Fallout 4

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xxomegafactorxx

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xxomegafactorxx

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19 comments

  1. Jonzac
    Jonzac
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    Just started using this and in my opinion does two things really well.  

    1.  Make Corvega MUCH more challenging...which fits into the Bethesda story line seamlessly.  I used to just roll through the place and now (especially with Pack Attack AI Edition...its hard.  A gear check like it should be following the main quest.

    2.  Super Duper Mart is F'ING INSANE.  'nough said.


    Feedback.

    Place the ghouls in the Mart farther back from the door.  I could barely get in the door with sneak for 10 seconds before being found out.  I had to throw a grenade and leave...which pulled them outside.  Would have been ok except life put a legendary Glowing one in the mix.   Best I've felt about beating an area when I finally cleared.

    Please keep this work up....amazing
  2. Vrani
    Vrani
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    Is this mod still active?
    If so, just curious if you ever got around to fixing the meatbag/gorebag issue? (:
  3. zanyoutlaw
    zanyoutlaw
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    I found a few errors in the Meat Bag or gore bags also you deleted the level lists for them so nothing spawns inside of them. other than that the mod looking really good great job.
    1. xxomegafactorxx
      xxomegafactorxx
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      Thanks for letting me know. I'll be sure to fix it as soon as I get a chance.
    2. Summit4kk
      Summit4kk
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      damn, bro i love this idea. Corvega needed the boss area to have a big stash of chems, and chem workbench. To make it match up with the terminal entry. Not some old desks.... Also could have added a armory where the turret window is. Maybe added a power armor, armor repair area where they sleep. Corvega should be way more of a base.
  4. MrsHandy
    MrsHandy
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    Are you still working on this one?
  5. vigoralmonds
    vigoralmonds
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    I believe your mod did this, but Corvega enemies were OP as hell. LOL! I found it super hard to beat at level 9 on survival, but don't take it the wrong way. I absolutely loved it! Felt badass killing all the AIs there. Goodwork! Hope to see Cambridge done soon if you plan to!
  6. AmaekilShath
    AmaekilShath
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    Do appreciate these location enhancing mods! Looking good, tracking for now
  7. WaRi0
    WaRi0
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    would this cause the cell reset bug?
    1. xxomegafactorxx
      xxomegafactorxx
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      No, it was made with the beta CK.
    2. doodlum
      doodlum
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      lucky
  8. Chaosoldier1986
    Chaosoldier1986
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    What Mods are you using in the Pics? It looks damn good.
    1. saynothing
      saynothing
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      i thought the same
      also have interest in the reshade or enb preset, looking so nice and clear!
      there is a possibility..for us?
    2. xxomegafactorxx
      xxomegafactorxx
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      I'm using Photorealistic Commonwealth v0-5B ENB and Vivid fallout textures.
    3. saynothing
      saynothing
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      thanks..NOW i dl and endorse
      (last time i forgot, lol)
  9. RaffTheSweetling
    RaffTheSweetling
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    You're off to a good start. I liked the larger hordes, and appreciated the extra scrap loot, but I felt there wasn't enough variation in ghoul-type. Some charred, glowing, bloated ghouls wouldn't go astray. Cheers for uploading this!
    1. xxomegafactorxx
      xxomegafactorxx
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      That's a great idea. I'll be sure to do that in a future version.
  10. Namyquis
    Namyquis
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    Nice work... If you do merge all your mods eventually, Please do leave up the sepereate files as well, for compatibility sake with other mods.
    1. xxomegafactorxx
      xxomegafactorxx
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      I will be sure to do that.