There was a minor file structuring problem, the new version is fixed or you can repair your existing installation by putting the "breach" folder in a new folder within "meshes" called "weapons"
In the end the path should be fallout4/data/meshes/weapons/breach/breach.nif
i don't know what's up but i can't get this mod to work, when i finally encountered this gun and modified it, it seems like it overlaps the sawn off shotgun and does the animation for the sawn off shotgun, without the breach's shotgun barrel moving, but the sawn off shotgun itself. i dont know if you get what im saying.. the breach shotgun(this mod) in my game its like static object? idk if im explaining it correctly, but anyways it seems to be a bug?
hmm hmm..maybe who knows? don't forget, all mods that were created by bethesda tools are legitimately property of bethesda, so that's mean they could, or would take those free mods off nexus, just change a bit there & there & walla!! creation club on the go for only 500cc.
They didn't "repackage mods from the nexus", they took some of FO4's cut content (legitimately created by them) and restored it--it just happens to be the same bit of cut content that this mod restores.
Do not download the mod as version of 23:41, 25 April 2016 It's not only have a missing texture but it actually breaks vanilla texture of the double barrel shotgun. The deactivation or unnistallation of the mod does not repair the vanilla damage.
does anyone have an issue with 3rd person being wonky with this installed? like the cam is in the wrong place and when turning to the right the gun points way to the right but still shoots forward. it seems to make the third person camera loose, hard to explain rly but it is happening with this gun installed. also this effects all guns not just the breach but 1st person is fine, thx
edit: i dont believe it is this mod but a vanilla bug possibly, any insight is appreciated as i have found numerous bugs detailing permanently crippled limbs etc, but my issue is only in 3rd person and a visual one where like i said the gun sways to the right and aims what appears to be off screen but when firing the bullets still go forward. thx in advance for any info and thx for this mod, have good day.
3rd person is infinitely inferior to 1st person in Fallout 4... It almost seems like Bethesda actually TRIED to sabotage it this time.
Just to list a few bugs that Bethesda won't fix (and we cannot fix):
- There's an animation for falling from high enough to take falling damage that is like, 3+ second long during which you cannot move or do anything else in 3rd person that does not exist at all in 1st person. A lesser version of this animation is also played while in power armor. - Any armor effect or perk that increases your movement speed is COMPLETELY NEGATED in 3rd person. This is most apparent while sneaking - just give all your gear that "sleek" mod and you'll see what I mean. - Weapon mods that reduce recoil do not work in 3rd person mode, nor do ones that increase accuracy as far as I can tell. - Melee does not work in 3rd person. For some retarded reason, you can only attack with melee in 3rd person when something is in range, and cannot attack while strafing with 2h weapons at all unless an enemy is in range. Due to the game being sluggish with registering this, melee is almost pointless in 3rd person mode. - All stagger effects are amplified in 3rd person mode to the point where you can be stunlocked indefinitely they are so long. Best way to see this is to find one of the highest tier of enemy turrets (Mk X I think) that uses explosive rounds. Good luck doing anything as it stunlocks you. - Occasionally the controls will lock up in 3rd person and you will continue moving in the direction you were headed even though you switched to another movement key (KBM only). - Weapon swap hotkeys often have a VERY long delay before they actually equip the weapon in 3rd person, leaving you to menace enemies while holding thin air.
- There's an animation for falling from high enough to take falling damage that is like, 3+ second long during which you cannot move or do anything else in 3rd person that does not exist at all in 1st person. A lesser version of this animation is also played while in power armor.
- Any armor effect or perk that increases your movement speed is COMPLETELY NEGATED in 3rd person. This is most apparent while sneaking - just give all your gear that "sleek" mod and you'll see what I mean.
- Melee does not work in 3rd person. For some retarded reason, you can only attack with melee in 3rd person when something is in range, and cannot attack while strafing with 2h weapons at all unless an enemy is in range. Due to the game being sluggish with registering this, melee is almost pointless in 3rd person mode.
- All stagger effects are amplified in 3rd person mode to the point where you can be stunlocked indefinitely they are so long. Best way to see this is to find one of the highest tier of enemy turrets (Mk X I think) that uses explosive rounds. Good luck doing anything as it stunlocks you.
- Occasionally the controls will lock up in 3rd person and you will continue moving in the direction you were headed even though you switched to another movement key (KBM only).
- Weapon swap hotkeys often have a VERY long delay before they actually equip the weapon in 3rd person, leaving you to menace enemies while holding thin air. "EndQuote]
I personally don't have these problems. Maybe they are fixed with some of my mods? I don't have any mods installed that specifically fix these issues though, BUT... [Quote"- Weapon mods that reduce recoil do not work in 3rd person mode, nor do ones that increase accuracy as far as I can tell."EndQuote] is completely accurate for my game! lol
57 comments
There was a minor file structuring problem, the new version is fixed or you can repair your existing installation by putting the "breach" folder in a new folder within "meshes" called "weapons"
In the end the path should be fallout4/data/meshes/weapons/breach/breach.nif
god job bethesda. you can repackage mods from the nexus.
It's not only have a missing texture but it actually breaks vanilla texture of the double barrel shotgun. The deactivation or unnistallation of the mod does not repair the vanilla damage.
edit: i dont believe it is this mod but a vanilla bug possibly, any insight is appreciated as i have found numerous bugs detailing permanently crippled limbs etc, but my issue is only in 3rd person and a visual one where like i said the gun sways to the right and aims what appears to be off screen but when firing the bullets still go forward. thx in advance for any info and thx for this mod, have good day.
Just to list a few bugs that Bethesda won't fix (and we cannot fix):
- There's an animation for falling from high enough to take falling damage that is like, 3+ second long during which you cannot move or do anything else in 3rd person that does not exist at all in 1st person. A lesser version of this animation is also played while in power armor.
- Any armor effect or perk that increases your movement speed is COMPLETELY NEGATED in 3rd person. This is most apparent while sneaking - just give all your gear that "sleek" mod and you'll see what I mean.
- Weapon mods that reduce recoil do not work in 3rd person mode, nor do ones that increase accuracy as far as I can tell.
- Melee does not work in 3rd person. For some retarded reason, you can only attack with melee in 3rd person when something is in range, and cannot attack while strafing with 2h weapons at all unless an enemy is in range. Due to the game being sluggish with registering this, melee is almost pointless in 3rd person mode.
- All stagger effects are amplified in 3rd person mode to the point where you can be stunlocked indefinitely they are so long. Best way to see this is to find one of the highest tier of enemy turrets (Mk X I think) that uses explosive rounds. Good luck doing anything as it stunlocks you.
- Occasionally the controls will lock up in 3rd person and you will continue moving in the direction you were headed even though you switched to another movement key (KBM only).
- Weapon swap hotkeys often have a VERY long delay before they actually equip the weapon in 3rd person, leaving you to menace enemies while holding thin air.
Etc.
- There's an animation for falling from high enough to take falling damage that is like, 3+ second long during which you cannot move or do anything else in 3rd person that does not exist at all in 1st person. A lesser version of this animation is also played while in power armor.
- Any armor effect or perk that increases your movement speed is COMPLETELY NEGATED in 3rd person. This is most apparent while sneaking - just give all your gear that "sleek" mod and you'll see what I mean.
- Melee does not work in 3rd person. For some retarded reason, you can only attack with melee in 3rd person when something is in range, and cannot attack while strafing with 2h weapons at all unless an enemy is in range. Due to the game being sluggish with registering this, melee is almost pointless in 3rd person mode.
- All stagger effects are amplified in 3rd person mode to the point where you can be stunlocked indefinitely they are so long. Best way to see this is to find one of the highest tier of enemy turrets (Mk X I think) that uses explosive rounds. Good luck doing anything as it stunlocks you.
- Occasionally the controls will lock up in 3rd person and you will continue moving in the direction you were headed even though you switched to another movement key (KBM only).
- Weapon swap hotkeys often have a VERY long delay before they actually equip the weapon in 3rd person, leaving you to menace enemies while holding thin air.
"EndQuote]
I personally don't have these problems. Maybe they are fixed with some of my mods? I don't have any mods installed that specifically fix these issues though, BUT... [Quote"- Weapon mods that reduce recoil do not work in 3rd person mode, nor do ones that increase accuracy as far as I can tell."EndQuote] is completely accurate for my game! lol
https://bethesda.net/en/article/6eCrELrFoQSA266KCKIWYQ/fallout-4-creation-club-now-live