and would have only cleaned up the insides somewhat.

      Presently it looks like a rather soulless vacant lot.

      (The above are just suggestions that may appeal to others as well... maybe.)

      Side note: It will be interesting to see how easy it is for someone with mapping experience to do such clean ups themselves using the CK. I have no idea how much work it is to "repackage" everything to get the game to use such changes, though. If not too difficult, I'd rather like to mess with all sorts of annoyances regarding certain locked items in settlements.
    2. Purplynne
      Purplynne
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      I actually love the idea of clean empty settlments.
    3. JorTanos
      JorTanos
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      All cars can be scrapped, AEon
    4. Bhinree
      Bhinree
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      Or... you could do what I'm going to do:

      1 - Go there and do the usual kill/loot/scrap (or /scrapall if you're like me and like nice, clean areas)
      2 - Install mod
      3 - Create a massive settlement! (could use Sanctuary for that but I hate the place. I dumped /scrapall on it and turned it into just a forest with a cabin for those 3 idiots to live in).

      Personally, I don't like to keep all the old, rotten stuff about and I disable it (the LOD in some places... but it's something I live with for the sake of cleaning up. I sometimes feel tempted to fire up FO4edit and burn all those LOD entries with fire) so having those useless screen/diner disappear is a good thing.

      For me, creating the settlements is about cleaning up and rebuilding the "world", not "live in a shack in the middle of trash".
    5. bradenm650
      bradenm650
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      I added a pond anyway. See images to see it and or download it.
    6. Nostalgiaheart
      Nostalgiaheart
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      I don't understand this one either, with Spring Cleaning you can do the same thing and get the materials from scrapping for building. Just a thought. But to each his or her own thing.
    7. Ethreon
      Ethreon
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      Except you'd have to use a lot of console to delete all the references that SC didn't make scrappable in Starlight.
    8. JimmyRJump
      JimmyRJump
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      Sure Ethreon, but that is again starting from the view-point one wants to get rid of what Spring Cleaning can't scrap. I use the latter in combo with Eysenbeiss' "Starlight Drive-In - Adjusted And a Little Bit Expanded" which makes it possible to get rid of that chain-link fence and main entrance gate which in Vanilla is just a meter/3.5 feet outside the buildable area.

      I also find the projection screen a good defence, against which I usually build my lodgings and pub/restaurant area


      @Bradenm650:

      Nice to have added that pond. Might as well have left that bomb crater though. With Spring Cleaning you can scrap the nuclear waste barrels anyway.

      As I said before, for every mod there's takers and non-takers. Your mod surely has its place and is well-done for those interested
    9. bradenm650
      bradenm650
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      I removed that pond because it was a issue, I wanted to give people somewhere to build on flat ground that's all this mod was for it's all it was ever for, not for the lore-friendly or what ever. Just people that wanted to build on flatland without junk getting in the way so they can just get on with it because there was no flat land anywhere and some people even started building under the ocean where there is some flatland.

      I did not expected for people to take this mod so seriously, sure I put a few hours or so work into it learning how to edit terrain again and learning how to use navmesh, although I may need to fix that because I did it a strange way and it may cause issues with certain things... that's really all it was. I can see the problems with this mod from your point of view though.

      Personally I will never use this mod because I don't play Fallout 4. I just don't find it the same game as the others. I find it boring. I am just simple mod author trying to help out people.

      sorry for the issues that the posting of this mod caused. I did not expect this reaction from the community.

      I thought it would be a simple "Cool. removes all that crap so I can get on with building without worrying about settlement having clipping issues". I guess not.
    10. JimmyRJump
      JimmyRJump
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      Nah, don't take my comments so serious. In fact, deny them completely, as what I said is only right for me, no-one else. What you did is quite alright and there's a lot of people out there who will agree with what you did.

      Some comments can get out of hand and in fact don't contribute at all to what's been done. My comments belong to that latter segment and were more of a written down inner reflection...

      Deny these shenanigans and just do what you want to do
  10. xlm1994
    xlm1994
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    Good thought, though starlight drive in was pretty flat to start with and we don't really need it. I do really hope you can make one for coastal cottage. Could you make one for it too? THX
    1. Bojack1135
      Bojack1135
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      id rather spectacle island. great area but it's too bumpy
    2. cry4dawn
      cry4dawn
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      I agree. The island would be my next choice to give flat land too..
    3. deleted998629
      deleted998629
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      +1 island functional
    4. Darkknightsyndrome
      Darkknightsyndrome
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      That would be nice, would also be nice if there was a bridge that connects to it so settlers actually have a way to get there instead of just swimming across irradiated water to get there
    5. bradenm650
      bradenm650
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      I was originally going to do that one instead I have done work on it but ran into a issue and stopped.