Jul 7 2019: removed the QA Legendary chest from Home Plate. New version says 6.5 and that should stop the annoying updating nonsense with mod managers.
(I hope)
Edit: You may have to delete the old version and install the new one. No loose files or anything, so should be painless. (it's been a while, and I think I messed up something on the upload part)
Can't actually call it Tim Hortons, buuuuutttt......
Something is coming. I've been scouring the CK for items to use and Canadianize. There are a LOT of items of course.
Once I've made them usable for the mod (meaning craftable), then I actually have to do the textures.
I don't know if I'll *have* to use SKE for this, since I am looking at a LOT of new items, plus at least 2 NEW stores.
(probably well over a hundred items by now)
DoubleDoubles are most certainly on the list. (and near the top)
Note tho: all new stuff is going to go in the AIB Exports mod. Unless I get truly bored and want to try and sync 60 recipes between 3 mods.
Not much has changed in the cache, it was my first mod, and was just a starter pack really. Couple weaps, armor, and crafting mats. (lots and lots of crafting mats)
Updated the No Fall Damage Immunity. Does NOT appear to fix the in game trenchcoat. Updated the number of shipments in main cache. Dropped to 100. Updated the caps to 65000. Updated bag in Home Plate. Caps, Fusion cores, and new shipment of all.
NEW: bag in molerat den behind RedRocket outside Sanctuary. Fixed Trenchoat in there. caps, and new shipments.
New shipment: 500 of each material, 100 shipments in bags 2 and 3.
Optional file for those playing as children. Glasses and Hats fit the head, hair may clip through.
If you change from main mod to that, you lose your items. open console, do help bluebeer 4 and use player.additem to get some of the stuff. (same with help arty 4 and help blueeinator 4.Oh, help shipments 4 to get the shipment of all back. Don't add more than 100 at a time though, it will bog your system. (if my i7 6800 honks, yours prolly will too)
(and yeah, I'm working on the hair. and the ears. I want an elf!)
The Immunity to Falling Damage got changed. It's broken now.
I found a way to get it back, but, had to start a new game, it just would not take the changes to the in game item. Working on that now. I may just toss a new bag somewhere in game, which would give you the new items (and stacks)
Also going to redo the stupid shipments. (smaller stacks, but larger amount per)
The Chameleon Legendary will sometimes get you stuck in invisible mode. Happens very infrequently with just this mod, but almost all the time with Armorsmith.
I'm most likely going to remove that part from the armor. Not just my mod, if you add it via Legendaries, it does happen as well.
Do a google search on that particular legendary. Rather annoying as I like the base effect, and I loved the Thermoptic Armor where I could be invisible while crouched and moving. sigh.
So until we get a DEFINITIVE fix on this, I'll be pulling that part. I don't like/want conflicts.
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New version says 6.5 and that should stop the annoying updating nonsense with mod managers.
(I hope)
Edit: You may have to delete the old version and install the new one. No loose files or anything, so should be painless.
(it's been a while, and I think I messed up something on the upload part)
ONLY 6.5 is avail now.
Something is coming. I've been scouring the CK for items to use and Canadianize.
There are a LOT of items of course.
Once I've made them usable for the mod (meaning craftable), then I actually have to do the textures.
I don't know if I'll *have* to use SKE for this, since I am looking at a LOT of new items, plus at least 2 NEW stores.
(probably well over a hundred items by now)
DoubleDoubles are most certainly on the list. (and near the top)
Note tho: all new stuff is going to go in the AIB Exports mod. Unless I get truly bored and want to try and sync 60 recipes between 3 mods.
Not much has changed in the cache, it was my first mod, and was just a starter pack really. Couple weaps, armor, and crafting mats.
(lots and lots of crafting mats)
Canada's 150th BD almost here.
Updated the number of shipments in main cache. Dropped to 100.
Updated the caps to 65000.
Updated bag in Home Plate. Caps, Fusion cores, and new shipment of all.
NEW: bag in molerat den behind RedRocket outside Sanctuary. Fixed Trenchoat in there.
caps, and new shipments.
New shipment: 500 of each material, 100 shipments in bags 2 and 3.
Optional file for those playing as children. Glasses and Hats fit the head, hair may clip through.
If you change from main mod to that, you lose your items.
open console, do help bluebeer 4 and use player.additem to get some of the stuff. (same with help arty 4 and help blueeinator 4.Oh, help shipments 4 to get the shipment of all back. Don't add more than 100 at a time though, it will bog your system. (if my i7 6800 honks, yours prolly will too)
(and yeah, I'm working on the hair. and the ears. I want an elf!)
I found a way to get it back, but, had to start a new game, it just would not take the changes to the in game item.
Working on that now. I may just toss a new bag somewhere in game, which would give you the new items (and stacks)
Also going to redo the stupid shipments. (smaller stacks, but larger amount per)
Now when you grab the stacks of shipments from the cache, it takes freaking forever
AND slows down crafting, scrapping etc.
Either they have to fix it, or I'll have to change the size of the shipments.
FOR NOW:
Take about 100 at a time of each. Still leaves things workable.
CDN Arty added, beret with the Canadian Arty flash.
I'm going to end up doing more of the hats, but that's going to be a separate mod.
(all Canadian goodies. heh-heh-heh)
The Chameleon Legendary will sometimes get you stuck in invisible mode.
Happens very infrequently with just this mod, but almost all the time with
Armorsmith.
I'm most likely going to remove that part from the armor.
Not just my mod, if you add it via Legendaries, it does happen as well.
Do a google search on that particular legendary. Rather annoying as I like the base effect, and I loved
the Thermoptic Armor where I could be invisible while crouched and moving. sigh.
So until we get a DEFINITIVE fix on this, I'll be pulling that part.
I don't like/want conflicts.