I just wanted to say, I absolutely LOVE your mod! It makes Flamer builds actually feel viable for me now :D
I literally only have 1 single critique though; for sake of preventing something like...I end up with 600+ fuel tanks by level 15 or something, would it be possible to request that there be an optional leveled/vendor list modification to reduce the mass abundance available? On a new playthrough with an active Flamer character through the Another Life mod (Arsonist), I still had an average of 350 fuel tanks when using the weapon as my primary damage source by the time i was in the level range of 10-15.
I'm not complaining that's for sure, this is an amazing and welcome change, just wanted to say thank you, and offer my thoughts to further tweak the balance just a tad :)
Where have mods like this been all my life? Edit* now that I think of it, how does this affect recipes which require flamer fuel such as the chem Jet Fuel?
Very interesting premise; and I do like the idea. However, a few questions:
1. Will this be compatible with any mods that add other flamer-type weapons or flamer ammo usage to other weapons? For example: I've already seen one mod that actually makes the Flamer/Thrower barrel of the Plasma Gun use Flamer ammo.
2. Does this alter the rates at which vendors sell Flamer ammunition? I noticed you mentioned the value remaining the same, but you didn't touch on quantity.
3. Does this alter the rates at which flamer ammunition is found, since each unit basically equals 100 shots?
I took the base flamer capacity of 100, applied it to the health of the fuel item, reducing flamer capacity to 1, this results in 1 cell of 100 rounds being loaded and fired. Weight of the cell was increased by 100x to compensate. Value remains the same.
16 comments
I literally only have 1 single critique though; for sake of preventing something like...I end up with 600+ fuel tanks by level 15 or something, would it be possible to request that there be an optional leveled/vendor list modification to reduce the mass abundance available? On a new playthrough with an active Flamer character through the Another Life mod (Arsonist), I still had an average of 350 fuel tanks when using the weapon as my primary damage source by the time i was in the level range of 10-15.
I'm not complaining that's for sure, this is an amazing and welcome change, just wanted to say thank you, and offer my thoughts to further tweak the balance just a tad :)
Cheers, and DEFINITELY endorsing!!
Edit* now that I think of it, how does this affect recipes which require flamer fuel such as the chem Jet Fuel?
1. Will this be compatible with any mods that add other flamer-type weapons or flamer ammo usage to other weapons? For example: I've already seen one mod that actually makes the Flamer/Thrower barrel of the Plasma Gun use Flamer ammo.
2. Does this alter the rates at which vendors sell Flamer ammunition? I noticed you mentioned the value remaining the same, but you didn't touch on quantity.
3. Does this alter the rates at which flamer ammunition is found, since each unit basically equals 100 shots?
Thank you for your time and consideration.
Vendors are untouched, drop lists are.
Would endorse but nexus keeps saying I haven't downloaded the file