ver.4.0 * "Utility Cap" mod was integrated into this mod. Therefore, 2 field caps are added, "Utility Cap", "Patrol Cap". Like helmets, these are added to Leveled Lists. * 3 new skins for caps, "ERDL (EGA)", "JGSDF OD","JGSDF Camo". * Update Frog Skin texture.
* Add new skins for helmet "Black Cover","BoS Cover","Minutemen Cover","OD Cover", "JGSDF Camo Cover", "Eichenlaubtarn Autumn Cover", "Eichenlaubtarn Sommer Cover", "Suomi Freiwilligen","White Cover". * Add new helmet band for Mk2H, "Helmet Band Blue", "Helmet Band Blue, Grey Tortoise". * Update ERDLs, Mitchells, Frogs, DPM texture. * Update cloth normal/specular map.
All new textures are contributions from m3luck3ycharms. Thank you.
Those don't show up in my game...not ESP-explorer, not Chem-crafting...nothing. Installed the replacer variant, Army helmet looks the same as before... the hell is going on?
At first glance, you seem to be using the wrong method to activate the mod. Are the other mods working correctly? Also, try searching for the item with the help command in the console and see if it shows up.
Since you're the only one reporting this problem, it's probably caused by your installation. Which files did you download? Do the other mods work fine? Can you use the Help command in the console to find the helmet?
I enjoy the mod, lots of hats and helms. As of late, due to play style change, I am looking for some biker style finishes on helmets, the style 6 in particular. Chrome and gloss black, and maybe a cross or iron cross. Thanks for sharing on nexus endorsed.
Hi , Just wanna tell you that I very like your helmets and caps! I made my soldiers wearing East Germany helmet which was very cool. And those Camo are brilliant ! Sadly there are no JPDF Camo for helmet , but this is a really nice mod .
Figure out how to change the slot on or the other is using, this can be done in FO4edit or CK easily. IDK why gasmask isn't a headband/eyes/mouth slot and be done with it... Be sure that the slot is set the same in ARMO and ARMA records or it will likely be invisible.
This should apply to all those who go bald from this as well.
Edit: My Take on this Mod: Clearly an example of what can be done when you do one thing and do it well. Endorsed, with reservations. The archive was double embedded, mod managers deal with that not so well. (this should be fixed). It would be nice to have some control over the application of LLI, as in: who gets what. Although yours looks like a fine implementation I can't quite figure it for pieces. I already have a factionalized wasteland and a few dozen LLIs so it would be nice to get pretty granular here. Also a pain to have to keep mag in inv. I mean why's it tied up like that.
Otherwise, this is superb in quality craft and comprehensive to say the least.
216 comments
* "Utility Cap" mod was integrated into this mod. Therefore, 2 field caps are added, "Utility Cap", "Patrol Cap". Like helmets, these are added to Leveled Lists.
* 3 new skins for caps, "ERDL (EGA)", "JGSDF OD","JGSDF Camo".
* Update Frog Skin texture.
* Add new skins for helmet "Black Cover","BoS Cover","Minutemen Cover","OD Cover", "JGSDF Camo Cover", "Eichenlaubtarn Autumn Cover", "Eichenlaubtarn Sommer Cover", "Suomi Freiwilligen","White Cover".
* Add new helmet band for Mk2H, "Helmet Band Blue", "Helmet Band Blue, Grey Tortoise".
* Update ERDLs, Mitchells, Frogs, DPM texture.
* Update cloth normal/specular map.
All new textures are contributions from m3luck3ycharms. Thank you.
* new skins for caps, "JGSDF Camo Type 2".
This is an update for a friend's request.
Thanks for sharing on nexus
endorsed.
I made my soldiers wearing East Germany helmet which was very cool.
And those Camo are brilliant !
Sadly there are no JPDF Camo for helmet , but this is a really nice mod .
IDK why gasmask isn't a headband/eyes/mouth slot and be done with it...
Be sure that the slot is set the same in ARMO and ARMA records or it will likely be invisible.
This should apply to all those who go bald from this as well.
Edit:
My Take on this Mod:
Clearly an example of what can be done when you do one thing and do it well. Endorsed, with reservations.
The archive was double embedded, mod managers deal with that not so well. (this should be fixed).
It would be nice to have some control over the application of LLI, as in: who gets what.
Although yours looks like a fine implementation I can't quite figure it for pieces.
I already have a factionalized wasteland and a few dozen LLIs so it would be nice to get pretty granular here.
Also a pain to have to keep mag in inv. I mean why's it tied up like that.
Otherwise, this is superb in quality craft and comprehensive to say the least.