Cleaning up the Wasteland - one junkpile at a time...
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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File credits
Thanks to matortheeternal, whose Automation tools I tweaked to make my FLST script
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Changelogs
Version 1.1
Fixed a stupid mistake with a recipe (pointed at itself instead of the FLST)
Also removed the player and some of the companions from the scraplist (not all, just a few)
As of update 1.5, the last recipe determines the yield from scrapping. SO don't download this mod unless you don't want to get anything for scrapping anything (including vanilla). Also, a quick warning: this mod will NEVER be updated, so don't ask.
edit: I find it amusing that people are actually using this, it was mainly made as a proof-of concept for my xEdit script. I guess it has its uses if you don't care about getting components from scrapping, and don't use the scrapall command. I would set this mod to hidden, but it's still averaging about 100 downloads a month, so I figure I'll leave it here.
Figured out how to make a script to batch add records to an FLST list, so decided to play around with it.
As far as I can tell, anything you already had a recipe for you will get whatever components the existing recipe dictated. Everything else gives you nothing (it was either that, or have dead bugs giving you steel).
Installation: 1) Use NMM or copy the esp into your data folder and activate it. 2) Add bUseCombinedObjects=0 to your Fallout4Custom.ini under [General] 3) Add bUsePreCulledObjects=0 to your Fallout4Custom.ini under [Display]
There are 4 versions, install just one: Vanilla Vanilla+Automatron Vanilla+Wasteland Workshop Vanilla+Automatron+Wasteland Workshop
It should go without saying, but don't use scrapall with this command active. It WILL break your game.
FAQ: Q: Can I scrap enemies A: Yes
Q:Can I scrap buildings? A: Yes
Q:Can I scr- A: Yes.
Q: Can you make a patch for ____? A: No need.
Q: I can't scrap ____. A: Then is has an unscrappable keyword. I won't be "fixing" that, as it would take me about 1000 times longer to do so than it did to make this. Just use the "disable" console command.