Mod articles
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Text version of the vanilla menus
Main Settlement Menu 00106DA2
Special (This is quest related stuff) KYWD 0011FBD3
Structures FLST 00106DA3
-- Wood FLST 00106DAA
------ Prefabs KYWD 00118F5C
------ Floors KYWD 00106DAF
------ Walls KYWD 00106DB0
------ Roofs KYWD 00106DB1
------ Stairs KYWD 00106F61
------ Miscellaneous KYWD 00106DB2
-- Metal FLST 00106DA9
------ Prefabs KYWD 00119BA3
------ Floors KYWD 00119BA1
------ Walls KYWD 00119BA6
------ Roofs KYWD 00119BA4
------ Stairs KYWD 00119BA5
------ Miscellaneous KYWD 00119BA2
-- Concrete FLST 00106DAB
------ Prefabs KYWD 00249F28
------ Floors KYWD 00249F26
------ Walls KYWD 00249F2B
------ Roofs KYWD 00249F29
------ Stairs KYW... -
Compatibile SKE mods with vanilla keywords
Thanks to Faylar001 for this list of mods that use vanilla keywords and should be compatible with SKE
Settlement Object Expansion Pack - Only the non categorized version
DDProductions Mods - All
NX Pro Farming
Cozy beds
Filled Tall Bookcases
Jets Bed Collection (NOTE: This is incorporated into Crafting Fury 9000)
Crafting Fury 9000 GTX
Friffy's Just Rugs
Friffy's Just Curtains
Lovers Luxury Beds
Renovated Furniture
Ms.Rae's Wasteland Curtains
All CCMADS advanced Turret and Elevator Packs
Craftable Vault Gear Door by CCMADS
AS Craftable Institute Stations
Better Settlement Beds
Sandbags Defense Wall
Pipe Galore
Vanilla extensions (I am not sure if using SKE wi... -
SKE compatibility and old SK Patches
Most patches for SK used the previous menu structure. Because I have completely restructured the menus in SKE older SK patches may not be compatible. Only patches that alter the section Constructible Objects are compatible with SKE. When you open a patch in FO4Edit, if you only see a Constructible Object section as shown above, the patch should be safe to use. Until mod authors start updating mods specifically for SKE, older SK compatible patches will not use the new categories I have created. The Constructible Objects are the recipes you use to craft something from the settlement menu. Changing those makes the item appear in the appropriate menu. As shown above even if you see a lot of red that is still okay. It's red because Keywords are flagged in FO4Edit as important change...