..you ARE aware that all you need to do for this command is "tild" and then type "coc qasmoke" correct?..never glitches , and to leave you type coe 1 1 .. simple and no mod needed that glitches
Ever since that robot dlc came out I have had trouble in Qasmoke, kept falling through the floor. The haze effect was more like a bad fog, couldn't see a thing where is before the dlc it was all clear. I did get Qasmoke back once by deleting the dlc, but it only worked once. As far as I can see Beth has buggered Qasmoke up with the dlc. If this works good for luthien21.
i tried to see what's up as far as i know this does work i test with 200+ the reason why i marked this TP out from the location because i want to test from non-physical world to a physical one before i start playing the game. yeah i'm trying to get rid of that pesky nuclear particle test stupid hazy effect it hurts my eyes tho lol.
i fixed the damn thing (i get it rid the lightning fixture that made that freaking problem on next update, not really hard once i get the hang of fo4edit editing) by the immortal word of dr zoidberg Horray give this man a cookie lol. Yeah they kind of did, the hazy effect make me dizzy tho,oh well i kind of get used to it for while.
You know the cell is designed for testing all the items in the game right? You get in by console and you get out by console. Just use coc with the name of the cell you want to travel to. As for the haze effect most interior cells have this effect. You just don't see it because they usually don't have any openings looking outside.
i got it lol i'm waking up atm, anyway posted a new update some suprised for mod makers on the next one, yeah the hazy update is pising me off probably lightning issue. anyway the reason why i did this is for mod testing and have easy to teleport outside from qasmoke room ,because that this is not physical world it's not possible to get out from it, i make that possible.
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