Hey, it's Canadian. When we want a coldbeer, we want it NOW!.
(please test, and tell me about bugs in here)
NOTE: The wall unit one is kinda weird, but that's the NIF itself. There is no back to it.
Tip: You cannot place it on top of anything, but, you CAN put a wall behind it really close, and you can slide a counter/table under AFTER it's placed.
No idea why yet.
Toilet (does nothing) Bathroom Sink. chemstation. the light and scale are lit up. Bathroom Shower. (does nothing) Vault Sink: chemstation. green glow. Kitchen Stove: cookstation. red glow for elements, oven interior Refigerator: Storage. whitish glow CHANGED BBQ: cookstation.red glow for cook area and some highlights.
Post-war:
Kitchen Stove: cookstation. green glow instead of red. It got nuked.
Where are they?
Craftstations are under crafting. The Fridge is under Containers. Toilet/Shower under Furniture-Misc.
Edit: ignore the powered fridge. That's not working yet. upgrade booze is in the mod though, you can't git it without console though. yet.
Edit2: someone asked about having the shower work as a decon station. I'll look into that. It WILL require the DLC though. hrmm..
Edit3: fixed the glowmap for prewar fridge/stove. only the buildable should glow in basic version. lvl 3 stores added as floor mats.
Looking at adding instute themed craft/workstations. nope, nvm, one has already been done.
May 16
The NEON Wasteland version did not have the extra texture files packed in. CK missed those. Fixed.
NEON Wasteland:
Stoves, cupboards, fridges, bathroom have glowmaps. Just added the fireplace, postwar grill (non-buildable) and 2 calendars.Just green so far.
Don't know if you still do modding, but a Canadian Combat Armor paint scheme would be neato to have. I remember seeing one done for New Vegas a ways back and I miss it. Either way, nice work. Too bad I don't own all the workshop DLC so I can't use this mod :( , but I'll still tell my buds about this.
I enjoy this mod. but it would be nice to have a file without any type of glow what so ever. I know you could go through a few hoops to take them out yourself but i barely ever bother doing that. Just a small request.
Glows have been changed to match what the item does.
I also toned it down a bit for some.
If you don't want the glow:
unpack the ba2 files with an unpacker into your data folder. then load up material editor, and edit the material files. just turn off glowmap, emit, and delete the glowmap file info.
Material Editorhttp://www.nexusmods.com/fallout4/mods/3635/? Glowmap Tutorial: http://www.nexusmods.com/fallout4/mods/11947/? (just start and the end of the material editor section and go backwards a bit)
I may actually do one with no glowmaps at all though as bugtesting.
I am going to redo the stove though. The elements will have red, but I'm going to take out the interior and the dials. Never was happy about the interior. (which is also the back of the stove. Can't avoid it)
I'll look into it. Just looked at the mod page, stuff looks very nice.
His stuff is very very nice.
Problems are the nifs. The ones in the game for the kitchen counter with no fridge/stove, have no mesh/collison at the floor part. So, yeah, I can drop the counter in the game, and stuff a fridge and stove where they belong, they work, but they are too low. Need a floor platform or something, and editing that is currently beyond my skillset./sigh
Not happening anytime soon. More to it than just activating the stove or fridge. The nif is all one piece. If we activate anything, the entire counter is active.
Would have to completely redo everything to get a fridge (storage) and stove (cook) into it.
Best I can think of, is doing the counters without the fridge/stove, but adding snap points, not easy.
I do want it, but it's not going to be fast or easy.
Glowy versions of the appliances coming very soon. I finally figured out how to do it, now it's just getting them into the right spots. (one part on the stove I thought was in the back of the oven that you could see in the window, was actually underneath. oops)
BBQ looks fine at a distance, but up close, looks very very weird.
Fridge is a nightmare.
Haven't even looked at the sinks yet, but those will be easier.
37 comments
Standalone and Wall type.
Mix drinks. Make drinks. Buy Drinks.
MAKE THEM ALL ICE COLD!
No waiting.
Hey, it's Canadian. When we want a coldbeer, we want it NOW!.
(please test, and tell me about bugs in here)
NOTE: The wall unit one is kinda weird, but that's the NIF itself. There is no back to it.
Tip: You cannot place it on top of anything, but, you CAN put a wall behind it really close, and you can slide a counter/table under AFTER it's placed.
No idea why yet.
Toilet (does nothing)
Bathroom Sink. chemstation. the light and scale are lit up.
Bathroom Shower. (does nothing)
Vault Sink: chemstation. green glow.
Kitchen Stove: cookstation. red glow for elements, oven interior
Refigerator: Storage. whitish glow CHANGED
BBQ: cookstation.red glow for cook area and some highlights.
Post-war:
Kitchen Stove: cookstation. green glow instead of red. It got nuked.
Where are they?
Craftstations are under crafting.
The Fridge is under Containers.
Toilet/Shower under Furniture-Misc.
Edit: ignore the powered fridge. That's not working yet.
upgrade booze is in the mod though, you can't git it without console though. yet.
Edit2: someone asked about having the shower work as a decon station. I'll look into that. It WILL require the DLC though. hrmm..
Edit3: fixed the glowmap for prewar fridge/stove. only the buildable should glow in basic version.
lvl 3 stores added as floor mats.
Looking at adding instute themed craft/workstations.
nope, nvm, one has already been done.
May 16
The NEON Wasteland version did not have the extra texture files packed in. CK missed those. Fixed.
NEON Wasteland:
Stoves, cupboards, fridges, bathroom have glowmaps.
Just added the fireplace, postwar grill (non-buildable) and 2 calendars.Just green so far.
Haven't done any modding with CK in a couple years. (ever since I found 7DTD. oops)
even with covid, I'm still working, but I just may try for a power armor paint for our next birthday. :)
However, I did make an all-in-one that has them all, and that is on XB1
https://bethesda.net/en/mods/fallout4/mod-detail/4027710
Seehttp://www.nexusmods.com/fallout4/mods/25057/?for the latest.
Just put that mod after this one.
My current mods will get updated to the GREAT WHITE NORTH series over the next while.
(and yes, I'm gonna clean the masters)
Happy 150th Canada!
Now everyone grab a cold drink and enjoy!
Pretty much everything can be made ice cold with this.
(except dirty water. you don't drink that stuff anyway, do you?)
Once that's fixed, I'm going to redo this one, and yes, I'm going to take ALL the glowmaps out of the basic one.
(what I would like is to have the one fridge glow with a soft white when you open it, but then no glow when closed. eg: fridge light that works)
yeah, been slacking off. back at it now.
(Was going to edit it myself from materials, but I guess the CK packs stuff differently? They are ba2 files and I don't know much about that yet.)
I also toned it down a bit for some.
If you don't want the glow:
unpack the ba2 files with an unpacker into your data folder.
then load up material editor, and edit the material files.
just turn off glowmap, emit, and delete the glowmap file info.
Material Editorhttp://www.nexusmods.com/fallout4/mods/3635/?
Glowmap Tutorial: http://www.nexusmods.com/fallout4/mods/11947/?
(just start and the end of the material editor section and go backwards a bit)
I am going to redo the stove though. The elements will have red, but
I'm going to take out the interior and the dials. Never was happy about
the interior. (which is also the back of the stove. Can't avoid it)
His stuff is very very nice.
Problems are the nifs. The ones in the game for the kitchen counter with no fridge/stove, have no mesh/collison at the floor part. So, yeah, I can drop the counter in the game, and stuff a fridge and stove where they belong, they work, but they are too low. Need a floor platform or something, and editing that is currently beyond my skillset./sigh
If we activate anything, the entire counter is active.
Would have to completely redo everything to get a fridge (storage) and stove (cook) into it.
Best I can think of, is doing the counters without the fridge/stove, but adding snap points, not easy.
I do want it, but it's not going to be fast or easy.
(one part on the stove I thought was in the back of the oven that you could see in the window, was actually underneath. oops)
BBQ looks fine at a distance, but up close, looks very very weird.
Fridge is a nightmare.
Haven't even looked at the sinks yet, but those will be easier.
They will be up by Friday though.
um, uploaded NOW!