This page was last updated on 16 February 2018, 5:47PM
Changelogs
Version 1.5
Addition of link to custom animations:
[url=https://www.nexusmods.com/fallout4/mods/29324]Alien Assault Rifle Animations[/url] by Steampunk755, Wardaddy and DrLazlo
Version 1.4.5
- Adds an option to use Valdacil's Item Sorting for naming the weapon.
Version 1.4.4
- Fixes the crafting recipe for the AWKCR version of this mod.
Version 1.4.3
- Bayonet now changes color together with the glow of the rest of the weapon. The impact of the bayonet is adjusted accordingly
- AWKCR version: weapon is no longer unique and is now scrapable.
Version 1.4.2
- Fixed an issue causing crashes when applying a Pink Glow effect to the weapon
- Fixed an issue related to missing textures when using the Black Glow effect.
Version 1.4.1
Fixed an issue causing crashes in the AWKCR version
Version 1.4
- Added the ability to change the color of the metal and the plastic individually. 11 Metal and 10 plastic colors/tints available atm.
- Added the ability to change the glow color of the rifle. 5 Colors available.
- Fixed the flow animation while firing using Fusion Cores or Nuka Cola Quantum.
- Added a recipe to convert Ice Cold Nuka Cola Quantum to Weaponized Nuka Cola Quantum. ICNCQ does not provide any bonuses YET.
Version 1.3.3
- Fixed a full-auto/semi-auto issue when using the damage-reduce options.
Version 1.3.2
- Fixed an issue with the fire rates
- Fixed a potential sound issue
Version 1.3.1
- Should fix an issue with the sound.
- Replaces the custom sound effects to prevent any copyright issues.
Version 1.3
- Fixed an issue where the weapon didn't do full damage when fired rapidly
- Weaponized Nuka Cola no longer functions as a Power Armor battery.
- Weapon now also spawns inside the Alien's cave, in case you've already killed the Alien and do not want/can use console commands.
- Rebalanced the weapon a bit. Short and Long barrels are now semi-auto. Consecutive hits damage bonus reduced from 15% to 7%
- Updated the Combat Scopes
Version 1.2
- Fixed an issue with the Short Spreadshot barrel firing with a one second delay
- Added several damage reduce options in the installer. Pick from 100%, 85%, 75%, 65% or 50% of the original damage. 100% is default of course.
Version 1.1
- Updated the AWKCR version. This version is INCOMPATIBLE with the 1.0.3 AWKCR version, meaning that every aquired Alien AR will disappear.
See the sticky post or the AWKCR section in the description for more information about the new AWKCR patch.
- Updated the AWKCR crafting recipe to more reflect the weapon materials.
- Added a Nuka Cola Quantum Ammo option.
- Added a Fusion Core Ammo option
- Added an option to remove the weapon from the Legendary Drops table.
- Improved the range for all beam projectiles.
Version 1.0.3
- Boosts the sounds for the beam and marksman barrels a bit.
- Should fix an issue related to crafting the weapon and CTD with the AWKCR version.
- Combat Scope lens reflection should be far more transparent now.
Version 1.0.2
- Eliminates the need for Automatron DLC when using the AWKCR patch